默认为SolidLine,我可以开始绘图,切换到Airbrush,一切看起来都很好。如果我切换回SolidLine,喷枪绘制消失,但之前的SolidLine绘制仍然存在。如果我然后切换回喷枪,之前的喷枪绘图重新出现,之前的SolidLine绘图仍然存在。在功能 touch_up(event),in(line_type == SOLID_LINE),如果我注释掉
// mCanvas.drawPath(mPath,mPaint);
然后当我选择Airbrush时,SolidLine绘制消失,当我选择回SolidLine时重新开始,而通常Airbrush绘图消失。所以我似乎很清楚我需要让我的Airbrush绘制到onDraw Canvas上,但是我还没有能够让它工作,尝试各种各样的事情,专注于尝试绘制用于初始化的Bitmap mSourceBM mCanvas,放在onDraw Canvas画布上。
任何想法都将不胜感激!
我的onDraw功能
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(line_type == SOLID_LINE){
for (Pair<Path, Paint> p : paths) {
canvas.drawPath(p.first, p.second);
}
canvas.drawPath(mPath, mPaint);
}else if(line_type == AIRBRUSH){
Log.d(DTAG, "onDraw: AIRBRUSH: no call");
canvas.drawBitmap(mSourceBM, 0,0, null);
}
}
我的初始化函数,用于上下文
private void init(AttributeSet attrs, int defStyle) {
if(line_type == SOLID_LINE){
setSolidLine(); // various paint settings
}else if(line_type == AIRBRUSH){
setAirbrush(); // other paint settings
}
}
这是在touch_move中多次触发的drawSpalsh函数,以及一次触摸。它绘制一个具有径向渐变和半径的涂料 点(x,y)处的Paint Stroke宽度的一半。调用invalidate() 每次touch_move(x,y),touch_start(x,y)和touch_up(事件)后的onTouchEvent 调用
private void drawSplash(int x, int y)
{
mBrush.setBounds(x - strokeRadius, y - strokeRadius, x + strokeRadius, y + strokeRadius);
mBrush.draw(mCanvas);
//mPaint = mBrush.getPaint();
//mCanvas.drawBitmap(mSourceBM, x, y, mPaint);
//mCanvas.drawPaint(mPaint);
}
touch_start,从onTouchEvent调用
private void touch_start(float x, float y) {
if(line_type == SOLID_LINE){
undonePaths.clear();// we clear the undonePaths because we are drawing
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}else if(line_type == AIRBRUSH){
mPreviousX = x;
mPreviousY = y;
Log.d(DTAG, "touch_start");
}
}
从onTouchEvent调用touch_move
private void touch_move(float x, float y) {
if(line_type == SOLID_LINE){
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
// displayMemoryUsage("touch_move SOLID");
}else if(line_type == AIRBRUSH){
float mX = x;
float mY = y;
// get vector from previous to current position
float xdist = mX - mPreviousX;
float ydist = mY - mPreviousY;
// get the length
float segmentLength = (float) Math.sqrt(xdist * xdist + ydist * ydist);
// derive a suitable step size from stroke width
float stepSize = Math.max(strokeRadius / 10, 1f);
// calculate the number of steps we need to take
// NOTE: this draws a bunch of evenly spaced splashes from the start point
// to JUST BEFORE the end point.
int steps = Math.max(Math.round(segmentLength / stepSize), 2);
for(int i = 0; i < steps; ++i)
{
int currentX = (int) (mPreviousX + xdist * i / steps);
int currentY = (int) (mPreviousY + ydist * i / steps);
drawSplash(currentX, currentY);
}
//Log.d(DTAG, "touch_move: AIRBRUSH xdist, ydist: "+xdist+" "+ydist);
// update the previous position
mPreviousX = mX;
mPreviousY = mY;
//displayMemoryUsage("touch_move AIR");
//Log.d(DTAG, "touch_move AIR: previous x y "+mX+" "+mY);
}
}
从onTouchEvent调用touch_up
private void touch_up(MotionEvent event) {
if(line_type == SOLID_LINE){
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
Paint newPaint = new Paint(mPaint);
paths.add(new Pair<Path, Paint>(mPath, newPaint));
mPath = new Path();
}else if(line_type == AIRBRUSH){
drawSplash((int) event.getX(), (int)event.getY());
}
}
活动设置位图。实际上我没有使用BitmapDrawable。只是 用于初始化Airbrush canvas mCanvas的位图。
/**
* Sets the Canvas Bitmap we intend to modify
*/
public boolean setCanvasBitmapDrawable(BitmapDrawable bitmapdrawable, Bitmap sourceBM, int left_bound, int top_bound) {
// supply bounds as parameters
mSourceBM = sourceBM;
// mSourceBM = convertToMutable(this, mSourceBM);
bmDrawable = bitmapdrawable;
mCanvas = new Canvas(mSourceBM);
//bmDrawable.setBounds(left_bound, top_bound, bitmapdrawable.getIntrinsicWidth()+left_bound, bitmapdrawable.getIntrinsicHeight()+top_bound);
invalidate();
return true;
}
答案 0 :(得分:0)
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (Pair<Path, Paint> p : paths) {
canvas.drawPath(p.first, p.second);
}
canvas.drawPath(mPath, mPaint);
Log.d(DTAG, "onDraw: AIRBRUSH: no call");
canvas.drawBitmap(mSourceBM, 0,0, null);
}
上述声明中的ifs只能绘制一个或另一个。将它们从提取中取出,ontouch中的if语句就足以显示您使用的类型,并且它应该可以正常工作