我正在进行纸牌游戏,我需要这些卡片才能翻转#34;。首先面朝下然后翻转,所以脸部朝上。我做了一个很好的动画,它很好用,除了在动画过程中隐藏在后面的图层后面的一半视图(见截图)。
动画完成后,卡片视图会在其他视图之上叠加。
有关动画期间隐藏一半视图的任何提示吗?
截图:
代码:
- (void)setFaceDirection:(BOOL)up{
if(up && !self.faceUp){
self.faceUp = up;
[self flip:@"in"];
}else if(!up && self.faceUp){
self.faceUp = up;
[self flip:@"out"];
}
}
- (void)flip:(NSString *)direction{
NSLog(@"flip");
[NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(firstFlip) userInfo:nil repeats:NO];
[NSTimer scheduledTimerWithTimeInterval:1.2 target:self selector:@selector(secondFlip) userInfo:nil repeats:NO];
}
- (void)firstFlip{
[CATransaction begin];
CAAnimation* anim1 = [self createAnimDirection:@"in"];
[CATransaction commit];
//add perspective
CATransform3D mt = CATransform3DIdentity;
mt.m34 = 1.0/1000;
mt = CATransform3DTranslate(mt, 0.0f, 0.0f, 0.01f);
CALayer* lr = [self layer];
lr.transform = mt;
NSPoint ap = {0.5,0.0}; // Begin from OS X Mountain Lion ancorPoint by default at 0,0;
lr.anchorPoint = ap;
// animation delegate to this class to handle message on its completion
anim1.delegate = self;
CGPoint center = CGPointMake(CGRectGetMidX(self.frame), self.frame.origin.y);
// lr.position = center;
[CATransaction begin];
[lr addAnimation:anim1 forKey:@"flip"];
[CATransaction commit];
}
- (void)secondFlip{
[CATransaction begin];
CAAnimation* anim1 = [self createAnimDirection:@"out"];
[CATransaction commit];
//add perspective
CATransform3D mt = CATransform3DIdentity;
mt.m34 = 1.0/1000;
mt = CATransform3DTranslate(mt, 0.0f, 0.0f, 0.01f);
CALayer* lr = [self layer];
lr.transform = mt;
NSPoint ap = {0.5,0}; // Begin from OS X Mountain Lion ancorPoint by default at 0,0;
lr.anchorPoint = ap;
// animation delegate to this class to handle message on its completion
anim1.delegate = self;
CGPoint center = CGPointMake(CGRectGetMidX(self.frame), self.frame.origin.y);
lr.position = center;
[CATransaction begin];
[lr addAnimation:anim1 forKey:@"flip"];
[CATransaction commit];
}
- (CAAnimation*) createAnimDirection:(NSString *) direction
{
double from = 0.0;
double to = M_PI/2;
if ([direction isEqualToString:@"in"]){
[self setImage:[NSImage imageNamed:@"Card_Background"]];
}else{
from = -M_PI/2;
to = 0.0;
[self setImage:self.faceImage];
}
NSString* sRotation;
sRotation = @"transform.rotation.y";
CABasicAnimation* ba = [CABasicAnimation animationWithKeyPath:sRotation];
ba.fromValue = [NSNumber numberWithFloat:from];
ba.toValue = [NSNumber numberWithFloat:to];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.animations = [NSArray arrayWithObjects:ba, nil];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animationGroup.duration = 1.2;
animationGroup.fillMode = kCAFillModeForwards;
animationGroup.removedOnCompletion = NO;
return animationGroup;
}
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag{
if(flag){
if (self.faceUp){
[self setImage:self.faceImage];
}else{
[self setImage:[NSImage imageNamed:@"Card_Background"]];
}
}
}
答案 0 :(得分:0)
我最终搞乱了卡片的xIndex,所以现在它可以工作了。
我已经对代码进行了大量更改,但我无法在此处发布。