我会尽力解释这个......
基本上,我正在为GBA游戏编写这个程序,并且我试图从类中更改结构实例的成员变量。这是代码,省略了不必要的部分:
player.cpp
#include "player.h" // Line 1
#include "BgLayerSettings.h"
player::player(){
x = 16;
y = 16;
health = 5;
direction = LEFT;
dead = false;
}
player::~player(){
}
// Omitted unrelated code
void player::ScrollScreen(){ // Line 99
if(x>((240/2)-8)){
BACKGROUND_2.h_offset += x-((240/2)-8);
}
}
player.h
#include <stdint.h> // Line 1
#include <stdlib.h>
#include <string.h>
#include "gba.h"
#include "font.h"
#pragma once
class player {
public:
player();
~player();
unsigned int x;
unsigned int y;
void ScrollScreen();
};
BgLayerSettings.cpp
#include "player.h" // Line 1
#include "BgLayerSettings"
BgLayerSettings::BgLayerSettings(){
charblock = 0;
screenblock = BLANK;
v_offset = 0;
h_offset = 0;
}
BgLayerSettings::~BgLayerSettings(){
}
BgLayerSettings.h
#include <stdint.h> // Line 1
#include <stdlib.h>
#include <string.h>
#include "gbs.h"
#include "font.h"
#pragma once
enum BACKGROUND {bg0=0, bg1, bg2, bg3, bg4, bg5, bg6, bg7,
bg8, bg9, bg10, bg11, bg12, bg13, bg14, bg15,
bg16, bg17, bg18, bg19, bg20, bg21, bg22, bg23,
bg24, bg25, bg26, bg27, bg28, DUNGEON_1, DUNGEON_FLOOR, BLANK,
};
struct BgLayerSettings {
public:
BgLayerSettings();
~BgLayerSettings();
unsigned int charblock;
BACKGROUND screenblock;
int v_offset;
int h_offset;
};
的main.cpp
#include "player.h" // Line 1
#include "BgLayerSettings.h"
player Player;
BgLayerSettings BACKGROUND_0;
BgLayerSettings BACKGROUND_1;
BgLayerSettings BACKGROUND_2;
BgLayerSettings BACKGROUND_3;
// Omitted unrelated code
基本上我是在尝试从h_offset
类中更改对象BACKGROUND_2
的变量player
。
当我尝试编译时,我收到此错误:
player.cpp: In member function 'void player::ScrollScreen()':
player.cpp:101:3: error: 'BACKGROUND_2' was not declared in this scope
make: *** [player.o] Error 1
无论我尝试什么,我都无法克服这个错误。有谁能够为我阐明这一点?
提前致谢。
答案 0 :(得分:1)
它看起来不像Player.cpp,特别是这一行...
BACKGROUND_2.h_offset += x-((240/2)-8);
可以看到BACKGROUND_2的实例。如果你在main.cpp中实例化它,那么Player.cpp在构建期间无法看到它。您应该将要更改的任何背景传递给函数作为参考,并将其从main.cpp更改。这样的事情......
void player::ScrollScreen( BgLayerSettings &bg ){ // Line 99
if(x>((240/2)-8)){
bg.h_offset += x-((240/2)-8);
}
}
你的main.cpp会是这样的......
player1.ScrollScreen( BACKGROUND_2 );