g.drawImage不成功,完全难倒

时间:2014-03-23 05:44:34

标签: java swing graphics jframe drawimage

尝试绘制图像,我不知道它为什么没有出现在屏幕上。图像加载正常。

System.out.printf(“%nPlayer_1.img_player1 is:”+ Player_1.img_player1);说图像正确加载(正确的图像w / h等)。

尝试了各种图像观察者,从不同的类中绘制图像(即Player_1.drawSquare和MyPanel.painComponent)

有来自Control类的常规repaint()请求,但我不相信这会妨碍绘图。

没有错误被抛出。

player_1.gif位于game_2包中,我尝试在src和root文件夹中运行代码。

package test;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.net.URL;
public class Main{
 public static void main(String[] args) {
     GUI.main(args);
 }
}

class GUI {
static JFrame f = new JFrame("Swing Paint Demo");
    public static void main(String[] args) {

    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            createAndShowGUI(); 
        }
    });
}

private static void createAndShowGUI() {
    System.out.printf("%nCreated GUI on EDT? "+
    SwingUtilities.isEventDispatchThread());

    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
    f.add(new MyPanel());
    f.setSize(640,640);
    f.setVisible(true);


} 

}

class MyPanel extends JPanel {

public MyPanel() {

    //setBorder(BorderFactory.createLineBorder(Color.black));
}


public Dimension getPreferredSize() {
    return new Dimension(640,640);
}

public void paintComponent(Graphics g) {
    super.paintComponent(g);       
    System.out.printf("%nPaincomponent on GUI");

    Player_1.paintSquare(g);
    System.out.printf("%nPlayer_1.img_player1 is: "+Player_1.img_player1);

}

}

class Player_1{
public static Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;

public static void paintSquare(Graphics g){
     if (img_player1 == null)
         img_player1 = IOControl.getImage("player_1.gif");

    g.drawImage(img_player1, 32, 32, 32, 32, GUI.f);

}
}
class IOControl {

public static void main(String[] args) {

}

static BufferedImage getImage(String path)
{

    BufferedImage tempImage = null;
        try
        {

                URL imageURL = Main.class.getResource(path);
                tempImage = toBufferedImage(Toolkit.getDefaultToolkit().getImage(imageURL));
        }
        catch(Exception e)
        {
                System.out.printf("%nAn error occured -" + e.getMessage());
        }
        System.out.printf("%n"+path);
        System.out.printf("%nIOControl.path");

        System.out.printf("%n"+tempImage);
        System.out.printf("%nIOControl.tempImage");
        return tempImage;


}

public static BufferedImage toBufferedImage(Image img)
{
    if (img instanceof BufferedImage)
    {
        return (BufferedImage) img;
    }

    // Create a buffered image with transparency
    BufferedImage bimage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);

    // Draw the image on to the buffered image
    Graphics2D bGr = bimage.createGraphics();
    bGr.drawImage(img, 0, 0, null);
    bGr.dispose();

    // Return the buffered image
    return bimage;
}
}

1 个答案:

答案 0 :(得分:2)

  1. 不要调用main方法。它适用于JVM作为程序的起点。此外,您应该只有一个 main方法,无论哪个类都是启动类。

  2. 请勿使用paintXxx方法创建图像。您应该在构造函数中创建。

  3. 我在原帖中的评论中提到的所有其他错误点。

  4. 看起来您的主要问题在于getImage方法。我为你简化了它并且它有效(鉴于我修正了我上面提到的其他几点)。

    public static BufferedImage getImage(String path) {
        BufferedImage img = null;
        try {
            img = ImageIO.read(GUI.class.getResource(path));
        } catch (IOException ex) {
            ex.printStackTrace();
        }
        return img;
    }
    
  5. 这是完整运行的代码。注意:您的图像位置正确,它与Main类在同一个包中。

    import javax.swing.*;
    import java.awt.*;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import javax.imageio.ImageIO;
    
    public class Main {
    
        public static void main(String[] args) {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    new GUI().createAndShowGUI();
                }
            });
        }
    }
    
    class GUI {
    
        JFrame f = new JFrame("Swing Paint Demo");
    
        public void createAndShowGUI() {
            System.out.printf("%nCreated GUI on EDT? "
                    + SwingUtilities.isEventDispatchThread());
    
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.add(new MyPanel());
            f.setSize(640, 640);
            f.setVisible(true);
    
        }
    
    }
    
    class MyPanel extends JPanel {
    
        Player_1 player1;
    
        public MyPanel() {
            player1 = new Player_1(MyPanel.this);
        }
    
        public Dimension getPreferredSize() {
            return new Dimension(640, 640);
        }
    
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            System.out.printf("%nPaincomponent on GUI");
    
            player1.paintSquare(g);
    
        }
    
    }
    
    class Player_1 {
    
        public Image img_player1;
        public int int_x = 0;
        public int int_y = 1;
        public int int_w = 1;
        public int int_h = 1;
        JPanel panel;
    
        public Player_1(JPanel panel) {
            this.panel = panel;
            img_player1 = IOControl.getImage("player_1.png");
        }
    
        public void paintSquare(Graphics g) {
            g.drawImage(img_player1, 32, 32, 32, 32, panel);
        }
    }
    
    class IOControl {
    
        public static BufferedImage getImage(String path) {
            BufferedImage img = null;
            try {
                img = ImageIO.read(GUI.class.getResource(path));
            } catch (IOException ex) {
                ex.printStackTrace();
            }
            return img;
        }
    }