我有当前的代码:
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
self.objectPoint = [[touches anyObject] locationInView:self];
float x, y;
if (self.objectPoint.x > self.objectPoint.x) {
x = self.objectPoint.x + 1;
}
else x = self.objectPoint.x - 1;
if (self.fingerPoint.y > self.objectPoint.y) {
y = self.objectPoint.y + 1;
}
else y = self.minionPoint.y - 1;
self.objectPoint = CGPointMake(x, y);
[self setNeedsDisplay];
}
我的问题是我想让对象跟在你的手指上,直到你的手指离开屏幕。只有在我的手指移动时它才会跟随。 touchesEnded
仅在我将手指从屏幕上移开时才起作用,因此这也不是我想要的。我怎样才能启用可以解决问题的东西?
答案 0 :(得分:1)
如果您想要触摸屏幕的一部分,并且只要您按住手指就想要在该方向上移动绘制的对象,则有几种方法。
接近是使用某种形式的计时器,当用户将手指放在屏幕上时,会反复调用方法(因为,正如您所指出的,您只会在touchesMoved
时获得更新你挪开)。虽然NSTimer
是您遇到的最常见的计时器,但在这种情况下,您需要使用称为显示链接的专用计时器CADisplayLink
,当可以执行屏幕更新时会触发。所以,你会:
在touchesBegan
中,捕获用户在屏幕上触摸的位置并启动CADisplayLink
;
在touchesMoved
中,您需要更新用户的触摸位置(但只有在他们移动手指时才会调用);
在touchesEnded
中,您可能会停止显示链接;和
在CADisplayLink
处理程序中,您需要更新位置(并且您需要知道您希望它移动的速度)。
所以,这看起来像是:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
self.velocity = 100.0; // 100 points per second
self.touchLocation = [[touches anyObject] locationInView:self];
[self startDisplayLink];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
self.touchLocation = [[touches anyObject] locationInView:self];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self stopDisplayLink];
}
- (void)startDisplayLink
{
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)];
self.lastTimestamp = CACurrentMediaTime(); // initialize the `lastTimestamp`
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)stopDisplayLink
{
[self.displayLink invalidate];
self.displayLink = nil;
}
- (void)handleDisplayLink:(CADisplayLink *)displayLink
{
// figure out the time elapsed, and reset the `lastTimestamp`
CFTimeInterval currentTimestamp = CACurrentMediaTime();
CFTimeInterval elapsed = currentTimestamp - self.lastTimestamp;
self.lastTimestamp = currentTimestamp;
// figure out distance to touch and distance we'd move on basis of velocity and elapsed time
CGFloat distanceToTouch = hypotf(self.touchLocation.y - self.objectPoint.y, self.touchLocation.x - self.objectPoint.x);
CGFloat distanceWillMove = self.velocity * elapsed;
// this does the calculation of the angle between the touch location and
// the current `self.objectPoint`, and then updates `self.objectPoint` on
// the basis of (a) the angle; and (b) the desired velocity.
if (distanceToTouch == 0.0) // if we're already at touchLocation, then just quit
return;
if (distanceToTouch < distanceWillMove) { // if the distance to move is less than the target, just move to touchLocation
self.objectPoint = self.touchLocation;
} else { // otherwise, calculate where we're going to move to
CGFloat angle = atan2f(self.touchLocation.y - self.objectPoint.y, self.touchLocation.x - self.objectPoint.x);
self.objectPoint = CGPointMake(self.objectPoint.x + cosf(angle) * distanceWillMove,
self.objectPoint.y + sinf(angle) * distanceWillMove);
}
[self setNeedsDisplay];
}
要使用它,您需要定义一些属性:
@property (nonatomic) CGFloat velocity;
@property (nonatomic) CGPoint touchLocation;
@property (nonatomic, strong) CADisplayLink *displayLink;
@property (nonatomic) CFTimeInterval lastTimestamp;
答案 1 :(得分:0)
如果您想用手指拖动它,您需要:
在touchesBegan
中,保存起始locationInView
以及&#34;原始位置&#34;拖动的对象;
在touchesMoved
中,获取新的locationInView
,计算其与原始locationInView
之间的差值(&#34;翻译&#34;),将其添加到已保存的原始位置&#34;视图,并使用它来更新视图。
这样,当您在屏幕上拖动对象时,对象将用手指跟踪100%。
例如,您可以:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
self.touchBeganLocation = [[touches anyObject] locationInView:self];
self.originalObjectPoint = self.objectPoint;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[touches anyObject] locationInView:self];
CGPoint translation = CGPointMake(location.x - self.touchBeganLocation.x, location.y - self.touchBeganLocation.y);
self.objectPoint = CGPointMake(self.originalObjectPoint.x + translation.x, self.originalObjectPoint.y + translation.y);
[self setNeedsDisplay];
}
可能不用说,您需要属性来跟踪这两个新的CGPoint
值:
@property (nonatomic) CGPoint originalObjectPoint;
@property (nonatomic) CGPoint touchBeganLocation;
坦率地说,我可能会使用手势识别器,但这是使用touchesBegan
和touchesMoved
进行拖动的示例。