我在应用中有一个TextView
,其文本由布局中的硬编码字符串资源设置。为了获得TextView
中的项目符号列表,我使用了<li>
元素的(非官方?)支持。这会根据需要创建正确缩进的子弹,但子弹本身的最左边会略微被切掉,如您所见:
我尝试在这些中添加左侧填充,但它对剪裁的边缘没有任何作用 - 只是将整个内部移动。
答案 0 :(得分:2)
老问题,但对于其他发现此事的人来说:
我发现内置的BulletSpan类从早期的Android版本一直到marshmallow都有错误:
警告:我已经看到一些自定义的BulletSpan类,它们像内部类一样实现ParcelableSpan。这将导致崩溃,并不打算在外部使用。
这是我的BulletSpanCompat:
{{1}}
答案 1 :(得分:0)
尝试使用unicode字符•(Unicode 2022)?看起来您可以将其粘贴到XML中。
答案 2 :(得分:0)
Please use below code:-
<CustomBulletTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Point1" />
<CustomBulletTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Point2" />
/* CustomBulletTextView.java */
public class CustomBulletTextView extends TextView {
public CustomBulletTextView(Context context) {
super(context);
addBullet();
}
public CustomBulletTextView(Context context, AttributeSet attrs) {
super(context, attrs);
addBullet();
}
public CustomBulletTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
addBullet();
}
public CustomBulletTextView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
addBullet();
}
private void addBullet() {
CharSequence text = getText();
if (TextUtils.isEmpty(text)) {
return;
}
SpannableString spannable = new SpannableString(text);
spannable.setSpan(new CustomBulletSpan(16), 0, text.length(), 0);
setText(spannable);
}
}
/* CustomBulletSpan.java */
public class CustomBulletSpan implements LeadingMarginSpan, ParcelableSpan {
private final int mGapWidth;
private final boolean mWantColor;
private final int mColor;
private static final int BULLET_RADIUS = 3;
private static Path sBulletPath = null;
public static final int STANDARD_GAP_WIDTH = 2;
public CustomBulletSpan(int gapWidth) {
mGapWidth = gapWidth;
mWantColor = false;
mColor = 0;
}
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel dest, int flags) {
dest.writeInt(mGapWidth);
dest.writeInt(mWantColor ? 1 : 0);
dest.writeInt(mColor);
}
public int getLeadingMargin(boolean first) {
return 2 * BULLET_RADIUS + mGapWidth;
}
public void drawLeadingMargin(Canvas c, Paint p, int x, int dir, int top, int baseline, int bottom,
CharSequence text, int start, int end, boolean first, Layout l) {
// Here I shifted the bullets to right by the given half bullet
x += mGapWidth / 2;
if (((Spanned) text).getSpanStart(this) == start) {
Paint.Style style = p.getStyle();
int oldcolor = 0;
if (mWantColor) {
oldcolor = p.getColor();
p.setColor(mColor);
}
p.setStyle(Paint.Style.FILL);
if (c.isHardwareAccelerated()) {
if (sBulletPath == null) {
sBulletPath = new Path();
// Bullet is slightly better to avoid aliasing artifacts on
// mdpi devices.
sBulletPath.addCircle(0.0f, 0.0f, 1.2f * BULLET_RADIUS, Direction.CW);
}
c.save();
c.translate(x + dir * BULLET_RADIUS, (top + bottom) / 2.0f);
c.drawPath(sBulletPath, p);
c.restore();
} else {
c.drawCircle(x + dir * BULLET_RADIUS, (top + bottom) / 2.0f, BULLET_RADIUS, p);
}
if (mWantColor) {
p.setColor(oldcolor);
}
p.setStyle(style);
}
}
@Override
public int getSpanTypeId() {
return 0;
}
}