我想在BASYS2上实现一个随机数游戏。在这个游戏中,将选择五个LED,其中一个将随机打开一两秒(此时间可以改变以增加或减少游戏的难度级别)。然后,用户需要在其开启的时间内按下其后面的开关按钮来响应该LED事件。如果他或她能够成功地获得一个积分,那么它将在七段显示器上显示。如果他或她失败,则不会得分。将有9个这样的事件,之后可以重放游戏。
Now following is my code (only for the random LED turning on). However, I am unable to fix it. Please somebody help. The FPGA I am using is BASYS2 SPARTAN 3E-100.
提前感谢所有人。
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_unsigned.ALL;
use IEEE.STD_LOGIC_arith.ALL;
entity random_number is
generic ( width : integer := 4 );
port (
clk : in std_logic;
reset : in std_logic;
random_num : out std_logic_vector (width-1 downto 0) --output vector
);
end random_number;
architecture Behavioral of random_number is
signal q: std_logic_vector(23 downto 0);
signal divided_clock: std_logic;
begin
process(clk, reset)
begin
if (reset = '1')then
q <= X"000000";
elsif(rising_edge(clk)) then
q <= q + 1;
end if;
end process;
divided_clock <= q(22);
process (divided_clock)
variable rand_temp : std_logic_vector(width-1 downto 0):=("1000");
variable temp : std_logic := '0';
begin
if(rising_edge(divided_clock)) then
temp := rand_temp(width-1) xor rand_temp(width-2);
rand_temp(width-1 downto 1) := rand_temp(width-2 downto 0);
rand_temp(0) := temp;
end if;
random_num <= rand_temp;
end process;
end Behavioral;
答案 0 :(得分:1)
我认为第二个进程甚至应该使用主clk运行,并且分开的时钟应该是一个启用。
signal divided_enable: std_logic;
process(clk, reset)
begin
if (reset = '1')then
q <= X"000000";
elsif(rising_edge(clk)) then
q <= q + 1;
end if;
if (q(22) = '1') then
--short pulse wenn q bit 22 is high
divided_enable <= '1';
q <= (others => '0');
end if;
end process;
process (clk)
variable rand_temp : std_logic_vector(width-1 downto 0):=("1000");
variable temp : std_logic := '0';
begin
if(rising_edge(clk)) then
if(divided_enable = '1') then
temp := rand_temp(width-1) xor rand_temp(width-2);
rand_temp(width-1 downto 1) := rand_temp(width-2 downto 0);
rand_temp(0) := temp;
end if;
end if;
random_num <= rand_temp;
end process;
我不知道这是否能解决你所有的问题。请描述行为中的编译器错误或错误。