我需要在游戏中制作一个积分屏幕(Activity
)。它只是一个没有任何图像的垂直滚动文本行。滚动将自动执行,不允许用户交互。就像从底部到顶部的电影信用。在最后一个文本行消失在屏幕顶部之后,它应该重新启动。
我该怎么办?仅使用TextView
并以某种方式为其设置动画就足够了吗?或者我应该将TextView
放入ScrollView
?你会建议什么?
答案 0 :(得分:3)
我正在使用它: -
/**
* A TextView that scrolls it contents across the screen, in a similar fashion as movie credits roll
* across the theater screen.
*
* @author Matthias Kaeppler
*/
public class ScrollingTextView extends TextView implements Runnable {
private static final float DEFAULT_SPEED = 15.0f;
private Scroller scroller;
private float speed = DEFAULT_SPEED;
private boolean continuousScrolling = true;
public ScrollingTextView(Context context) {
super(context);
setup(context);
}
public ScrollingTextView(Context context, AttributeSet attributes) {
super(context, attributes);
setup(context);
}
private void setup(Context context) {
scroller = new Scroller(context, new LinearInterpolator());
setScroller(scroller);
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (scroller.isFinished()) {
scroll();
}
}
private void scroll() {
int viewHeight = getHeight();
int visibleHeight = viewHeight - getPaddingBottom() - getPaddingTop();
int lineHeight = getLineHeight();
int offset = -1 * visibleHeight;
int totallineHeight = getLineCount() * lineHeight;
int distance = totallineHeight + visibleHeight;
int duration = (int) (distance * speed);
if (totallineHeight > visibleHeight) {
scroller.startScroll(0, offset, 0, distance, duration);
if (continuousScrolling) {
post(this);
}
}
}
@Override
public void run() {
if (scroller.isFinished()) {
scroll();
} else {
post(this);
}
}
public void setSpeed(float speed) {
this.speed = speed;
}
public float getSpeed() {
return speed;
}
public void setContinuousScrolling(boolean continuousScrolling) {
this.continuousScrolling = continuousScrolling;
}
public boolean isContinuousScrolling() {
return continuousScrolling;
}
}