并非所有JComponents都被绘制

时间:2014-04-04 15:52:09

标签: java swing

我有两个对象扩展JComponent,这两个对象都覆盖了paintComponent()。当只有一个或另一个添加到Jpanel时,它被正确绘制,但是如果我添加两个,则只显示一个。

我添加两者的init方法如下:

public class Applet extends JApplet {

long time_interval = 200; // length of time between moves in ms
int w = 75;
int h = 75;
int[][] a = new int[w][h]; // creates a 2D array to use as background
Creature test;

public void init() {
    System.out.println("Zachary Powell 1104583");
    resize(750, 850);

    WorldView tv = new WorldView(a);
    // add(applet, BorderLayout.CENTER);

    test = new Creature(100, 30, 1);
    add(tv);
    add(test);

    startTimer();
}
...

然而,电视没有画出

我的生物课程:

public class Creature extends JComponent{
    int health;
    boolean dead;
    int xpos, ypos;
    static int size = 10;

    Creature(int h, int y, int x) {
        dead = false;
        health = h;
        ypos = y;
        xpos = x;
    }

    void Update() {
        checkHealth();
    }

    private void checkHealth() {
        if (health <= 0)
            dead = true;
    }

    public void reduceHealth(int amount) {
        health -= amount;
    }

    public void move() {
        if (xpos < 75) {
            xpos++;
        } else {
            xpos = 1;
        }
        reduceHealth(1);
    }

    public void paintComponent(Graphics g) {
        g.setColor(Color.BLUE);
        g.fill3DRect(xpos * size, ypos * size, size, size, true);
    }
}

我的WorldView课程

public class WorldView extends JComponent {
    static Color[] colors =
            {black, green, blue, red,
                    yellow, magenta, pink, cyan};
    int[][] a;
    int w, h;
    static int size = 10;
    //Create the object with the array give
    public WorldView(int[][] a) {
        this.a = a;
        w = a.length;
        h = a[0].length;
    }

    public void paintComponent(Graphics g) {
        for (int i = 0; i < w; i++) {
            for (int j = 0; j < h; j++) {
                    g.fill3DRect(i * size, j * size,
                            size, size, true);
            }
        }
    }

    public Dimension getPreferredSize() {
        return new Dimension(w * size, h * size);
    }
}

1 个答案:

答案 0 :(得分:1)

顶级容器的默认布局是BorderLayout。默认情况下,如果未指定约束,则组件将添加到CENTER。但是,只有一个组件可以添加到CENTER中,因此只显示添加的最后一个组件。

  

WorldView应该位于前景中以Creature为中心的背景中

然后将WorldView添加到applet并将Creature添加到WorldView。

您需要在WorldView上使用适当的布局管理器来获得所需的布局。