我有一个Game application(WP8)
,我们会保存多个数据并将其显示给用户。
我有一个带有字段noOfStonesPicked和noOfFruitsPicked的对象。
这是我的代码:
MyTopic topicObj = new MyTopic ();
for (int i = 0; i <= 2; i++)
{
Test mt = new Test();
mt.noOfStonesPicked = 12;
mt.noOfFruitsPicked= 20;
topicObj.Stats.Add(mt);
}
WritetestTopicState(topicObj);
现在有3次尝试,每次尝试都有noOfStonesPicked -12 and noOfFruitsPicked - 20
现在我保存了这个:
public static void WritetestTopicState(MyTopic topic)
{
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
{
using (StreamWriter sw = new StreamWriter(store.OpenFile("12.xml", FileMode.Append, FileAccess.Write)))
{
XmlSerializer serializer = new XmlSerializer(typeof(MyTopic));
serializer.Serialize(sw, topic);
serializer = null;
}
}
}
catch (Exception)
{
throw;
}
}
现在我该如何检索这些值并显示?
修改
这就是我的尝试:
public static MyTopic ReadMockTestTopicState()
{
MyTopic topic = null;
try
{
using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication())
{
// Read application settings.
if (isoStore.FileExists("11.xml"))
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
{
using (StreamReader SR = new StreamReader(store.OpenFile("12.xml", FileMode.Open, FileAccess.Read)))
{
XmlSerializer serializer = new XmlSerializer(typeof(MyTopic));
topic = (MyTopic)serializer.Deserialize(SR);
serializer = null;
}
}
}
else
{
// If setting does not exists return default setting.
topic = new MyTopic();
}
}
}
catch (Exception)
{
throw;
}
return topic;
}
答案 0 :(得分:1)
XmlSerializer serializer = new XmlSerializer(typeof(MyTopic));
StreamReader reader = new StreamReader(path);
_myTopic = (MyTopic)serializer.Deserialize(reader);
reader.Close();
这应足以进行反序列化,如果MyTopic
对象可正确序列化,我的意思是,如果MyTopic对象的属性正确归因于xml序列化。