我开始开发winphone和nokia映像sdk。我有两个功能。
首先,我调用下面的函数将图像更改为灰色
private async void PickImageCallback(object sender, PhotoResult e)
{
if (e.TaskResult != TaskResult.OK || e.ChosenPhoto == null)
{
return;
}
using (var source = new StreamImageSource(e.ChosenPhoto))
{
using (var filters = new FilterEffect(source))
{
var sampleFilter = new GrayscaleFilter();
filters.Filters = new IFilter[] { sampleFilter };
var target = new WriteableBitmap((int)CartoonImage.ActualWidth, (int)CartoonImage.ActualHeight);
var renderer = new WriteableBitmapRenderer(filters, target);
{
await renderer.RenderAsync();
_thumbnailImageBitmap = target;
CartoonImage.Source = target;
}
}
}
SaveButton.IsEnabled = true;
}
然后我调用函数将图像更改为二进制颜色
private async void Binary(WriteableBitmap bm_image)
{
var target = new WriteableBitmap((int)CartoonImage.ActualWidth, (int)CartoonImage.ActualHeight);
MemoryStream stream= new MemoryStream();
bm_image.SaveJpeg(stream, bm_image.PixelWidth, bm_image.PixelHeight, 0, 100);
using (var source = new StreamImageSource(stream))
{
using (var filters = new FilterEffect(source))
{
var sampleFilter = new StampFilter(5, 0.7);
filters.Filters = new IFilter[] { sampleFilter };
var renderer1 =new WriteableBitmapRenderer(filters, target);
{
await renderer1.RenderAsync();
CartoonImage.Source = target;
}
}
}
}
但是当它跑到"等待renderer1.RenderAsync();"在第二个功能中,它不起作用。我该如何解决呢。你可以向我解释一下"等待"和" async"工作?
非常感谢你!答案 0 :(得分:2)
我大多猜测这里,因为我不知道你得到了什么错误,但我很确定你的问题在于设置源代码。在创建StreamImageSource之前,您是否确定将内存流位置设置为开头(0)?
尝试添加:
stream.Position = 0;
在创建StreamImageSource之前。
我没有尝试从可写位图创建内存流,而是建议:
using Nokia.InteropServices.WindowsRuntime;
...
using (var source = new BitmapImageSource(bm_image.AsBitmap())
{
...
}