应用程序崩溃使用 imagePickerController
拍摄照片后
在这里,我试图从imagepickercontroller
- (void)imagePickerController:(UIImagePickerController *)picker1 didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *chosenImage = info[UIImagePickerControllerOriginalImage];
if (chosenImage.imageOrientation!= UIImageOrientationUp) {
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size,self.view.opaque,0.0);
[chosenImage drawInRect:(CGRect){0, 0,chosenImage.size}];
chosenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
UIImage *imageToDisplay =chosenImage;
}
它提供了10 MB的图像。如何在Kbs中以非常小的图像压缩它?
答案 0 :(得分:0)
只需使用这样的东西。
NSURL *url = info[UIImagePickerControllerReferenceURL];
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset) {
ALAssetRepresentation *rep = [myasset defaultRepresentation];
CGImageRef imageRef = [rep fullResolutionImage];
if (imageRef) {
// here is your image
chosenImage = [UIImage imageWithCGImage:iref];
}
};
ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *error)
{
NSLog(@"Error -> %@",[error localizedDescription]);
};
ALAssetsLibrary* assetslibrary = [[[ALAssetsLibrary alloc] init] autorelease];
[assetslibrary assetForURL:url
resultBlock:resultblock
failureBlock:failureblock];
或者你可以使用这样的代码
CGSize newSize = CGSizeMake(1000.0f, 1000.0f);
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
这将为您提供1000 * 1000像素的图像。
答案 1 :(得分:0)
我找到了压缩图像的解决方案
//Put this code in didfinish UIimagepickercontroller
UIImage *chosenImage = info[UIImagePickerControllerOriginalImage];
NSData *imgData= UIImageJPEGRepresentation(chosenImage,0.1);//0.1 is loosy compression
UIImage *compressedImage=[UIImage imageWithData:imgData];
UIImage *resizedImage=[self imageWithImage:compressedImage scaledToSize:CGSizeMake(290, 390)];
下面的代码是调整图片大小
-(UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}