我是使用应用内结算方式开发应用的新手,我已经对其进行了一些实施 它给我以下错误 应用内结算错误:无法购买商品,错误回复:7:商品已经拥有 给我解决方案
答案 0 :(得分:2)
在再次购买之前,您需要先消耗一件物品。
IabHelper mHelper = new IabHelper(ACTIVITY, base64EncodedPublicKey);
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
else {
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
答案 1 :(得分:1)
作为Android Developer site中给出的示例项目 命名为TrivialDrive,我们可以按照以下方式使用购买的物品......
// Check for gas delivery -- if we own gas, we should fill up the tank immediately
Purchase gasPurchase = inventory.getPurchase(SKU_GAS);
if (gasPurchase != null && verifyDeveloperPayload(gasPurchase)) {
Log.d(TAG, "We have gas. Consuming it.");
mHelper.consumeAsync(inventory.getPurchase(SKU_GAS), mConsumeFinishedListener);
return;
}
// Called when consumption is complete
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener() {
public void onConsumeFinished(Purchase purchase, IabResult result) {
Log.d(TAG, "Consumption finished. Purchase: " + purchase + ", result: " + result);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
// We know this is the "gas" sku because it's the only one we consume,
// so we don't check which sku was consumed. If you have more than one
// sku, you probably should check...
if (result.isSuccess()) {
// successfully consumed, so we apply the effects of the item in our
// game world's logic, which in our case means filling the gas tank a bit
Log.d(TAG, "Consumption successful. Provisioning.");
mTank = mTank == TANK_MAX ? TANK_MAX : mTank + 1;
saveData();
alert("You filled 1/4 tank. Your tank is now " + String.valueOf(mTank) + "/4 full!");
}
else {
complain("Error while consuming: " + result);
}
updateUi();
setWaitScreen(false);
Log.d(TAG, "End consumption flow.");
}
};
希望!!!它帮助你。您可以浏览此示例项目。