我正在尝试制作一个像这样工作的程序: 在Window类中,每次单击按钮时,都会调用Panel的方法panel2:首先是绘制第一个圆,然后是第二个圆(在计时器中定义的时间之后)。然后,我再次点击按钮,它绘制一个拳头圈,然后是第二个圈,然后是第三个圈。等等 问题是,当我点击获得一个接一个出现的3个圆圈时,在前一步骤绘制的两个第一个圆圈(在我第二次按下按钮之前)停留在屏幕上,而当我只有第三个圆圈被绘制时按下按钮(而不是:绘制第一个圆,绘制第二个圆,绘制第三个圆)。我希望我很清楚。 这是一个简单的代码:
窗口
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Window extends JFrame implements ActionListener{
int h = 2;
Panel b = new Panel();
JPanel container = new JPanel();
JButton btn = new JButton("Start");
JButton bouton = new JButton();
Panel boutonPane = new Panel();
public Window(){
this.setTitle("Animation");
this.setSize(300, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
container.setBackground(Color.white);
container.setLayout(new BorderLayout());
JPanel top = new JPanel();
btn.addActionListener(this);
top.add(btn);
container.add(top);
this.setContentPane(container);
this.setVisible(true);
}
public void window2(){
this.setTitle("ADHD");
this.setSize(1000,700);
this.setLocationRelativeTo(null);
if (h < 11){
boutonPane.panel2(h);
bouton.addActionListener(this);
boutonPane.add(bouton);
this.add(boutonPane);
this.setContentPane(boutonPane);
updateWindow2();
}
this.setVisible(true);
}
public void updateWindow2(){
boutonPane.panel2(h);
this.revalidate();
this.repaint();
}
public void actionPerformed(ActionEvent e){
if ((JButton) e.getSource() == btn){
System.out.println("pressed0");
window2();
}
if ((JButton) e.getSource() == bouton){
h++;
System.out.println("pressed" + h);
updateWindow2();
}
}
public static void main(String[] args){
Window w = new Window();
}
}
面板
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Panel extends JPanel implements ActionListener{
int m;
int u=0;
int lgi, lrgi;
int [] ta;
Timer timer1 = new Timer(300, this);
Panel(){
}
public void panel2(int n){
m=n;
ta = new int [n];
for(int it=0; it<m;it++){
ta[it]=100*it;
}
timer1.start();
}
public void paintComponent(Graphics gr){
super.paintComponent(gr);
gr.setColor(Color.red);
for(int i=0;i<m;i++){
gr.fillOval(ta[i],ta[i], 150, 150);
}
}
@Override
public void actionPerformed(ActionEvent arg0) {
if(u<m){
u++;
revalidate();
repaint();
}
}
}
答案 0 :(得分:1)
您的代码需要使用两个int值来决定要绘制的圆圈数和时间:
currentCirclesToDraw
。 List<Ellipse2D>
,则此数字将是列表的大小。因此,如果列表被调用ellipseList
,那么第二个数字将是ellipseList.size()
。currentCirclesToDraw
,必须重新设置为0。这样你的paintComponent方法将开始绘制0个圆,然后是1,然后是2,... 例如,paintComponent方法可能如下所示:
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(CIRCLE_COLOR);
for (int i = 0; i < currentCirclesToDraw && i < ellipseList.size(); i++) {
g2.fill(ellipseList.get(i));
}
}
我使用for循环条件语句中的第二个术语i < currentCirclesToDraw && i < ellipseList.size()
作为额外的故障保护,以确保我们不会尝试在列表中绘制更多的圆圈。
我的计时器的ActionListener将增加currentCirclesToDraw变量并调用重绘。一旦currentCirclesToDraw达到ellipseList:
的大小,它就会停止Timerprivate class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (currentCirclesToDraw < ellipseList.size()) {
currentCirclesToDraw++;
repaint();
} else {
// stop the Timer
((Timer)e.getSource()).stop();
}
}
}
我的按钮的actionPerformed方法会将currentCirclesToDraw重置为0,将新的Ellipse2D添加到我的ellipseList(如果我们还没有达到MAX_CIRCLE_INDEX),将调用repaint()
来清除JPanel,并构建和启动计时器:
public void actionPerformed(java.awt.event.ActionEvent arg0) {
currentCirclesToDraw = 0; // this is key -- reset the index used to control how many circles to draw
if (ellipseList.size() < MAX_CIRCLE_INDEX) {
double x = (ellipseList.size()) * CIRCLE_WIDTH / Math.pow(2, 0.5);
double y = x;
double w = CIRCLE_WIDTH;
double h = CIRCLE_WIDTH;
ellipseList.add(new Ellipse2D.Double(x, y, w, h));
}
repaint(); // clear image
new Timer(TIMER_DELAY, new TimerListener()).start();
};
修改 2014年3月30日 请注意,所有这些都可以像这样放在一起:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
/**
* http://stackoverflow.com/a/22714405/522444
* http://stackoverflow.com/questions/22712655/repaint-in-panel-method-not-updated
* @author Pete
*
*/
@SuppressWarnings("serial")
public class TimerCircles extends JPanel {
private static final int PREF_W = 1000;
private static final int PREF_H = 700;
private static final Color CIRCLE_COLOR = Color.RED;
public static final int MAX_CIRCLE_INDEX = 11;
public static final int TIMER_DELAY = 300;
public static final int CIRCLE_WIDTH = 100;
private final List<Ellipse2D> ellipseList = new ArrayList<>();
private int currentCirclesToDraw = 0;
public TimerCircles() {
add(new JButton(new ButtonAction("New Circle", KeyEvent.VK_C)));
}
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(CIRCLE_COLOR);
for (int i = 0; i < currentCirclesToDraw && i < ellipseList.size(); i++) {
g2.fill(ellipseList.get(i));
}
}
private class ButtonAction extends AbstractAction {
public ButtonAction(String name, int mnemonic) {
super(name);
putValue(MNEMONIC_KEY, mnemonic);
}
public void actionPerformed(java.awt.event.ActionEvent arg0) {
currentCirclesToDraw = 0; // this is key -- reset the index used to control how many circles to draw
if (ellipseList.size() < MAX_CIRCLE_INDEX) {
double x = (ellipseList.size()) * CIRCLE_WIDTH / Math.pow(2, 0.5);
double y = x;
double w = CIRCLE_WIDTH;
double h = CIRCLE_WIDTH;
ellipseList.add(new Ellipse2D.Double(x, y, w, h));
}
repaint(); // clear image
new Timer(TIMER_DELAY, new TimerListener()).start();
};
}
private class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (currentCirclesToDraw < ellipseList.size()) {
currentCirclesToDraw++;
repaint();
} else {
// stop the Timer
((Timer)e.getSource()).stop();
}
}
}
private static void createAndShowGui() {
TimerCircles mainPanel = new TimerCircles();
JFrame frame = new JFrame("TimerCircles");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}