我试图限制画布中的移动物体,但是我在移动具有限制区域的物体在顶部和左侧时遇到一些困难,当我缩放具有大尺寸的物体时,我也无法限制移动对象在画布的左侧和顶部
canvas.observe("object:moving", function(e){
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
var halfw = obj.currentWidth/2;
var halfh = obj.currentHeight/2;
var bounds = {tl: {x: halfw, y:halfh},
br: {x: obj.canvas.width-halfw, y: obj.canvas.height-halfh}
};
// top-left corner
if(obj.top < bounds.tl.y || obj.left < bounds.tl.x){
obj.top = Math.max(obj.top, bounds.tl.y);
obj.left = Math.max(obj.left, bounds.tl.x )
}
// bot-right corner
if(obj.top > bounds.br.y || obj.left > bounds.br.x){
obj.top = Math.min(obj.top, bounds.br.y);
obj.left = Math.min(obj.left, bounds.br.x)
}
});
答案 0 :(得分:48)
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
});
答案 1 :(得分:7)
在这里你可以找到解决方案: -
var canvas = window._canvas = new fabric.Canvas('c');
canvas.selection = false;
fabric.Object.prototype.set({
transparentCorners: false,
cornerColor: 'red',
cornerSize: 12,
padding: 0
});
text = new fabric.Text('Sample',{
top: canvas.height/2,
left: canvas.width/2,
fill: '#000000'
});
canvas.add(text);
canvas.setActiveObject(text);
canvas.observe('object:scaling', function (e) {
var obj = e.target;
if(obj.getHeight() > obj.canvas.height || obj.getWidth() > obj.canvas.width){
obj.setScaleY(obj.originalState.scaleY);
obj.setScaleX(obj.originalState.scaleX);
}
obj.setCoords();
if(obj.getBoundingRect().top - (obj.cornerSize / 2) < 0 ||
obj.getBoundingRect().left - (obj.cornerSize / 2) < 0) {
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top + (obj.cornerSize / 2));
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left + (obj.cornerSize / 2));
}
if(obj.getBoundingRect().top+obj.getBoundingRect().height + obj.cornerSize > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width + obj.cornerSize > obj.canvas.width) {
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top - obj.cornerSize / 2);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left - obj.cornerSize /2);
}
});
canvas.observe('object:moving', function (e) {
var obj = e.target;
if(obj.getHeight() > obj.canvas.height || obj.getWidth() > obj.canvas.width){
obj.setScaleY(obj.originalState.scaleY);
obj.setScaleX(obj.originalState.scaleX);
}
obj.setCoords();
if(obj.getBoundingRect().top - (obj.cornerSize / 2) < 0 ||
obj.getBoundingRect().left - (obj.cornerSize / 2) < 0) {
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top + (obj.cornerSize / 2));
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left + (obj.cornerSize / 2));
}
if(obj.getBoundingRect().top+obj.getBoundingRect().height + obj.cornerSize > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width + obj.cornerSize > obj.canvas.width) {
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top - obj.cornerSize / 2);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left - obj.cornerSize /2);
}
});
答案 2 :(得分:5)
只需在js文件中添加以下代码,然后根据画布的高度和宽度更改比例X(左)和Y(顶部)的值。
// canvas moving limit
canvas.observe("object:moving", function(e){
var obj = e.target;
// if object is too big ignore
var halfw = obj.currentWidth/2;
var halfh = obj.currentHeight/2;
var bounds = {tl: {x: halfw, y:halfh},
br: {x: obj.canvas.width , y: obj.canvas.height }
};
// top-left corner
// alert("text");
if(obj.top < bounds.tl.y || obj.left < bounds.tl.x){
obj.top = Math.max(obj.top, '10' );
obj.left = Math.max(obj.left , '50' )
}
// bot-right corner
if(obj.top > bounds.br.y || obj.left > bounds.br.x ){
obj.top = Math.min(obj.top, '360' );
obj.left = Math.min(obj.left, '470' )
}
});
// end canvas moving limit
答案 3 :(得分:1)
我刚修改了Balaji的代码现在有点好用了
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.getScaledHeight() > obj.canvas.height || obj.getScaledWidth() > obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}});
答案 4 :(得分:1)
正如我需要的那样,这是我基于Balaji代码设置偏移的过度工作函数,因此对象只能在画布中部分显示。
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
// set offset for moving out the canvas (20 % of object persists in canvas)
var offsetWidth = obj.getBoundingRect().width * 0.8;
var offsetHeight = obj.getBoundingRect().height * 0.8;
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < -offsetHeight || obj.getBoundingRect().left < -offsetWidth){
obj.top = Math.max(obj.top, obj.top-(obj.getBoundingRect().top+offsetHeight));
obj.left = Math.max(obj.left, obj.left-(obj.getBoundingRect().left+offsetWidth));
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height + offsetHeight || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width + offsetWidth){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top+offsetHeight);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left+offsetWidth);
}
});
答案 5 :(得分:0)
也只是稍微修改了Balaji和Surya T的代码,因此现在可以完全注意画布缩放设置。
_self.layer.on('object:moving', function (e) {
var obj = e.target;
obj.setCoords();
var curZoom = obj.canvas.getZoom();
//
// if object is too big ignore
if(obj.getScaledHeight() > obj.canvas.height || obj.getScaledWidth() > obj.canvas.width){
return;
}
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top*curZoom, obj.top*curZoom-obj.getBoundingRect().top)/curZoom;
obj.left = Math.max(obj.left*curZoom, obj.left*curZoom-obj.getBoundingRect().left)/curZoom;
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top*curZoom, obj.canvas.height-obj.getBoundingRect().height+obj.top*curZoom-obj.getBoundingRect().top)/curZoom;
obj.left = Math.min(obj.left*curZoom, obj.canvas.width-obj.getBoundingRect().width+obj.left*curZoom-obj.getBoundingRect().left)/curZoom;
}
});