我正在尝试用鞋子建立一个GUI。但是当我点击一个按钮时,我无法打开一个新窗口。请帮助。当我点击文件按钮时,我想打开一个新窗口,它将有更多按钮。
代码是:
Shoes.app(:width => 500 ,:height => 500) do
@File = button "FILE" , :width => 80 , :height => 30 do
window :title => 'new window' ,:width => 300 ,:height => 300 do
para "hello"
end
end
@File.move(300,100)
@fileimage = image 'instagram.png' , :width => 50 , :height =>50
@fileimage.move(220,100)
@Options = button "OPTIONS" , :width => 80 , :height => 30 do
alert "options button"
end
@Options.move(300,170)
@optionsimage = image 'cog2.png' , :width => 50 , :height =>50
@optionsimage.move(220,160)
@help = button "HELP" , :width => 80 , :height => 30do
alert "Help button"
end
@help.move(300,230)
@helpimage =image 'Dzone-Logo-Square-Webtreatsetc.png',:width => 50 , :height => 50
@helpimage.move(220,220)
@about = button "ABOUT" , :width => 80 , :height => 30 do
alert "About button"
end
@about.move(300,280)
@aboutimage =image 'thumbs-up.png',:width => 50 , :height => 50
@aboutimage.move(220,280)
end
答案 0 :(得分:1)
以下是绿鞋的例子
require 'green_shoes'
Shoes.app title: "The Owner" do
button "Pop up?" do
window do
para "Okay, popped up from #{owner}"
end
end
end
答案 1 :(得分:0)
您可以将某个应用程序放入一个函数中并通过单击按钮调用它
require "green_shoes"
def window1
Shoes.app do
@a = button "click me"
@a.click do
window2
end
end
end
def window2
Shoes.app do
para "Window 2"
end
end
window1
如果要在第一个窗口中引用变量,请使用owner对象。当第一个窗口被第一个窗口调用时,它是所有者,您可以通过所有者对象传递信息。