动画背景java游戏

时间:2014-03-23 14:28:53

标签: java swing animation graphics 2d-games

我正在编写类似于小行星的游戏,但我不明白如何在背景中产生小行星。

http://gyazo.com/aebb41b4ef4074823fc46e8e124fc570

现在我在主类中产生了一颗小行星,但是我想为小行星创建一个类吗?

MAIN CLASS

public void paintComponent(Graphics g)
{
    super.paintComponent(g);
    Graphics2D g2d = (Graphics2D) g;
    if(flag_img)
    {
        background(g2d);  
        logo(g2d);          
        menu(g2d);          
        spaceship(g2d);   
        crediti(g2d);    
    }
}

背景功能(现在)

private void background(Graphics2D g2d) 
{

    asteroidi_g_x+=r.nextInt(4);
    asteroidi_g_y+=r.nextInt(1);
    g2d.drawImage(asteroidi_g[0], asteroidi_g_x,asteroidi_g_y,this);
}

背景功能(我想要的)

private void background(Graphics2D g2d) 
{
    asteroid asteroid = new asteroid[10];
}

和类小行星

public class asteroid extends JPanel implements ActionListener
{
   private BufferedImage images_asteroid;
   private boolean flag_img;

   private JPanel jp;

   private int x,y;

   public asteroide_grande(JPanel jp)
   {
    flag_img = true;
    x = (jp.getWidth()/2);
    y = (jp.getHeight()/2);
    this.jp = jp;

        try {
            images_asterod = ImageIO.read(this.getClass().getResource("images/asteroid/a1.png"));
        } catch(IOException e){flag = false;}
}

@Override
public void paintComponent(Graphics g)
{
    super.paintComponent(g);
   if(flag_img)
  {
        g.drawImage(images_asteroid, 100, 100,this);
  }
}


@Override
public void actionPerformed(ActionEvent e) 
{
    x=x-1;
    y=y+1;
    repaint();
}

类中的方法paintcomponent不起作用

1 个答案:

答案 0 :(得分:3)

  1. 不要让Asteroid班级延长JPanel。而是将其作为模拟小行星数据的类,并具有数据操作方法。您还希望采用draw方法,该方法采用Graphic上下文。像

    这样的东西
    public class Asteroid {
        Image asteroidImage;
        JPanel panel;
        int x, y;
    
        public Asteroid(JPanel panel, Image image, int x, int y) {
            this.panel = panel;
            this.asteroidImage = image;
            this.x = x;
            this.y = y;
        }
    
        public void drawAsteroid(Graphics g) {
            g.drawImage(asteroidImage, x, y, panel);
        }
    
        public void move() {
            x += 5;
        }
    }
    
  2. 现在您拥有了一个小行星模型,您可以创建ListAsteriod个对象并迭代它们并使用它的drawAsteroid方法绘制他们。像

    这样的东西
    public class GamePanel extends JPanel {
        List<Asteroid> asteroids;
        Image asteroidImage;
    
        public GamePanel(){
            asteroidImage = ...
            asteroids = new ArrayList<>();
            asteroids.add(new Asteroid(GamePanel.this, asteroidImage, 100, 100));
            // add more asteriods
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            for (Asteriod asteroid: asteriods) {
                asteriod.drawAsteroid(g);
            }
        }
    }
    
  3. 要为它们制作动画,您需要使用javax.swing.Timer。点击How to Use Swing Timers了解更多信息。您希望操纵Asteriod中的Timer数据。使用上面提供的代码,您可以调用它的move方法,然后调用repaint()。像

    这样的东西
    public GamePanel(){
        ...
        Timer timer = new Timer(30, new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                Iterator it = asteroids.iterator();
                while (it.hasNaext()) {
                    Asteroid asteriod = (Asteroid)it.next();
                    asteroid.move();
                }
            }
        });
    }
    

  4. 您可以看到一组更完整的动画多个对象动画示例herehere以及herehere以及here


    这是一个完整的例子。您会在Rectangle2D课程中看到我添加了Astreroid个对象。那就是你想要检查碰撞检测。您应该Rectangle2Dx移动每y次移动Asreroid x和/或y。然后,您可以检查asteroid.rectangle.intersects(someOtherObject)

    enter image description here

    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.geom.Rectangle2D;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import java.util.ArrayList;
    import java.util.Iterator;
    import java.util.List;
    import java.util.Random;
    import java.util.logging.Level;
    import java.util.logging.Logger;
    import javax.imageio.ImageIO;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    import javax.swing.Timer;
    
    public class AsteroidBackground extends JPanel {
    
        private static final int D_W = 400;
        private static final int D_H = 600;
        BufferedImage asteroidImage;
        BufferedImage background;
        List<Asteroid> asteroids;
        Random random = new Random();
        int countToAddAsteroid = 0;
        int y;
    
        public AsteroidBackground() {
            try {
                asteroidImage = ImageIO.read(getClass().getResource("/resources/small-asteroid.png"));
                background = ImageIO.read(getClass().getResource("/resources/space.png"));
            } catch (IOException ex) {
                Logger.getLogger(AsteroidBackground.class.getName()).log(Level.SEVERE, null, ex);
            }
            asteroids = new ArrayList<>();
            y = 0 - asteroidImage.getHeight();
    
            Timer timer = new Timer(40, new ActionListener(){
                public void actionPerformed(ActionEvent e) {
                    if (countToAddAsteroid >= 25) {
                        int randX = random.nextInt(D_W);
                        asteroids.add(new Asteroid(AsteroidBackground.this, asteroidImage, randX, y));
                        countToAddAsteroid = 0;
                    }
                    countToAddAsteroid++;
                    Iterator it = asteroids.iterator();
                    while (it.hasNext()) {
                        Asteroid asteroid = (Asteroid)it.next();
                        if (asteroid.y >= D_H) {
                            it.remove();
                        } else {
                             asteroid.move();
                        } 
                    }
                    repaint();
                }
            });
            timer.start();
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.drawImage(background, 0, 0, this);
            for (Asteroid asteroid : asteroids) {
                asteroid.drawAsteroid(g);
            }
        }
    
        @Override
        public Dimension getPreferredSize() {
            return new Dimension(D_W, D_H);
        }
    
        public class Asteroid {
            Rectangle2D rectangle;
            Image asteroidImage;
            JPanel panel;
            int x, y;
    
            public Asteroid(JPanel panel, Image image, int x, int y) {
                this.panel = panel;
                this.asteroidImage = image;
                this.x = x;
                this.y = y;
                rectangle = new Rectangle2D.Double(
                        x, y, image.getWidth(panel), image.getHeight(panel));
            }
    
            public void drawAsteroid(Graphics g) {
                g.drawImage(asteroidImage, x, y, panel);
            }
    
            public void move() {
                y += 5;
            }
        }
    
        public static void main(String[] args) {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    JFrame frame = new JFrame();
                    frame.add(new AsteroidBackground());
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    }