我正在尝试创建自定义标注气泡。 我有一个动画块设置气泡UIView的比例变换:
self.view.transform = CGAffineTransformMakeScale(0, 0); // (1)
self.view.transform = CGAffineTransformIdentity; // (2)
我要么像(1)那样用缩放(0,0)开始泡泡视图,要么在动画块内动画像(2)中的身份,或者从(2)变为(1)。 / p>
如果我的动画块中没有[self.view layoutIfNeeded];
,则从(1)到(2)的工作正常,如下所示:
但是当没有[self.view layoutIfNeeded];
从(2)回到(1)时,子视图会在动画结束前跳到左侧:
现在,如果我使用气泡视图添加[self.view layoutIfNeeded];
子视图动画,但有一些延迟:
从(1)到(2):
或者从(2)到(1):
我已经尝试用How do I adjust the anchor point of a CALayer, when Auto Layout is being used?中的中心约束替换所有顶部和前导子视图的约束,并且还尝试了图层变换解决方案(但是这个解决了布局约束,说它不能满足所有约束)
关于如何解决我的动画问题的任何想法?
提前致谢。
更新 我正在用我调用的实际方法更新问题
- (void)mapView:(MKMapView *)mapView didSelectAnnotationView:(MKAnnotationView *)annotationView
和
- (void)mapView:(MKMapView *)mapView didDeselectAnnotationView:(MKAnnotationView *)annotationView
显示和关闭我的自定义标注气泡(暂时忘记扩展状态)。
- (void)setCalloutState:(CalloutState)calloutState
animated:(BOOL)animated
annotationView:(MKAnnotationView *)annotationView
completion:(void (^)(BOOL finished))completion
{
if (self.view.superview == annotationView || !annotationView) {
} else {
// [self.view.layer removeAllAnimations];
[self.view removeFromSuperview];
self.view.transform = CGAffineTransformIdentity;
self.view.bounds = CGRectMake(0, 0, normalViewWidth, normalViewHeight);
self.view.transform = CGAffineTransformMakeScale(0, 0);
self.view.center = CGPointMake(annotationView.bounds.size.width / 2, 0);
[annotationView addSubview:self.view];
}
void (^animationBlock)(void) = ^{
self.view.transform = CGAffineTransformIdentity;
switch (calloutState) {
case CalloutStateHidden:
self.view.bounds = CGRectMake(0, 0, normalViewWidth, normalViewHeight);
self.view.transform = CGAffineTransformMakeScale(0, 0);
break;
case CalloutStateNormal:
self.view.bounds = CGRectMake(0, 0, normalViewWidth, normalViewHeight);
break;
case CalloutStateExpanded:
self.view.bounds = CGRectMake(0, 0, expandedViewWidth, expandedViewHeight);
break;
default:
break;
}
self.view.center = CGPointMake(annotationView.bounds.size.width / 2, 0);
[self.view layoutIfNeeded];
};
if (animated) {
// TODO: figure out why the first animateWithDuration is needed in this nested thing
[UIView animateWithDuration:0
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:NULL
completion:^(BOOL finished) {
[UIView animateWithDuration:1.3
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:animationBlock
completion:^(BOOL finished) {
if (finished) {
self.calloutState = calloutState;
// TODO: figure out how to end UIView animation instantly so we don't need the second condition at the if
// having a concurrency problem here
if (calloutState == CalloutStateHidden && self.view.superview == annotationView) {
[self.view removeFromSuperview];
}
self.editingEnabled = calloutState == CalloutStateExpanded;
}
if (completion) {
completion(finished);
}
}];
}];
// ---------------------------------------------------------------------------------
} else {
animationBlock();
self.calloutState = calloutState;
if (calloutState == CalloutStateHidden) {
[self.view removeFromSuperview];
}
self.editingEnabled = calloutState == CalloutStateExpanded;
if (completion) {
completion(YES);
}
}
}
答案 0 :(得分:1)
这可能会有所帮助。根据Apple文档-layoutIfNeeded提前布局
- (void)setNeedsLayout;
- (void)layoutIfNeeded;
所以,你可以试试setNeedsLayout。这应该满足你提到的第一种情况。