我正在尝试使用故事板管理动画,它是一个闪烁的标签,并且实现了这个效果我已经使用了这个代码(动画我首选只在后面的代码中工作): 我宣布我的故事板;
public partial class Example: Page
{
public Storyboard LabelStoryboard=new Storyboard();
}
然后我启动动画:
private void FlashWinLabel(){
DoubleAnimation Flash= new DoubleAnimation();
Flash.Duration = TimeSpan.FromMilliseconds(400);
Flash.From = 1.0d;
Flash.To = 0.0d;
Flash.RepeatBehavior = RepeatBehavior.Forever;
WinLabel.BeginAnimation(Label.OpacityProperty, Flash);
SolidColorBrush myAnimatedBrush = new SolidColorBrush();
myAnimatedBrush.Color = Colors.White;
WinLabel.Foreground = myAnimatedBrush;
this.RegisterName("MyAnimatedBrush", myAnimatedBrush);
ColorAnimation LabelColorAnimation = new ColorAnimation();
LabelColorAnimation.To = Colors.GreenYellow;
LabelColorAnimation.Duration = TimeSpan.FromMilliseconds(200);
LabelColorAnimation.RepeatBehavior = RepeatBehavior.Forever;
LabelColorAnimation.AutoReverse = true;
Storyboard.SetTargetName(LabelColorAnimation, "MyAnimatedBrush");
Storyboard.SetTargetProperty(
LabelColorAnimation, new PropertyPath(SolidColorBrush.ColorProperty));
LabelStoryboard.Children.Add(LabelColorAnimation);
WinLabel.BeginStoryboard(LabelStoryboard);
}
所有这一切都有效,直到这一点,当我试图通过按屏幕上的按钮来停止故事板时出现问题:
private void StopStoryBoard()
{
LabelStoryboard.Stop();
}
LabelStoryboard不为null,代码.Stop()被执行但不会停止动画。我的代码出了什么问题?
答案 0 :(得分:5)
问题不在Stop()
,而在于Begin()
。
要使故事板在代码中可控,您必须使用故事板的Begin方法的相应重载并指定true以使其可控制。
冗长的msdn例子:
namespace Microsoft.Samples.Animation.TimingBehaviors
{
public partial class ControlStoryboardExample : Page
{
private Storyboard myStoryboard;
public ControlStoryboardExample()
{
// Create a name scope for the page.
NameScope.SetNameScope(this, new NameScope());
this.WindowTitle = "Controlling a Storyboard";
this.Background = Brushes.White;
StackPanel myStackPanel = new StackPanel();
myStackPanel.Margin = new Thickness(20);
// Create a rectangle.
Rectangle myRectangle = new Rectangle();
myRectangle.Width = 100;
myRectangle.Height = 20;
myRectangle.Margin = new Thickness(12,0,0,5);
myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
myStackPanel.Children.Add(myRectangle);
// Assign the rectangle a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations.
this.RegisterName("myRectangle", myRectangle);
//
// Create an animation and a storyboard to animate the
// rectangle.
//
DoubleAnimation myDoubleAnimation =
new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5)));
Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
myStoryboard = new Storyboard();
myStoryboard.Children.Add(myDoubleAnimation);
//
// Create some buttons to control the storyboard
// and a panel to contain them.
//
StackPanel buttonPanel = new StackPanel();
buttonPanel.Orientation = Orientation.Horizontal;
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
buttonPanel.Children.Add(beginButton);
Button pauseButton = new Button();
pauseButton.Content = "Pause";
pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
buttonPanel.Children.Add(pauseButton);
Button resumeButton = new Button();
resumeButton.Content = "Resume";
resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
buttonPanel.Children.Add(resumeButton);
Button skipToFillButton = new Button();
skipToFillButton.Content = "Skip to Fill";
skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
buttonPanel.Children.Add(skipToFillButton);
Button setSpeedRatioButton = new Button();
setSpeedRatioButton.Content = "Triple Speed";
setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
buttonPanel.Children.Add(setSpeedRatioButton);
Button stopButton = new Button();
stopButton.Content = "Stop";
stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
buttonPanel.Children.Add(stopButton);
myStackPanel.Children.Add(buttonPanel);
this.Content = myStackPanel;
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
// Specifying "true" as the second Begin parameter
// makes this storyboard controllable.
myStoryboard.Begin(this, true);
}
// Pauses the storyboard.
private void pauseButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Pause(this);
}
// Resumes the storyboard.
private void resumeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Resume(this);
}
// Advances the storyboard to its fill period.
private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.SkipToFill(this);
}
// Updates the storyboard's speed.
private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
{
// Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(this, 3);
}
// Stops the storyboard.
private void stopButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Stop(this);
}
}
}