循环ProgressBar背景:Android Xamarin

时间:2014-03-26 09:48:52

标签: android progress-bar xamarin.android xamarin android-progressbar

我有一个循环的进度条,它工作正常。但背景并没有出现,即使我已经为"背景"在xml可绘制文件中,进度也从圆的右侧开始(如图所示)。我希望它从顶部开始。

enter image description here

这是我的代码:

 <ProgressBar
        android:id="@+id/progressBarToday"
        style="?android:attr/progressBarStyleHorizontal"
        android:layout_width="50dip"
        android:layout_height="50dip"
        android:layout_centerInParent="true"
        android:indeterminate="false"
        android:max="60"
        android:progress="0"
        android:progressDrawable="@drawable/progressbar" />

progressbar.xml

    <?xml version="1.0" encoding="UTF-8" ?>
    <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@android:id/background"> <---not working!
    <shape
        android:innerRadiusRatio="3"
        android:shape="ring"
        android:thicknessRatio="7.0">
        <solid android:color="@color/red"/>
        </shape>
    </item>
    <item android:id="@android:id/progress">
    <shape
        android:innerRadiusRatio="3"
        android:shape="ring"
        android:thicknessRatio="7.0">
        <solid android:color="@color/blue"/>
        </shape>
    </item>
    </layer-list>

我使用以下代码来设置进度:

    ProgressBar pb = (ProgressBar)FindViewById (Resource.Id.progressBarToday);  
    _progressBar.Progress = _progressCount;

为什么没有出现背景?我如何从顶部开始进步?

任何人都请帮忙,谢谢。

4 个答案:

答案 0 :(得分:27)

您需要将以下属性添加到背景项:

android:useLevel="false"

像这样:

<?xml version="1.0" encoding="UTF-8" ?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
  <item android:id="@android:id/background"> <---not working!
    <shape
        android:innerRadiusRatio="3"
        android:shape="ring"
        android:useLevel="false"
        android:thicknessRatio="7.0">
        <solid android:color="@color/red"/>
    </shape>
  </item>
  <item android:id="@android:id/progress">
    <shape
        android:innerRadiusRatio="3"
        android:shape="ring"
        android:thicknessRatio="7.0">
        <solid android:color="@color/blue"/>
    </shape>
  </item>
</layer-list>

答案 1 :(得分:5)

要从顶部开始,您可以使用“旋转

<item android:id="@android:id/progress">
    <rotate
        android:fromDegrees="-90"
        android:toDegrees="-90">
        <shape
            android:innerRadiusRatio="3"
            android:shape="ring"
            android:thicknessRatio="7.0"
            android:useLevel="true">
            <solid android:color="@color/blue"/>
        </shape>
     </rotate>
</item>

答案 2 :(得分:4)

我得到了它的工作

     <ProgressBar
            android:id="@+id/progressBarToday"
            style="?android:attr/progressBarStyleHorizontal"
            android:layout_width="50dip"
            android:layout_height="50dip"
            android:layout_centerInParent="true"
            android:indeterminate="false"
            android:max="60"
            android:progress="0"
            android:background="@drawable/bg" // here is working background
            android:progressDrawable="@drawable/progressbar" />

答案 3 :(得分:1)

是。我来不及但这对其他人有帮助。 此代码将返回位图图像,可以在ImageView或ImageButton中使用。

private Bitmap progressBar(int progress) {

       Bitmap bitmap = Bitmap.createBitmap(300, 300, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        Paint paint = new Paint();
        paint.setColor(Color.parseColor("#FF0000"));
        paint.setStrokeWidth(20);
        paint.setAntiAlias(true);
        paint.setStyle(Paint.Style.FILL_AND_STROKE);
        canvas.drawCircle(150, 150, 140, paint);
        paint.setColor(Color.parseColor("#01aa01"));
        paint.setStrokeWidth(16);
        paint.setStyle(Paint.Style.STROKE);
        final RectF oval = new RectF();
        paint.setStyle(Paint.Style.FILL);
        oval.set(10, 10, 290, 290);
        canvas.drawArc(oval, 270, (progress * 360) / 100, true, paint);
        paint.setStrokeWidth(1);
        paint.setTextSize(100);
        paint.setTextAlign(Align.CENTER);
        paint.setColor(Color.parseColor("#ffffff"));
        canvas.drawText("" + progress, 150, 150 + (paint.getTextSize() / 3),
                paint);

    return bitmap;
}