有一段时间我正在使用Qt处理一个应用程序,我必须从相机中抓取帧。相机将以与应用程序其余部分不同的线程运行。我遵循了以下建议:
http://mayaposch.wordpress.com/2011/11/01/how-to-really-truly-use-qthreads-the-full-explanation/
和
http://blog.qt.digia.com/blog/2010/06/17/youre-doing-it-wrong/
不要继承QThread。相反,我创建了一个工作对象CCameraCapture并将其移动到QThread。相机的帧抓取由QTimer控制,QTimer连接到抓斗框槽。将CCameraCapture移动到QThread后,可以通过启动计时器来启动捕获。我的问题是:我是否必须调用QThread类的start()?我的方法无需调用即可。循环由计时器执行,工作人员实际上在另一个线程中工作而不调用start。所以我想知道如果使用定时器,调用start()是否有任何意义?为清楚起见,我将下面的Worker类放在主应用程序中:
m_CameraCaptureThread= new QThread();
m_CameraCapture = new CCameraCapture(30);
m_CameraCapture->moveToThread(m_CameraCaptureThread);
//Connect error signal
QObject::connect(m_CameraCapture, SIGNAL(error(QString,QString)), this, SLOT(reportError(QString,QString)));
//Connect started() of QThread to the starting function of the worker class
connect(m_CameraCaptureThread, SIGNAL(started()), m_CameraCapture, SLOT(startGrabbing()));
//Connect the finished signal of the worker class to the thread for quitting the loop
connect(m_CameraCapture, SIGNAL(finished()), m_CameraCaptureThread, SLOT(quit()));
//This connections guarantees that the *m_CVideoCapture is automatically deleted if the event loop of the thread is terminated. Therefore, m_CVideoCapture does not need to be released manually if the capturing process is stopped.
QObject::connect(m_CameraCaptureThread, SIGNAL(finished()), m_CameraCaptureThread, SLOT(deleteLater()));
QObject::connect(m_CameraCapture, SIGNAL(finished()), m_CameraCapture, SLOT(deleteLater()));
//Connect sendFrame to update frame for displaying the current frame
QObject::connect(m_CameraCapture, SIGNAL(sendFrame(QImage)), this, SLOT(receiveFrame(QImage)));
/**
所以到目前为止还没有调用m_CameraCaptureThread-> start()来启动处理循环。但是,如果我调用CameraCapture-> startGrabbing(),它将很好地工作。 grabFrame()插槽由计时器触发,帧被发送到主应用程序。但是,到目前为止我看到的所有代码示例都称为start(),即使它们使用了计时器:例如: http://blog.debao.me/2013/08/how-to-use-qthread-in-the-right-way-part-1/(页面末尾的用法2-1)
这是我的CCameraCapture.h:
/**
@file CCameraCapture.h
@brief this file contains the definition of the class CCameraCapture.
**/
#ifndef CCameraCapture_H
#define CCameraCapture_H
//Required Qt libs
#include <QObject>
#include <QImage>
#include <QTimer>
#include <QString>
#include <QMutex>
#include <QDebug>
//Required OpenCV libs
#include <opencv2\opencv.hpp>
/**
@class CCameraCapture
@brief This class defines a video capture object which should be moved to thread.
class CCameraCapture : public QObject{
Q_OBJECT
public:
/**
@brief Constructor of CCameraCapture.
@param frameRate Desired frame rate (if possible)
*/
CCameraCapture(double frameRate=30);
/**
@brief Destructor of CCameraCapture.
*/
~CCameraCapture();
/**
@brief This function terminates the thread.
*/
void exitThread();
bool startGrabbing();
void stopGrabbing();
/**
@brief Check if camera is running
@return Returns true if camera is running
*/
bool isGrabbing();
private:
//The openCV capturing object to access the camera
cv::VideoCapture m_Cap;
// Device index
int m_IdxDevice;
// Timer for triggring grab frame
QTimer m_Timer;
//The most recent frame
QImage m_Frame;
//Mutex to lock variables
QMutex m_Mutex;
private slots:
/**
@brief This slot grabs a frame from the camera. It is triggered by the timer m_Timer.
*/
void grabFrame();
signals:
/**
@brief This signal needs to be connected to the slot in the main application which should receive the images.
@param img The most recent frame.
*/
void sendFrame(QImage currentFrame);
/**
@brief This signal is emitted if an error occurs
@param errMsg QString contains the error message to be displayed.
@param errTitle QString contains the title of the diplayed error message.
This signal should be connected to a slot in the main application. It allows to send error reports back to the main application which can be displayed on screen
*/
void error(QString errMsg,QString errTitle);
void finished();
};
#endif //CCameraCapture_H
这是cpp文件:
/**
@file CCameraCapture.cpp
@brief this file contains the function definitions of CCameraCapture.
**/
#include "CCameraCapture.h"
CCameraCapture::CCameraCapture(double frameRate):m_Mutex(),m_IdxDevice(0)
{
//Connect timer to grabFrame
connect(&m_Timer, SIGNAL(timeout()), this, SLOT(grabFrame()), Qt::DirectConnection);
//Set framerate
m_Timer.setInterval(1000/frameRate);
}
CCameraCapture::~CCameraCapture(void)
{
}
void CCameraCapture::grabFrame(){
qDebug() << "Worker thread ID" << this->thread();
//Lock this function
QMutexLocker ml(&m_Mutex);
//Local image storage
cv::Mat cvFrameBGR,cvFrameRGB;
//Get new frame from camera
m_Cap>>cvFrameBGR;
//Convert frame to RGB
cv::cvtColor(cvFrameBGR, cvFrameRGB, CV_BGR2RGB);
//Convert cv::Mat to QImage
QImage m_Frame=QImage((uchar*)(cvFrameRGB.data),cvFrameRGB.cols,cvFrameRGB.rows,QImage::Format_RGB888);
//Send frame to receivers
emit sendFrame(m_Frame);
}
bool CCameraCapture::startGrabbing(){
//Lock this function
QMutexLocker ml(&m_Mutex);
//Check if camera is open
if(!m_Cap.isOpened()){
//Connect to camera
if(!m_Cap.open(m_IdxDevice)){
emit error(QString("Could not connect to Camera."),QString("Error: No camera detected"));
return 0;
}
else{
//Start grabbing
m_Timer.start();
return 1;
}
}
else{
//Start grabbing
m_Timer.start();
return 1;
}
}
void CCameraCapture::stopGrabbing(){
//Lock this function
QMutexLocker ml(&m_Mutex);
//Stop grabbing
m_Timer.stop();
}
bool CCameraCapture::isGrabbing(){
//Lock this function
QMutexLocker ml(&m_Mutex);
//Return true if timer is running and triggering grabFrame
return m_Timer.isActive();
}
void CCameraCapture::exitThread(){
//Lock this function
QMutexLocker ml(&m_Mutex);
//Stop grabbing
stopGrabbing();
//Release camera
m_Cap.release();
//Emit finished signal which should be connected to quit() of QThread and deleteLater() of this class;
emit finished();
}
答案 0 :(得分:0)
我怀疑它没有在新线程上运行,如果没有调用start。
虽然您可能不需要事件循环(尽管QTimer会这样),但Qt documentation表示: -
通过调用run()开始执行线程。操作系统将根据优先级参数调度线程。如果线程已在运行,则此函数不执行任何操作。
所以,你应该调用start,但是如果它已经运行那么再次调用就没什么坏处。
通过在将QObject的thread()函数移动到新线程并比较返回的指针之前和之后调用QObject的thread()函数,可以测试运行该对象的线程。
答案 1 :(得分:0)
好的,我想我找到了重点,为什么我不必调用start()。对于我使用的计时器
connect(&m_Timer, SIGNAL(timeout()), this, SLOT(grabFrame()), Qt::DirectConnection);
直接连接将在没有启动事件循环的情况下工作。如果我将其更改为
connect(&m_Timer, SIGNAL(timeout()), this, SLOT(grabFrame());
我必须致电
m_CameraCaptureThread->start();
在主应用程序中使其正常工作。