“运行”方法不起作用

时间:2014-03-30 21:47:15

标签: java swing runnable event-dispatch-thread thread-sleep

嘿伙计们我是Java游戏编程的新手,我现在正在使用Runnable界面。出于某种原因,我的run()方法永远不会被调用,我不知道为什么。我已经尝试将许多System.out.println语句放在那里,但它们永远不会打印出来。任何帮助将不胜感激!

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.JPanel;


public class GamePanel extends JPanel implements Runnable
{
private final int WIDTH = 160;
private final int HEIGHT = WIDTH/12 *9;
private final int RATIO = 3;

private Thread animator;
private volatile boolean running;
private volatile boolean gameOver;

private double FPS = 60D;
private double period = 1000/FPS;

private Image dbImage;
private Graphics dbg;

public GamePanel()
{
    setPreferredSize(new Dimension(WIDTH *3, HEIGHT*3));
    setBackground(Color.WHITE);
    setFocusable(true);
    requestFocus();
    terminate();
}

public void addNotify()
{
    super.addNotify();
    startGame();
}

public void startGame()
{
    System.out.println("Thread started");
    animator = new Thread();
    animator.start();
}

public void stopGame()
{
    System.out.println("Thread stopped");
    running = false;
}

public void run() 
{
    long beforeTime, timeDiff, sleepTime;
    beforeTime = System.currentTimeMillis();
    System.out.println(beforeTime);

    running = true;
    while (running)
    {
        System.out.println("Running");
        gameUpdate();
        gameRender();
        paintScreen();

        timeDiff = System.currentTimeMillis() - beforeTime;
        sleepTime = (long) period - timeDiff;

        if(sleepTime <= 0)
            sleepTime = 5;

        try 
        {
            Thread.sleep(sleepTime);
        } 
        catch (InterruptedException e) 
        {
            e.printStackTrace();
        }
        beforeTime = System.currentTimeMillis();
    }
    System.exit(0);
}

public void gameRender() 
{
    if (dbImage == null)
    {
        dbImage = createImage(WIDTH, HEIGHT);
    }
    else
        dbg = dbImage.getGraphics();

    dbg.setColor(Color.WHITE);
    dbg.fillRect(0, 0, WIDTH, HEIGHT);
}

public void paintComponent(Graphics g)
{
    super.paintComponent(g);
    g.drawImage(dbImage, 0, 0, null);
}

public void gameUpdate()
{

}

private void paintScreen()
{
    Graphics g;
    try
    {
        g = this.getGraphics();
        if (g!= null && dbImage!= null)
            g.drawImage(dbImage, 0, 0, null);
        Toolkit.getDefaultToolkit().sync();
        g.dispose();
    }
    catch (Exception e)
    {
        System.out.println("Error: " + e.getMessage());
    }
}

public void terminate()
{
    addKeyListener (new KeyAdapter()
    {
        public void keyPressed(KeyEvent e)
        {
            int keyCode = e.getKeyCode();
            if (keyCode == KeyEvent.VK_ESCAPE)
            {
                stopGame();
            }
        }
    });
}


}


import javax.swing.JFrame;


public class GameFrame extends JFrame
{
private final int WIDTH = 160;
private final int HEIGHT = WIDTH/12*9;
private final int RATIO = 3;

public GameFrame()
{
    setTitle("User Input Game");
    setSize(WIDTH*3,HEIGHT*3);
    setLocationRelativeTo(null);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setResizable(false);
    GamePanel mainPanel = new GamePanel();
    add(mainPanel);
}
}




public class Main 
{

public static void main(String[] args) 
{
    new GameFrame().setVisible(true);
}

}

2 个答案:

答案 0 :(得分:1)

您需要更改startGame()方法:

    animator = new Thread(new GamePanel());

你需要将一个Runnable(其中GamePanel是一个)传递给Thread构造函数。然后线程在启动时运行runnable。

答案 1 :(得分:0)

您似乎没有任何主要方法。无论是在这个类还是外部类中,您都需要一个main方法来创建一个GamePanel实例并将其作为参数传递给Thread类。像这样:

public class Test
{
  public static void main(String[] args)
  {
    Thread t = new Thread(new GamePanel()).start();
  }
}