我正在尝试设计一个在屏幕上移动的简单盒子。我打算画它,然后当我按箭头键时它会改变它的位置然后重新绘制它。它将一直这样做,直到它到达外边界,然后代码将停止。但我不知道如何创建KeyListener来检查密钥类型。可能有一种更好的方法来做到这一点,而不是我想做的事情,任何帮助将不胜感激。
好的,谢谢你这些想法对我有帮助,但我也遇到了相同代码的问题...我不知道如何调用make一个KeyEvent调用方法检查是否按下了箭头键。就像编写代码来移动角色一样不会太难,但是如何调用该方法呢?我需要一个keyEvent作为参数,但我不知道如何调用它。我之前想把它放在我的问题中,但我忘了,我很抱歉。
主要课程:
import javax.swing.JFrame;
import java.awt.Graphics;
import javax.swing.JPanel;
import java.awt.Color;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
import java.awt.BorderLayout;
import java.awt.Canvas;
//import java.awt.event.KeyEvent;
import java.awt.event.*;
public class CharacterTest extends JFrame {
/**
* Creates a new instance of <code>CharacterTest</code>.
*/
public CharacterTest()
{
super("Character Test");
setSize(800, 800); //create the window
MCharacter C = new MCharacter(); //call the box so that it can be affected
getContentPane().add(C);
setVisible(true); //show the window
/*
Here I need to create a while loop using the determine method (while determine is false check for keytyped in MCharacter
so that it keeps checking for a key.
I need to create a keyListener within the while loop and then depending on what key is pressed it will move.
*/
while(C.determine(C.getX(), C.getY()) == false)
{
//if up arrow key pressed, C.setY(C.getY()-2);
//if down arrow key pressed, C.setY(C.getY()+2);
//if right arrow key pressed, C.setX(C.getX()+2);
//if left arrow key pressed, C.setX(C.getX()-2);
}
}
public void Movement(KeyEvent key)
{
}
public static void main(String[] args) {
// TODO code application logic here
CharacterTest test = new CharacterTest();
}
}
MCharacter class:
import javax.swing.JFrame;
import java.awt.Graphics;
import javax.swing.JPanel;
import java.awt.Color;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
import java.awt.BorderLayout;
import java.awt.Canvas;
//import java.awt.event.KeyEvent;
import java.awt.event.*;
public class MCharacter extends Canvas {
//these will be the instance variables for the character's parameters- its size and its location
private int width;
private int height;
private int x;
private int y;
//some constructors that would easily be called
public MCharacter()
{
setBackground(Color.WHITE);
setWidth(10);
setHeight(10);
setX(400);
setY(400);
}
public MCharacter(int wth, int hgt)
{
setWidth(wth);
setHeight(hgt);
setX(400);
setY(400);
}
public MCharacter(int wth, int hgt, int xPos, int yPos)
{
setWidth(wth);
setHeight(hgt);
setX(xPos);
setY(yPos);
}
//setters for each of the variables
public void setWidth(int wth)
{
width = wth;
}
public void setHeight(int hgt)
{
height = hgt;
}
public void setX(int xPos)
{
x = xPos;
}
public void setY(int yPos)
{
y = yPos;
}
//getters for each of the varaibles
public int getWidth()
{
return width;
}
public int getHeight()
{
return height;
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
//I am going to call the paint method here and create a small box that I will use as the character
public void paint(Graphics window)
{
window.setColor(Color.BLUE);
window.fillRect(x, y, width, height);
}
//this method will be used to keep checking for a key pressed: while this is false check for a keytyped
public boolean determine(int x, int y)
{
if( x >= 10 && x <= 790 && y >= 10 && y <= 790)
{
return false;
}
return true;
}
}