(对不起我的英语不好))
我正在编写一个类,用于使用.NET类对FTP服务器的简单请求 System.Net.Sockets.Socket.Synchronous 函数(Socket.Connect,Socket.Send,Socket.Receive)工作正常。但我需要异步操作才能从外部中断进程。
我使用了MSDN中的一个示例: http://msdn.microsoft.com/en-us/library/bew39x2a%28VS.80%29.aspx与Socket.BeginConnect / EndConnect方法的异步连接顺利进行。连接后我立即使用方法Socket.BeginReceive / EndReceive从服务器收到响应字符串(参见下面的代码)。
接下来,我需要以FTP命令“USER anonymous”的形式发送用户名。 使用方法Socket.BeginSend / EndSend异步发送此字符串 进展顺利。 FTP服务器接受请求,并且应该向我发回字符串 “ 331用户名确定,需要密码 ”。 (为了调试我正在使用本地FTP服务器,从中我可以看到发送了答案的日志)但是由于某种原因使用方法Socket.BeginReceive / EndReceive接收服务器响应失败。
我调用Socket.BeginReceive方法,但是没有相应的回调函数 调用,程序“挂起”等待答案。以下是我用来接收服务器响应的代码片段(_ftp - 我的私有类FtpState的对象,用于在异步操作中存储数据):
...
// Begin receiving data
IAsyncResult ar = (IAsyncResult)_ftp.socket.BeginReceive(
_ftp.buffer, 0, FtpState.BUFFER_SIZE, 0,
new AsyncCallback(ReceiveCallback), _ftp);
// Waiting one of the following events:
// - receiving complete
// - external abort event
WaitHandle[] events = new WaitHandle[] { abortEvent, ar.AsyncWaitHandle };
i = WaitHandle.WaitAny(events);
...
// Callback-function on data receive
private static void ReceiveCallback(IAsyncResult ar)
{
FtpState ftp = (FtpState)ar.AsyncState;
try
{
int size = ftp.socket.EndReceive(ar);
if (size > 0)
{
ftp.sb.Append(Encoding.ASCII.GetString(ftp.buffer, 0, size));
ftp.socket.BeginReceive(ftp.buffer, 0, FtpState.BUFFER_SIZE, 0,
new AsyncCallback(ReceiveCallback), ftp);
}
else
{
... this code branch never executes at all ...
// In MSDN example ManualResetEvent is used to signal
// the end of data receiving:
// receiveDone.Set();
// Instead i am using the event of synchronization object:
// ar.AsyncWaitHandle (see code above)
// Actually, i tried MSDN version too, but problem remains
// as callback-function never calls.
}
}
catch
{
...
}
}
...
同样,上面的代码可以在连接后立即得到答案。将任何FTP命令发送到服务器后,会出现接收应答的问题。我尝试组合同步/异步方法:使用异步方法连接/发送并使用同步方法接收 - 一切正常。
我还尝试使用类System.Net.Sockets.TcpClient(扩展到Socket类),但异步接收的类似问题仍然存在。搜索网络对我没有帮助。
也许有人遇到过类似的问题?我会很感激任何建议!
PS:使用FtpWebRequest不适合我。
答案 0 :(得分:2)
是的,我正在回答一个非常老的帖子,但我在使用MSDN示例代码时遇到了同样的问题。
谢尔盖的原始代码:
if (size > 0)
{
ftp.sb.Append(Encoding.ASCII.GetString(ftp.buffer, 0, size));
ftp.socket.BeginReceive(ftp.buffer, 0, FtpState.BUFFER_SIZE, 0,
new AsyncCallback(ReceiveCallback), ftp);
}
应更改为:
if (size > 0)
{
ftp.sb.Append(Encoding.ASCII.GetString(ftp.buffer, 0, size));
// Check Available property before passing off control
if (ftp.socket.Available > 0)
ftp.socket.BeginReceive(ftp.buffer, 0, FtpState.BUFFER_SIZE, 0,
new AsyncCallback(ReceiveCallback), ftp);
else
{
// send the finished result somewhere
myResult = ftp.sb.ToString();
// tell your ManualResetEvent you are finished receiving
receiveDone.Set();
}
}
为什么,你问?好吧,正如谢尔盖所指出的那样,在服务器发送最终数据后没有调用ReceiveCallback - 如果没有任何东西可以接收,那么回调将永远不会被激活!
这是一个痛苦的发现......
答案 1 :(得分:-1)
It seems i have solved the problem. I don't know how it should be in other cases, but when sending commands to FTP-server and receiving answer you should not do as written in MSDN example. Namely - callback-function does not need to initiate a new client.BeginReceive. FTP-server answer on command is a string (or several, separated by "\r\n"), which comes all at once, at a time (at least in my case). Therefore, my callback-function now looks like this:
private static void ReceiveCallback(IAsyncResult ar)
{
FtpState ftp = (FtpState)ar.AsyncState;
try
{
int size = ftp.socket.EndReceive(ar);
if (size > 0)
{
ftp.reply = Encoding.ASCII.GetString(ftp.buffer, 0, size);
}
}
catch (SocketException ex)
{
// ...
}
catch (Exception ex)
{
// ...
}
}
即我只是将收到的数据转换成一个字符串,认为阅读答案已经完成。