我正在使用Qt5和Ogre3D 1.9,我的目标是在我的机器上运行一个ogreWidget。但首先,我正在尝试创建一个简单的食人魔应用程序。 (我正在使用windows7)
因此,我遵循了本教程:Setting Up An Application With QtCreator
我遇到了几个问题:首先我只能加载openGL渲染系统,请参阅下面的插件文件和dll。
我可以编译,但不能为基本示例加载资源脚本和材料。这个例子是一个显示食人魔头的应用程序。因此,没有这些资源,头部就没有纹理......
因此,这是我的问题: - 我如何得到使用纹理的示例,纹理问题是否真的依赖于我无法加载的两个资源? - 我应该使用Qt或Ogre3D的旧版本吗? - 最后,我的目标是让qtwidget工作,是否有人也有这方面的线索?
感谢您的时间。
dll:
CG,ogremain_d,OgreOverlay_d,OgrePaging_d,OgreProperty_d,OgreRTSshaderSystem_d,OgreTerrain_d,OgreVolume_d,OIS_d,Plugin_CgProgramManager_d,PluginBSPSceneManager_d,PluginOctreeSceneManager_d,OctreeZone_d,Plugin_ParticleFX_d,PluginPCZSceneManager_d,RenderSystem_Direct3D9_d,RenderSystem_Direct3D11_d,RenderSystem_GL_d。
插件文件
# Define plugin folder
PluginFolder=.
# Define plugins
# Plugin=RenderSystem_Direct3D9_d
# Plugin=RenderSystem_Direct3D11_d
Plugin=RenderSystem_GL_d
# Plugin=RenderSystem_GL3Plus_d
# Plugin=RenderSystem_GLES_d
# Plugin=RenderSystem_GLES2_d
Plugin=Plugin_ParticleFX_d
Plugin=Plugin_BSPSceneManager_d
Plugin=Plugin_CgProgramManager_d
# Plugin=Plugin_PCZSceneManager_d
# Plugin=Plugin_OctreeZone_d
Plugin=Plugin_OctreeSceneManager_d
资源文件:
[Essential]
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/SdkTrays.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/profiler.zip
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/thumbnails
# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[Popular]
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/textures
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/textures/nvidia
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/models
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/DeferredShadingMedia
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/fonts
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/programs
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/PCZAppMedia
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/RTShaderLib
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/scripts/SSAO
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/textures/SSAO
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/volumeTerrain
FileSystem=C:/OgreSDK_vc10_v1-9-0/media/particle
# beneath files causing problems with DualQuaternions_Common.glsl
#FileSystem=C:/OgreSDK_vc10_v1-9-0/media/materials/scripts
#FileSystem=C:/OgreSDK_vc10_v1-9-0/media/RTShaderLib/materials
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/cubemap.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/cubemapsJS.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/dragon.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/fresneldemo.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/ogretestmap.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/ogredance.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/Sinbad.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/packs/skybox.zip
Zip=C:/OgreSDK_vc10_v1-9-0/media/volumeTerrain/volumeTerrainBig.zip
[General]
FileSystem=C:/OgreSDK_vc10_v1-9-0/media
.pro文件:
TEMPLATE = app
TARGET = Ogre01
DEFINES -= UNICODE
#CONFIG -= qt
unix {
# You may need to change this include directory
INCLUDEPATH += /usr/include/OGRE
CONFIG += link_pkgconfig
PKGCONFIG += OGRE
}
win32 {
LIBS *= user32.lib
LIBS += -LC:\\OgreSDK_vc10_v1-9-0\\boost\\lib
release:LIBS += -LC:\\OgreSDK_vc10_v1-9-0\\lib\\release
debug:LIBS += -LC:\\OgreSDK_vc10_v1-9-0\\lib\\debug
INCLUDEPATH += C:\\OgreSDK_vc10_v1-9-0\\include
INCLUDEPATH += C:\\OgreSDK_vc10_v1-9-0\\include\\OIS
INCLUDEPATH += C:\\OgreSDK_vc10_v1-9-0\\include\\OGRE
INCLUDEPATH += C:\\OgreSDK_vc10_v1-9-0\\boost
INCLUDEPATH += C:/OgreSDK_vc10_v1-9-0/include/OGRE/Overlay
}
INCLUDEPATH += include
debug {
TARGET = $$join(TARGET,,,d)
LIBS *= -lOgreMain_d -lOIS_d -lOgreOverlay_d
}
release:LIBS *= -lOgreMain -lOIS -lOgreOverlay
HEADERS += \
include/Ogre01.h \
include/BaseApplication.h \
#include/myapp.h \
include/BaseApplication.h
SOURCES += \
src/Ogre01.cpp \
src/BaseApplication.cpp \
#src/myapp.cpp \
src/BaseApplication.cpp
我在下面添加了当我尝试加载两个资源脚本和材料时得到的Ogre.log文件:
...
11:35:32: ***************************
11:35:32: *** GL Renderer Started ***
11:35:32: ***************************
11:35:32: Registering ResourceManager for type GpuProgram
11:35:32: GLSL support detected
11:35:32: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
11:35:32: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
11:35:32: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:32: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:35:33: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
11:35:33: RenderSystem capabilities
11:35:33: -------------------------
11:35:33: RenderSystem Name: OpenGL Rendering Subsystem
11:35:33: GPU Vendor: nvidia
11:35:33: Device Name: Quadro 4000/PCIe/SSE2
11:35:33: Driver Version: 4.2.0.0
11:35:33: * Fixed function pipeline: yes
11:35:33: * Hardware generation of mipmaps: yes
11:35:33: * Texture blending: yes
11:35:33: * Anisotropic texture filtering: yes
11:35:33: * Dot product texture operation: yes
11:35:33: * Cube mapping: yes
11:35:33: * Hardware stencil buffer: yes
11:35:33: - Stencil depth: 8
11:35:33: - Two sided stencil support: yes
11:35:33: - Wrap stencil values: yes
11:35:33: * Hardware vertex / index buffers: yes
11:35:33: * Vertex programs: yes
11:35:33: * Number of floating-point constants for vertex programs: 1024
11:35:33: * Number of integer constants for vertex programs: 0
11:35:33: * Number of boolean constants for vertex programs: 0
11:35:33: * Fragment programs: yes
11:35:33: * Number of floating-point constants for fragment programs: 512
11:35:33: * Number of integer constants for fragment programs: 0
11:35:33: * Number of boolean constants for fragment programs: 0
11:35:33: * Geometry programs: yes
11:35:33: * Number of floating-point constants for geometry programs: 2048
11:35:33: * Number of integer constants for geometry programs: 0
11:35:33: * Number of boolean constants for geometry programs: 0
11:35:33: * Tesselation Hull programs: no
11:35:33: * Number of floating-point constants for tesselation hull programs: 0
11:35:33: * Number of integer constants for tesselation hull programs: 0
11:35:33: * Number of boolean constants for tesselation hull programs: 15
11:35:33: * Tesselation Domain programs: no
11:35:33: * Number of floating-point constants for tesselation domain programs: 0
11:35:33: * Number of integer constants for tesselation domain programs: 29793
11:35:33: * Number of boolean constants for tesselation domain programs: 29285
11:35:33: * Compute programs: no
11:35:33: * Number of floating-point constants for compute programs: 24937
11:35:33: * Number of integer constants for compute programs: 108
11:35:33: * Number of boolean constants for compute programs: 0
11:35:33: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
11:35:33: * Texture Compression: yes
11:35:33: - DXT: yes
11:35:33: - VTC: yes
11:35:33: - PVRTC: no
11:35:33: - ATC: no
11:35:33: - ETC1: no
11:35:33: - ETC2: no
11:35:33: - BC4/BC5: no
11:35:33: - BC6H/BC7: no
11:35:33: * Scissor Rectangle: yes
11:35:33: * Hardware Occlusion Query: yes
11:35:33: * User clip planes: yes
11:35:33: * VET_UBYTE4 vertex element type: yes
11:35:33: * Infinite far plane projection: yes
11:35:33: * Hardware render-to-texture: yes
11:35:33: * Floating point textures: yes
11:35:33: * Non-power-of-two textures: yes
11:35:33: * 1d textures: yes
11:35:33: * Volume textures: yes
11:35:33: * Multiple Render Targets: 8
11:35:33: - With different bit depths: yes
11:35:33: * Point Sprites: yes
11:35:33: * Extended point parameters: yes
11:35:33: * Max Point Size: 63.375
11:35:33: * Vertex texture fetch: yes
11:35:33: * Number of world matrices: 0
11:35:33: * Number of texture units: 16
11:35:33: * Stencil buffer depth: 8
11:35:33: * Number of vertex blend matrices: 0
11:35:33: - Max vertex textures: 32
11:35:33: - Vertex textures shared: yes
11:35:33: * Render to Vertex Buffer : yes
11:35:33: * Hardware Atomic Counters: no
11:35:33: * GL 1.5 without VBO workaround: no
11:35:33: * Frame Buffer objects: yes
11:35:33: * Frame Buffer objects (ARB extension): no
11:35:33: * Frame Buffer objects (ATI extension): no
11:35:33: * PBuffer support: yes
11:35:33: * GL 1.5 without HW-occlusion workaround: no
11:35:33: * Vertex Array Objects: no
11:35:33: * Separate shader objects: no
11:35:33: DefaultWorkQueue('Root') initialising on thread efc.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread 1354 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread 92c starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread 288 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread de8 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread fb0 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread e20 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread 244 starting.
11:35:33: DefaultWorkQueue('Root')::WorkerFunc - thread 9fc starting.
11:35:33: Particle Renderer Type 'billboard' registered
11:35:33: SceneManagerFactory for type 'BspSceneManager' registered.
11:35:33: Registering ResourceManager for type BspLevel
11:35:33: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:35:33: OverlayElementFactory for type Panel registered.
11:35:33: OverlayElementFactory for type BorderPanel registered.
11:35:33: OverlayElementFactory for type TextArea registered.
11:35:33: Registering ResourceManager for type Font
11:35:33: Parsing scripts for resource group Autodetect
11:35:33: Finished parsing scripts for resource group Autodetect
11:35:33: Creating resources for group Autodetect
11:35:33: All done
11:35:33: Parsing scripts for resource group Essential
11:35:33: Parsing script SdkTrays.material
11:35:33: Parsing script OgreProfiler.material
11:35:33: Parsing script SdkTrays.fontdef
11:35:33: Parsing script SdkTrays.overlay
11:35:33: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
11:35:33: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
11:35:33: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
11:35:33: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
11:35:33: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
11:35:33: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
11:35:33: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
11:35:33: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
11:35:33: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
11:35:33: Finished parsing scripts for resource group Essential
11:35:33: Creating resources for group Essential
11:35:33: All done
11:35:33: Parsing scripts for resource group General
11:35:33: Finished parsing scripts for resource group General
11:35:33: Creating resources for group General
11:35:33: All done
11:35:33: Parsing scripts for resource group Internal
11:35:33: Finished parsing scripts for resource group Internal
11:35:33: Creating resources for group Internal
11:35:33: All done
11:35:33: Parsing scripts for resource group Popular
11:35:33: Parsing script deferred_post.program
11:35:33: Parsing script ShadowCaster.program
11:35:33: Parsing script GBuffer.program
11:35:33: Parsing script triplanarReference.program
11:35:34: Parsing script DualQuaternion.program
11:35:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
11:35:34: High-level program Ogre/DualQuaternionHardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
11:35:34: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
11:35:34: Compiler error: invalid parameters in DualQuaternion.program(14): setting of constant failed
11:35:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
11:35:34: High-level program Ogre/DualQuaternionHardwareSkinningTwoWeightsTwoPhaseCg encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
11:35:34: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709)
11:35:34: Compiler error: invalid parameters in DualQuaternion.program(28): setting of constant failed
11:35:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion_Common.glsl in resource group Popular or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
11:35:39: DefaultWorkQueue('Root') shutting down on thread efc.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread fb0 stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread 92c stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread e20 stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread 244 stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread 1354 stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread 9fc stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread de8 stopped.
11:35:39: DefaultWorkQueue('Root')::WorkerFunc - thread 288 stopped.
11:35:39: Unregistering ResourceManager for type BspLevel
11:35:39: *-*-* OGRE Shutdown
11:35:39: Unregistering ResourceManager for type Compositor
11:35:39: Unregistering ResourceManager for type Skeleton
11:35:39: Unregistering ResourceManager for type Mesh
11:35:39: Unregistering ResourceManager for type HighLevelGpuProgram
11:35:39: Uninstalling plugin: Octree Scene Manager
11:35:39: Plugin successfully uninstalled
11:35:39: Unloading library .\Plugin_OctreeSceneManager_d
11:35:39: Uninstalling plugin: Cg Program Manager
11:35:39: Plugin successfully uninstalled
11:35:39: Unloading library .\Plugin_CgProgramManager_d
11:35:39: Uninstalling plugin: BSP Scene Manager
11:35:39: Plugin successfully uninstalled
11:35:39: Unloading library .\Plugin_BSPSceneManager_d
11:35:39: Uninstalling plugin: ParticleFX
11:35:39: Plugin successfully uninstalled
11:35:39: Unloading library .\Plugin_ParticleFX_d
11:35:39: Uninstalling plugin: GL RenderSystem
11:35:39: Unregistering ResourceManager for type GpuProgram
11:35:39: *** Stopping Win32GL Subsystem ***
11:35:39: Unregistering ResourceManager for type Texture
11:35:39: Plugin successfully uninstalled
11:35:39: Unloading library .\RenderSystem_GL_d
11:35:39: Unregistering ResourceManager for type Material