我正在使用画布构建HTML5应用程序以进行绘制,但我在尝试绘制平滑曲线方面遇到了麻烦。
我在我的应用中使用moveTo()
并使用模式绘制和删除。如何更改代码以便获得平滑的曲线?这是我的代码:
<!doctype html>
<html>
<head>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<!--[if lt IE 9]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
<style>
canvas{background:url(images/note.png)}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var lastX;
var lastY;
var strokeColor="green";
var strokeWidth=2;
var mouseX;
var mouseY;
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var isMouseDown=false;
var image = new Image();
image.src = "https://lh5.googleusercontent.com/-Ks_Ti3x- QdU/UwvFTB_RqaI/AAAAAAAAANk/dOSa3yoTdX8/w140-h140-p/IMG_0478.JPG";
image.onload = function() {
ctx.drawImage(image, 100, 100);
};
function handleMouseDown(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
lastX=mouseX;
lastY=mouseY;
isMouseDown=true;
}
function handleMouseUp(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseup stuff here
isMouseDown=false;
}
function handleMouseOut(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseOut stuff here
isMouseDown=false;
}
function handleMouseMove(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
if(isMouseDown){
ctx.beginPath();
if(mode=="pen_black"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#000000";
}
if(mode=="pen_blue"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#0000ff";
//ctx.lineWidth = 15;
}
if(mode=="pen_green"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#00FF00";
//ctx.lineWidth = 15;
} if(mode=="pen_orange"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#FF7F00";
//ctx.lineWidth = 15;
}
if(mode=="pen_white"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#FFFFFF";
//ctx.lineWidth = 15;
}
if(mode=="pen_red"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.strokeStyle="#FF0000";
//ctx.lineWidth = 15;
}
if(mode=="size1"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.lineWidth = 15;
ctx.lineJoin = 'round';
}
if(mode=="size2"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.lineWidth = 10;
ctx.lineJoin = 'round';
}
if(mode=="size3"){
ctx.globalCompositeOperation="source-over";
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
ctx.lineCap = 'round';
ctx.lineWidth = 7;
ctx.lineJoin = 'round';
}
if(mode=="eraser"){
ctx.globalCompositeOperation="destination-out";
ctx.arc(lastX,lastY,5,0,Math.PI*2,false);
ctx.lineWidth = 10;
ctx.fill();
}
lastX=mouseX;
lastY=mouseY;
}
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
var mode="pen_black";
$("#pen_black").click(function(){ mode="pen_black"; });
$("#pen_blue").click(function(){ mode="pen_blue"; });
$("#eraser").click(function(){ mode="eraser"; });
$("#size1").click(function(){ mode="size1"; });
$("#size2").click(function(){ mode="size2"; });
$("#size3").click(function(){ mode="size3"; });
$("#pen_green").click(function(){ mode="pen_green"; });
$("#pen_orange").click(function(){ mode="pen_orange"; });
$("#pen_white").click(function(){ mode="pen_white"; });
$("#pen_red").click(function(){ mode="pen_red"; });
}); // end $(function(){});
function save() {
document.getElementById("canvasimg").style.border = "2px solid";
var dataURL = canvas.toDataURL();
document.getElementById("canvasimg").src = dataURL;
document.getElementById("canvasimg").style.display = "inline";
}
</script>
</head>
<body>
<canvas id="canvas" width=614 height=620></canvas></br>
<img id="canvasimg" style="position:absolute;top:1%;left:50%;background:url(images/note.png);" style="display:none;"></img>
<button id="pen_black">Black</button>
<button id="pen_blue">Blue</button>
<button id="pen_orange">Orange</button>
<button id="pen_green">Green</button>
<button id="pen_red">Red</button>
<button id="pen_white">White</button>
<button id="size1">Size 15</button>
<button id="size2">Size 10</button>
<button id="size3">size 7</button>
<button id="eraser">Eraser</button>
<input type="button" value="save" id="save" size="30" onclick="save()" style="position:absolute;top:80%;left:5%;">
<input type="button" value="clear" size="30" onclick="history.go()" style="position:absolute;top:85%;left:5%;">
</body>
</html>
答案 0 :(得分:2)
如果你想要一条平滑的线条通过你的所有点,你就是在谈论一个样条线。
以下是有关如何使用样条线在数据点中绘制平滑曲线的几个教程:
http://scaledinnovation.com/analytics/splines/aboutSplines.html
http://www.codeproject.com/Tips/562175/Draw-Smooth-Lines-on-HTML5-Canvas
<强>然而!强>
我看到你在用户移动鼠标时“实时”绘制你的积分。
通过点绘制样条曲线最好在一组保存的点上完成。
您可能希望重构代码以将mousemove点保存在points []数组中,然后从这些保存的点创建样条线。