所以我现在正试图对我的两个精灵进行碰撞测试,并且我收到以下错误:
C:\\Code\\Game\Game.as, Line 54, Column 34 1067: Implicit coercion of a value of type mvc:PlayerModel to an unrelated type assets.Scripts:SpriteAnimation.
指向以下代码行:
handleSpriteToSpriteCollision(_player, _boss);
功能如下:
private function handleSpriteToSpriteCollision(sprite1:SpriteAnimation, sprite2:SpriteAnimation):void
{
var toSprite2 : VectorModel = new
VectorModel(0,0,0,0, sprite2.x - sprite1.x, sprite2.y - sprite1.y);
var bitmapData1:BitmapData = new BitmapData(sprite1.width, sprite1.height);
while(testBitmapCollision(sprite1.spriteFrameBitmapData, sprite1.topLeftX, sprite1.topLeftY, sprite2.spriteFrameBitmapData, sprite2.topLeftX, sprite2.topLeftY))
{
sprite2.x -= toSprite2.dx;
sprite2.y -= toSprite2.dy;
}
}
两个精灵都显示得很好,但是一旦我调用了函数,它就会崩溃。在这一点上,我只需要一些新鲜的眼睛来看看代码,看看出了什么问题。
编辑:这是PlayerModel.as
package mvc
{
import flash.events.Event;
import flash.events.EventDispatcher;
import assets.Scripts.SpriteAnimation;
public class PlayerModel extends EventDispatcher
{
private var _previousX:Number = 0;
private var _previousY:Number = 0;
private var _xPos:Number = 0;
private var _yPos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
private var _height:uint = 30;
private var _width:uint;
private var _color:uint;
public function PlayerModel():void
{
}
public function update():void
{
xPos += vx;
yPos += vy;
}
public function get height():uint
{
return _height;
}
public function get color():uint
{
return _color;
}
public function get xPos():Number
{
return _xPos;
}
public function set xPos(value:Number):void
{
_xPos = value;
dispatchEvent(new Event(Event.CHANGE));
}
public function get yPos():Number
{
return _yPos;
}
public function set yPos(value:Number):void
{
_yPos = value;
dispatchEvent(new Event(Event.CHANGE));
}
public function set setX(value:Number):void
{
_previousX = value - vx;
xPos = value;
}
public function set setY(value:Number):void
{
_previousY = value - vy;
yPos = value;
}
}
}
答案 0 :(得分:0)
我要检查的第一件事是你的老板的类和玩家对象继承你的SpriteAnimation类:
class PlayerModel extends SpriteAnimation
{ ...
好像你的handleSpriteToSpriteCollision函数正在寻找两个SpriteAnimations并且至少传递的PlayerModel不是一个
Sprite继承了EventDispatcher,只要您的SpriteAnimation也继承了Sprite,就不应该丢失任何功能