有一段时间我一直在创建一个使用Java在Android上运行的游戏引擎。不幸的是我有这个问题,其中onResume()方法似乎没有被调用。我正在使用一个线程来运行所有内容,当我最小化应用程序然后返回应用程序时,它只是给我一个空白的黑屏。但是当我再次关闭屏幕时它会起作用。
我用于活动的代码:
package org.simplecorporation.myengine.core.android;
import org.simplecorporation.myengine.core.Settings;
import org.simplecorporation.myengine.core.android.input.AndroidInput;
import org.simplecorporation.myengine.core.game.BaseGame;
import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.Window;
import android.view.WindowManager;
public abstract class AndroidActivity extends Activity {
/* The abstract methods*/
public abstract void activityCreated();
public abstract void activityPaused();
public abstract void activityResumed();
public abstract void activityStopped();
public abstract void activityRestarted();
public abstract void activityDestroy();
/* The android display */
public AndroidDisplay androidDisplay;
/* The onCreate method */
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Set the title
this.setTitle(Settings.Window.Title);
//Check the orientation and set it
if (AndroidSettings.ScreenOrientation == AndroidSettings.SCREEN_ORIENTATION_PORTRAIT)
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
else if (AndroidSettings.ScreenOrientation == AndroidSettings.SCREEN_ORIENTATION_LANDSCAPE)
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
//Check if the activity should be fullscreen
if (Settings.Window.Fullscreen) {
//Get rid of the title bar
this.getWindow().requestFeature(Window.FEATURE_NO_TITLE);
//Make the activity fullscreen
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN , WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
}
/* The onCreate method */
protected void onCreate(BaseGame androidGame , Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Set the title
this.setTitle(Settings.Window.Title);
//Check the orientation and set it
if (AndroidSettings.ScreenOrientation == AndroidSettings.SCREEN_ORIENTATION_PORTRAIT)
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
else if (AndroidSettings.ScreenOrientation == AndroidSettings.SCREEN_ORIENTATION_LANDSCAPE)
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
//Check if the activity should be fullscreen
if (Settings.Window.Fullscreen) {
//Get rid of the title bar
this.getWindow().requestFeature(Window.FEATURE_NO_TITLE);
//Make the activity fullscreen
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN , WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
//Create the display
androidDisplay = new AndroidDisplay(this , androidGame);
//Set the content view
this.setContentView(androidDisplay);
//Call the activity create method
this.activityCreated();
}
/* Called when the activity is paused */
public void onPause() {
super.onPause();
//Pause the thread
this.androidDisplay.androidGameThread.paused = true;
//Call the method
this.activityPaused();
}
/* Called when the activity is resumed */
public void onResume() {
super.onResume();
//Resume the thread
this.androidDisplay.androidGameThread.paused = false;
//Call the method
this.activityResumed();
}
/* Called when the activity is stopped */
public void onStop() {
super.onStop();
//Call the method
this.activityStopped();
}
/* Called when the activity is restarted */
public void onRestart() {
super.onRestart();
//Call the method
this.activityRestarted();
}
/* Called when the activity is destroyed */
public void onDestroy() {
super.onDestroy();
//Call the method
this.activityDestroy();
//Destroy
this.finish();
}
}
我用于线程的代码:
package org.simplecorporation.myengine.core.android;
import org.simplecorporation.myengine.core.game.BaseGame;
import org.simplecorporation.myengine.core.input.InputManager;
import android.util.Log;
import android.view.SurfaceHolder;
public class AndroidGameThread extends Thread {
/* Is the thread running */
public boolean running;
/* Is the thread paused */
public boolean paused;
/* The surface holder */
public SurfaceHolder surfaceHolder;
/* The android game */
public BaseGame androidGame;
/* The constructor */
public AndroidGameThread(SurfaceHolder surfaceHolder , BaseGame androidGame) {
//Set running to false
this.running = false;
//Set paused to false
this.paused = false;
//Assign the surface holder
this.surfaceHolder = surfaceHolder;
//Assign the android game
this.androidGame = androidGame;
}
/* The method to set the running variable */
public void setRunning(boolean running) {
this.running = running;
}
/* Returns whether the thread is running */
public boolean isRunning() {
return this.running;
}
/* The run method */
public void run() {
//Start the game
this.androidGame.create();
//Run while the variable running is true
while (running) {
//Check if the thread is paused
if (! this.paused) {
//Check the input
InputManager.checkInput();
//Set the game canvas to null
AndroidStore.gameCanvas = null;
//Try statement
try {
//Set the game canvas
AndroidStore.gameCanvas = this.surfaceHolder.lockCanvas();
synchronized (this.surfaceHolder) {
//Update/Render the game
this.androidGame.tick();
}
} finally {
//Check that the canvas isn't null
if (AndroidStore.gameCanvas != null) {
this.surfaceHolder.unlockCanvasAndPost(AndroidStore.gameCanvas);
}
}
}
}
}
}
另外,要启动我使用的线程
import org.simplecorporation.myengine.core.Settings;
import org.simplecorporation.myengine.core.game.BaseGame;
import org.simplecorporation.myengine.core.input.InputManager;
import org.simplecorporation.myengine.utils.ScreenUtils;
import android.app.Activity;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class AndroidDisplay extends SurfaceView implements SurfaceHolder.Callback {
/* The android game */
public BaseGame androidGame;
/* The android game thread */
public AndroidGameThread androidGameThread;
/* The constructor */
public AndroidDisplay(Activity gameActivity , BaseGame androidGame) {
//Call the super constructor
super(gameActivity);
//Add the callback
this.getHolder().addCallback(this);
//Set the game activity in the AndroidStore
AndroidStore.gameActivity = gameActivity;
//Set the android game
this.androidGame = androidGame;
//Create the android game thread
this.androidGameThread = new AndroidGameThread(this.getHolder(), this.androidGame);
//Set the surface view focusable
this.setFocusable(true);
}
/* Called when the surface is created */
public void surfaceCreated(SurfaceHolder surfaceHolder) {
//Create the input
InputManager.create();
//Set the size of the screen in the settings if full screen
if (Settings.Window.Fullscreen) {
Settings.Window.Size.Width = ScreenUtils.getScreenWidth();
Settings.Window.Size.Height = ScreenUtils.getScreenHeight();
} else {
//Set the size of the screen in the settings
Settings.Window.Size.Width = this.getWidth();
Settings.Window.Size.Height = this.getHeight();
}
//Set the game resources
AndroidStore.gameResources = this.getResources();
//Create the game
this.androidGame.gameCreated();
//Create the paint object
AndroidStore.gamePaint = new Paint();
//Start the android game thread
this.androidGameThread.setRunning(true);
this.androidGameThread.start();
}
/* Called when the surface is changed */
public void surfaceChanged(SurfaceHolder surfaceHolder , int format , int width , int height) {
//Set the size of the screen in the settings
Settings.Window.Size.Width = ScreenUtils.getScreenWidth();
Settings.Window.Size.Height = ScreenUtils.getScreenHeight();
}
/* Called when the surface is destroyed */
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
//Should the loop continue
boolean retry = true;
while(retry) {
//Try and catch statement
try {
//Stop the game
this.androidGame.gameStopped();
//Close the game
this.androidGame.gameClosing();
//Join the thread
this.androidGameThread.join();
//Stop the while loop
retry = false;
} catch (InterruptedException e) {
}
}
}
}
为了完成所有这些,我有一个课程“延伸”#39; AndroidActvity并使用以下方法:
protected void onCreate(Bundle savedInstanceState) {
Settings.Window.Title = "MyEngine Android Tests";
Settings.Android = true;
Settings.Video.OpenGL = false;
Settings.Audio.SoundEffectVolume = 10;
AndroidSettings.ScreenOrientation = 1;
Settings.Window.Fullscreen = true;
this.onCreate(new FileTest() , savedInstanceState);
}
测试类:
import org.simplecorporation.myengine.core.Settings;
import org.simplecorporation.myengine.core.android.AndroidActivity;
import org.simplecorporation.myengine.core.android.AndroidSettings;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends AndroidActivity {
protected void onCreate(Bundle savedInstanceState) {
Settings.Window.Title = "MyEngine Android Tests";
Settings.Android = true;
Settings.Video.OpenGL = false;
Settings.Audio.SoundEffectVolume = 10;
AndroidSettings.ScreenOrientation = 1;
Settings.Window.Fullscreen = true;
this.onCreate(new FileTest() , savedInstanceState);
}
@Override
public void activityCreated() {
// TODO Auto-generated method stub
}
@Override
public void activityPaused() {
// TODO Auto-generated method stub
Log.d("HELLO", "I HAVE BEEN PAUSED");
}
@Override
public void activityResumed() {
// TODO Auto-generated method stub
Log.d("HELLO", "I HAVE BEEN RESUMED");
}
@Override
public void activityStopped() {
// TODO Auto-generated method stub
Log.d("HELLO", "I HAVE BEEN STOPPED");
}
@Override
public void activityRestarted() {
// TODO Auto-generated method stub
Log.d("HELLO", "I HAVE BEEN RESTARTED");
}
@Override
public void activityDestroy() {
// TODO Auto-generated method stub
Log.d("HELLO", "I HAVE BEEN DESTROYED");
}
}
FileTest:
package com.simplecorporation.myengine.android.tests;
import java.util.List;
import org.simplecorporation.myengine.core.Settings;
import org.simplecorporation.myengine.core.audio.clip.AndroidAudio;
import org.simplecorporation.myengine.core.game.BaseGame;
import org.simplecorporation.myengine.core.game2d.entity.ImageEntity2D;
import org.simplecorporation.myengine.core.gui.GUIButton;
import org.simplecorporation.myengine.core.gui.GUICheckBox;
import org.simplecorporation.myengine.core.gui.GUIRenderer;
import org.simplecorporation.myengine.core.gui.GUIScrollBar;
import org.simplecorporation.myengine.core.gui.GUISlider;
import org.simplecorporation.myengine.core.gui.GUITextDisplayArea;
import org.simplecorporation.myengine.core.gui.font.GUIFont;
import org.simplecorporation.myengine.core.gui.font.bitmap.BitmapFont;
import org.simplecorporation.myengine.core.image.Image;
import org.simplecorporation.myengine.core.input.event.TouchEvent;
import org.simplecorporation.myengine.core.render.basic.BasicRenderer;
import org.simplecorporation.myengine.core.render.colour.Colour;
import org.simplecorporation.myengine.utils.AndroidFileUtils;
import org.simplecorporation.myengine.utils.ArrayUtils;
import org.simplecorporation.myengine.utils.FileUtils;
import org.simplecorporation.myengine.utils.font.FontUtils;
import android.os.Environment;
import android.util.Log;
public class FileTest extends BaseGame {
public ImageEntity2D image;
public Colour colour;
public GUIButton button;
public GUICheckBox checkBox;
public AndroidAudio audio;
public GUIFont bitmapFont;
public GUIScrollBar scrollBar;
public GUIScrollBar verticalslider;
public GUIScrollBar horizontalslider;
public GUITextDisplayArea textDisplayArea;
public FileTest() {
createGame();
}
@Override
public void gameCreated() {
// TODO Auto-generated method stub
image = new ImageEntity2D(new Image(R.drawable.menubutton));
image.position.x = 200;
image.position.y = 200;
image.width = 200;
image.height = 60;
image.rotationVelocity = 1;
colour = new Colour(0d, 0d, 0d, 1d);
button = new GUIButton("AndroidGUIButton" , "Click Me" , new GUIRenderer(new Colour[] {
Colour.LIGHT_BLUE , Colour.ORANGE , Colour.BLUE
} , FontUtils.buildGUIFont("Arial" , Colour.WHITE , 46f)));
button.position.x = 300;
button.position.y = 200;
button.width = 300;
button.height = 60;
button.visible = true;
checkBox = new GUICheckBox("AndroidCheckBox" , new GUIRenderer(new Colour[] { Colour.WHITE , Colour.BLUE }));
checkBox.position.x = 500;
checkBox.position.y = 300;
checkBox.width = 100;
checkBox.height = 100;
checkBox.visible = true;
bitmapFont = new GUIFont(new BitmapFont(new Image(R.drawable.test) , 40, 16));
GUIButton verticalsliderButton = new GUIButton("Button2" , "" , new GUIRenderer(new Colour[] {
Colour.ORANGE ,
Colour.LIGHT_BLUE ,
Colour.BLUE
} , FontUtils.buildGUIFont("Segoe UI" , Colour.WHITE , 20f)));
verticalsliderButton.width = 100;
verticalsliderButton.height = 20;
verticalsliderButton.visible = true;
verticalslider = new GUIScrollBar("Slider1" , verticalsliderButton , GUISlider.DIRECTION_VERTICAL , 1, new GUIRenderer(new Colour[] { Colour.RED }));
verticalslider.visible = true;
verticalslider.position.x = 200;
verticalslider.position.y = 200;
verticalslider.width = 30;
verticalslider.height = 100;
GUIButton horizontalsliderButton = new GUIButton("Button2" , "" , new GUIRenderer(new Colour[] {
Colour.ORANGE ,
Colour.LIGHT_BLUE ,
Colour.BLUE
} , FontUtils.buildGUIFont("Segoe UI" , Colour.WHITE , 20f)));
horizontalsliderButton.width = 20;
horizontalsliderButton.height = 100;
horizontalsliderButton.visible = true;
horizontalslider = new GUIScrollBar("Slider2" , horizontalsliderButton , GUISlider.DIRECTION_HORIZONTAL , 1, new GUIRenderer(new Colour[] { Colour.RED }));
horizontalslider.visible = true;
horizontalslider.position.x = 300;
horizontalslider.position.y = 300;
horizontalslider.width = 100;
horizontalslider.height = 30;
audio = new AndroidAudio(R.raw.encode , false , false);
List<String> text = ArrayUtils.toStringList(new String[] {
"Hello, this test application was made using MyEngine " + Settings.EngineVersion,
"with the build " + Settings.EngineBuild + ". Below this message you should find",
"a bitmap font:"
});
this.textDisplayArea = new GUITextDisplayArea("TextArea", text, FontUtils.buildGUIFont("Arial" , Colour.WHITE , 40f), Settings.Window.Size.Width);
this.textDisplayArea.position.x = 0;
this.textDisplayArea.position.y = 500;
this.textDisplayArea.visible = true;
AndroidFileUtils.writeToInternalStorage("hello.txt", ArrayUtils.toStringList(new String[] {
"Hello World, From hello.txt"
}));
this.textDisplayArea.setText(AndroidFileUtils.readFromInternalStorage("hello.txt"));
AndroidFileUtils.writeToExternalStorage("hello.txt", ArrayUtils.toStringList(new String[] {
"Hello World, From hello.txt in an External Storage file :)"
}));
this.textDisplayArea.setText(FileUtils.read("eclipse.txt", false));
Log.d("HELLO", "" + AndroidFileUtils.isExternalStorageWritable() + " " + Environment.getExternalStorageDirectory());
}
public void gameRender() {
BasicRenderer.setColour(colour);
BasicRenderer.renderFilledRectangle(0 , 0 , Settings.Window.Size.Width , Settings.Window.Size.Height);
BasicRenderer.setColour(Colour.BLUE);
BasicRenderer.renderFilledRectangle(100 , 100 , 100 , 100);
BasicRenderer.setColour(Colour.WHITE);
verticalslider.render();
horizontalslider.render();
image.render();
button.render();
checkBox.render();
textDisplayArea.render();
BasicRenderer.setColour(Colour.WHITE);
bitmapFont.render("This is a bitmap font :)" , 10 , 700);
}
public void gameUpdate() {
button.update();
checkBox.update();
image.update();
verticalslider.update();
horizontalslider.update();
if (button.clicked) {
colour = new Colour(0d , 0d , 0d , 1d);
audio.play();
}
textDisplayArea.update();
}
public void onTouch(TouchEvent e) {
this.colour = new Colour(this.colour.getR() + 0.01, this.colour.getG() + 0.01, this.colour.getB() + 0.01);
}
}
非常感谢提前。
答案 0 :(得分:2)
谢谢大家:) 我花了一整天的时间来解决这个问题,我刚刚解决了这个问题。
我找到了这个Android onResume not called,然后我添加了一些调用Log.d()来试图弄清楚发生了什么。通过将它们添加到AndroidDisplay和AndroidActvity中的每个方法,我注意到当我关闭和关闭屏幕时,我得到了输出:&#39; ACTIVITY PAUSED&#39;,&#39; ACTIVITY STOPPED&#39;,&# 39;活动重新开始&#39;和&#39; ACTIVITY RESUMED&#39;这是我所期望的,然后当点击菜单按钮时,有一个额外的输出,&#39;表面破坏&#39;所以我更改了AndroidDisplay,以阻止线程在表面被破坏时停止,因此我将该代码移动到一个名为stopThread()的方法中,然后我发现我遇到了一个问题,即我正在重新创建相同的线程两次因为AndroidDisplay中的surfaceCreated()方法,所以我在调用androidGameThread.start()之前做了一个if语句,后者使用androidGameThread.isAlive()来解决这个问题。
新的AndroidDisplay代码:
package org.simplecorporation.myengine.core.android;
import org.simplecorporation.myengine.core.Settings;
import org.simplecorporation.myengine.core.game.BaseGame;
import org.simplecorporation.myengine.core.input.InputManager;
import org.simplecorporation.myengine.utils.ScreenUtils;
import android.app.Activity;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class AndroidDisplay extends SurfaceView implements SurfaceHolder.Callback {
/* The android game */
public BaseGame androidGame;
/* The android game thread */
public AndroidGameThread androidGameThread;
/* The boolean that states whether this has been created */
public boolean created;
/* The constructor */
public AndroidDisplay(Activity gameActivity , BaseGame androidGame) {
//Call the super constructor
super(gameActivity);
//Add the callback
this.getHolder().addCallback(this);
//Set the game activity in the AndroidStore
AndroidStore.gameActivity = gameActivity;
//Set the android game
this.androidGame = androidGame;
//Create the android game thread
this.androidGameThread = new AndroidGameThread(this.getHolder(), this.androidGame, this);
//Set created to false
this.created = false;
//Set the surface view focusable
this.setFocusable(true);
}
/* Called when the surface is created */
public void surfaceCreated(SurfaceHolder surfaceHolder) {
//Set created to true
this.created = true;
//Create the input
InputManager.create();
//Set the size of the screen in the settings if full screen
if (Settings.Window.Fullscreen) {
Settings.Window.Size.Width = ScreenUtils.getScreenWidth();
Settings.Window.Size.Height = ScreenUtils.getScreenHeight();
} else {
//Set the size of the screen in the settings
Settings.Window.Size.Width = this.getWidth();
Settings.Window.Size.Height = this.getHeight();
}
//Set the game resources
AndroidStore.gameResources = this.getResources();
//Create the game
this.androidGame.gameCreated();
//Create the paint object
AndroidStore.gamePaint = new Paint();
//Start the android game thread if it has not already started
this.androidGameThread.setRunning(true);
if (! this.androidGameThread.isAlive())
this.androidGameThread.start();
}
/* Called when the surface is changed */
public void surfaceChanged(SurfaceHolder surfaceHolder , int format , int width , int height) {
//Set the size of the screen in the settings
Settings.Window.Size.Width = ScreenUtils.getScreenWidth();
Settings.Window.Size.Height = ScreenUtils.getScreenHeight();
//Reassign the surface holder
this.androidGameThread.surfaceHolder = surfaceHolder;
}
/* Called when the surface is destroyed */
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
//Set created to false
this.created = false;
}
/* The method used to stop the thread */
public void stopThread() {
//Should the loop continue
boolean retry = true;
while(retry) {
//Try and catch statement
try {
//Stop the game
this.androidGame.gameStopped();
//Close the game
this.androidGame.gameClosing();
//Join the thread
this.androidGameThread.join();
//Stop the while loop
retry = false;
} catch (InterruptedException e) {
}
}
}
}
答案 1 :(得分:0)
可能会问我方法重载Activity.onCreate()方法。
protected void onCreate(Bundle savedInstanceState)
此方法(将在创建活动时调用。)不会创建任何线程。
我不知道在创建活动时是否会调用以下方法
protected void onCreate(BaseGame androidGame , Bundle savedInstanceState)
答案 2 :(得分:0)
在清单中,在启动器活动中使用它
android:noHistory="false"