MarshalByRefObject即使在赞助时也会“在服务器上断开连接”

时间:2014-03-24 18:16:19

标签: c# debugging .net-remoting

我正在编写一个支持mod的游戏,为了安全起见,我将mods沙盒化为游戏引擎中的单独AppDomain(因此我可以将mods的功能与引擎分开限制)。但是,脚本域中的对象引擎引用了过早收集垃圾的引用,我得到了这样的异常:

  

对象   '/30b08873_4929_48a5_989c_e8e5cebc601f/lhejbssq8d8qsgvuulhbkqbo_615.rem'   已断开连接或在服务器上不存在。

在服务器端,我正在创建这样的对象(使用AppDomainToolkit

// Take in a "script reference" which is basically just the name of a type in the scripting domain
public Reference<T> Dereference<T>(ScriptReference reference) where T : MarshalByRefObject
{
    // Create a remote instance of this type
    T instance = (T)RemoteFunc.Invoke<ScriptReference, object>(_pluginContext.Domain, reference, r =>
    {
        var t = Type.GetType(r.TypeName, true, false);
        return Activator.CreateInstance(t);
    });

    //Return a reference which keeps this object alive until disposed
    return new Reference<T>(instance, reference.TypeName, reference.Name);
}

Reference&lt; T&gt; 是该对象的赞助商,只要它保持活跃状态​​,远程域中的对象也将保持活跃状态​​。这就是问题所在,我通过他们的引用访问对象,但我仍然得到“在服务器上断开连接”的异常。这是我的参考&lt; T&gt;

的实现
public sealed class Reference<T>
    : IDisposable
    where T : MarshalByRefObject
{
    private InnerSponsor _sponsor;

    public T RemoteObject
    {
        get { return _sponsor.RemoteObject; }
    }

    public string TypeName { get; private set; }
    public string Name { get; private set; }

    public Reference(T obj, string typeName = null, string name = null)
    {
        TypeName = typeName;
        Name = name;

        _sponsor = new InnerSponsor(obj);
    }

    ~Reference()
    {
        if (_sponsor != null)
            _sponsor.Dispose();
        _sponsor = null;
    }

    public void Dispose()
    {
        _sponsor.Dispose();
        GC.SuppressFinalize(this);
    }

    /// <summary>
    /// Inner sponsor is the actual sponsor (and is kept alive by the remoting system).
    /// If all references to Reference are lost, it will dispose the sponsor in its destructor
    /// </summary>
    private sealed class InnerSponsor
        : MarshalByRefObject, ISponsor, IDisposable
    {
        private readonly ILease _lease;
        private bool _isDisposed;
        public readonly T RemoteObject;

        private bool _isUnregistered = false;

        public InnerSponsor(T obj)
        {
            RemoteObject = obj;
            _lease = (ILease)obj.GetLifetimeService();
            _lease.Register(this, SponsorTime());
        }

        public TimeSpan Renewal(ILease lease)
        {
            if (lease == null)
                throw new ArgumentNullException("lease");

            if (_isDisposed)
            {
                if (!_isUnregistered)
                {
                    _lease.Unregister(this);
                    _isUnregistered = true;
                }
                return TimeSpan.Zero;
            }

            return SponsorTime();
        }

        private static TimeSpan SponsorTime()
        {
            return TimeSpan.FromMilliseconds(/*Some value fetched from configuration*/);
        }

        public void Dispose()
        {
            _isDisposed = true;
        }
    }
}

即使有一个实时的参考&lt; T&gt; 给他们而导致我的物品死亡,我做错了什么?

2 个答案:

答案 0 :(得分:2)

使用.NET内置的ClientSponsor类。它非常稳定和简单。

这是大多数人在AppDomains上工作时所转向的。您的实现看起来很好,但可能就像SponsorTime()没有从配置中返回正确的值一样简单。

答案 1 :(得分:1)

我在this StackOverflow post找到了一些似乎更简单的解决方案。

它包括告诉对象有无限的生命时间,这样做:

[SecurityPermissionAttribute(SecurityAction.Demand, Flags = SecurityPermissionFlag.Infrastructure)]
public override object InitializeLifetimeService()
{
  return null;
}

此解决方案并非一致,但该帖子为我们带来了更多有价值的答案。