逐步绘制JPanel

时间:2014-03-29 13:05:15

标签: java multithreading swing jframe jpanel

我想创建一个JPanel并逐一绘制它。我想看到他们互相追加。问题是,我总是要等到所有事情都由paintComponent方法完成。有没有办法实现我的愿望?提前谢谢!

package javapaintui;

import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;

class JavaPaintUI extends JFrame {

    private JPanel jPanel2;

    public JavaPaintUI() {
        initComponents();
    }

    private void initComponents() {
        jPanel2 = new Panel2();
        this.setContentPane(jPanel2);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        pack();
    }

    class Panel2 extends JPanel {

        Panel2() {
            setPreferredSize(new Dimension(420, 420));
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);

            g.drawString("BLAH", 20, 20);
            try {
                Thread.sleep(5000);
            } catch (InterruptedException ex) {
                Logger.getLogger(JavaPaintUI.class.getName()).log(Level.SEVERE, null, ex);
            }
            g.drawRect(200, 200, 200, 200);
        }
    }

    public static void main(String args[]) {
        EventQueue.invokeLater(new Runnable() {
            public void run() {
                new JavaPaintUI().setVisible(true);
            }
        });
    }
}

1 个答案:

答案 0 :(得分:4)

永远不要在Swing应用程序的事件派发线程中使用Thread.sleep(...)。当你把它放到睡眠状态时,对于paintComponent方法来说这是真实的100倍。解决方案是使用Swing Timer。

如,

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.swing.*;

class JavaPaintUI extends JFrame {
   private static final Color FILL_COLOR = Color.BLUE;
   private static final Color BORDER_COLOR = Color.RED;
   public static final Stroke STROKE = new BasicStroke(4f);

   private JPanel jPanel2;

   public JavaPaintUI() {
      initComponents();
   }

   private void initComponents() {
      jPanel2 = new Panel2();
      this.setContentPane(jPanel2);
      this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      pack();
   }

   class Panel2 extends JPanel {
      private static final int TIMER_DELAY = 2000;
      private Random random = new Random();
      private List<Shape> shapeList = new ArrayList<>();

      Panel2() {
         setPreferredSize(new Dimension(420, 420));
         new Timer(TIMER_DELAY, new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent evt) {
               int width = random.nextInt(100);
               int height = random.nextInt(100);
               int x = random.nextInt(getWidth() - width);
               int y = random.nextInt(getHeight() - height);
               shapeList.add(new Rectangle(x, y, width, height));
               repaint();
            }
         }).start();
      }

      @Override
      public void paintComponent(Graphics g) {
         super.paintComponent(g);
         g.drawString("BLAH", 20, 20);
         Graphics2D g2 = (Graphics2D) g;
         g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
               RenderingHints.VALUE_ANTIALIAS_ON);
         g2.setStroke(STROKE);
         for (Shape shape : shapeList) {
            g2.setColor(FILL_COLOR);
            g2.fill(shape);
            g2.setColor(BORDER_COLOR);
            g2.draw(shape);
         }
      }
   }

   public static void main(String args[]) {
      EventQueue.invokeLater(new Runnable() {
         public void run() {
            new JavaPaintUI().setVisible(true);
         }
      });
   }
}

修改
你问:

  

现在的问题是,我打算画一棵二叉树。绘图机制以这种方式工作:我将树的根传递给绘图函数,绘图函数将迭代它,并在面板上绘制一个树。我使用drawString,drawOval和drawLine函数,这似乎很难以这种方式实现。你有解决方案吗?

其实我已经为你提供了完美的解决方案。 shapeList List<Shape>变量将接受实现Shape接口的任何内容,这意味着您可以向其添加Line2D,Ellipse2D和类似对象以及text