我有像这样的Car类
public class Car extends Sprite
{
private var car :Sprite;
private var buttonCar :Sprite;
private var _kmh :int;
public function Car()
{
makeCar();
makeButtonCar();
}
private function makeCar() : void
{
car = new Sprite();
car.graphics.beginFill(0x0000FF, 1);
car.graphics.drawRect(0, 0, 100, 50);
car.x = 100;
this.addChild(car);
}
private function makeButtonCar() : void
{
buttonCar = new Sprite();
buttonCar.graphics.beginFill(0xFF0000, 1);
buttonCar.graphics.drawCircle(0, 0, 25);
buttonCar.x = 300;
this.addChild(buttonCar);
buttonCar.addEventListener(MouseEvent.MOUSE_DOWN, KMH);
}
private function KMH(e:MouseEvent) : void
{
_kmh++;
trace("kmh: "+_kmh);
}
}
在Main类中我从Car类,newCar1和newCar2创建newCar。
public class OOPVariable extends Sprite
{
private var newCar1 :Car;
private var newCar2 :Car;
public function OOPVariable()
{
newCar1 = new Car();
addChild(newCar1);
newCar2 = new Car();
newCar2.y = 100;
addChild(newCar2);
super();
}
}
当newCar中的一个按钮点击并且鼠标事件仍在Car类中时,我想从所有对象newCar获得变量_kmh的总数。
答案 0 :(得分:0)
你可以做内森所说的,或者你可以公开你的kmh变量;
这样你可以通过mouseEvent访问它。
首先,您必须导入flash.utils.getQualifiedClassName
。
然后您可以使用for()
循环来获取舞台上的所有汽车,并追踪总KMH。
// traces out the total KMH and num of cars on stage
// your car class should keep kmh updated
private function getTotalKMH(e:MouseEvent) :void
{
var totalCars:int = 0;
var KMH:int = 0;
for (var i:int = 0; i < stage.numChildren-1; i++)
{
if (getQualifiedClassName(e.currentTarget) == "Car")
{
++totalCars;
KMH += getChildByIndex(i).kmh; // ".kmh" is the variable in your car class
}
}
trace("Total Cars: " + totalCars + "\nTotal KMH: " + KMH);
}
当然,你可以做的不仅仅是跟踪它。
如果需要,可以将它传递给类范围变量或函数。
答案 1 :(得分:0)
感谢所有人的回复,我使用自定义事件和调度事件,就像Nathan所说:D
这是Main class,carListener方法在按钮车点击时从所有车辆总计所有kmh
package
{
import flash.display.Sprite;
import support.CarEvent;
import support.CarObject;
public class OOPCar extends Sprite
{
private var newCar1 :CarObject;
private var newCar2 :CarObject;
private var totalKmh :int = 0;
private var currentName :String;
public function OOPCar()
{
newCar1 = new CarObject();
newCar1.name = "car1";
newCar1.setKmh(2);
addChild(newCar1);
newCar1.addEventListener(CarEvent.UPDATE, carListener);
newCar2 = new CarObject();
newCar2.name = "car2";
newCar2.setKmh(4);
addChild(newCar2);
newCar2.addEventListener(CarEvent.UPDATE, carListener);
newCar2.y = 100;
}
private function carListener(e:CarEvent) : void
{
trace("kmhCar: "+e.kmhCar);
totalKmh += e.kmhCar;
trace("totalKmh: "+totalKmh);
currentName = e.currentTarget.name;
}
}
}
上车的课程
package support
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class CarObject extends Sprite
{
private var car :Sprite;
private var buttonCar :Sprite;
private var _kmh :int;
public function CarObject()
{
makeCar();
makeButtonCar();
}
private function makeCar() : void
{
car = new Sprite();
car.graphics.beginFill(0x0000FF, 1);
car.graphics.drawRect(0, 0, 100, 50);
car.x = 100;
this.addChild(car);
}
private function makeButtonCar() : void
{
buttonCar = new Sprite();
buttonCar.graphics.beginFill(0xFF0000, 1);
buttonCar.graphics.drawCircle(0, 0, 25);
buttonCar.x = 300;
this.addChild(buttonCar);
buttonCar.addEventListener(MouseEvent.MOUSE_DOWN, update);
}
public function setKmh(kmh:int) : void
{
_kmh = kmh;
}
public function update(e:MouseEvent) : void
{
dispatchEvent(new CarEvent(CarEvent.UPDATE, true, false, _kmh));
}
}
}
这是我的自定义事件
package support
{
import flash.events.Event;
public class CarEvent extends Event
{
public static const UPDATE:String = "update";
public var kmhCar :int;
public function CarEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, kmhCar:int = 0)
{
super(type, bubbles, cancelable);
this.kmhCar = kmhCar;
}
public override function clone() : Event
{
return new CarEvent(type, bubbles, cancelable, kmhCar);
}
public override function toString():String
{
return formatToString("CarEvent", "type", "bubbles", "cancelable", "eventPhase", "kmhCar");
}
}
}