尝试绘制图像,我不知道它为什么没有出现在屏幕上。图像加载正常。
System.out.printf(“%nPlayer_1.img_player1 is:”+ Player_1.img_player1);说图像正确加载(正确的图像w / h等)。
尝试了各种图像观察者,从不同的类中绘制图像(即Player_1.drawSquare和MyPanel.painComponent)
有来自Control类的常规repaint()请求,但我不相信这会妨碍绘图。
没有错误被抛出。
player_1.gif位于game_2包中,我尝试在src和root文件夹中运行代码。
package test;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.net.URL;
public class Main{
public static void main(String[] args) {
GUI.main(args);
}
}
class GUI {
static JFrame f = new JFrame("Swing Paint Demo");
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.printf("%nCreated GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(640,640);
f.setVisible(true);
}
}
class MyPanel extends JPanel {
public MyPanel() {
//setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(640,640);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.printf("%nPaincomponent on GUI");
Player_1.paintSquare(g);
System.out.printf("%nPlayer_1.img_player1 is: "+Player_1.img_player1);
}
}
class Player_1{
public static Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;
public static void paintSquare(Graphics g){
if (img_player1 == null)
img_player1 = IOControl.getImage("player_1.gif");
g.drawImage(img_player1, 32, 32, 32, 32, GUI.f);
}
}
class IOControl {
public static void main(String[] args) {
}
static BufferedImage getImage(String path)
{
BufferedImage tempImage = null;
try
{
URL imageURL = Main.class.getResource(path);
tempImage = toBufferedImage(Toolkit.getDefaultToolkit().getImage(imageURL));
}
catch(Exception e)
{
System.out.printf("%nAn error occured -" + e.getMessage());
}
System.out.printf("%n"+path);
System.out.printf("%nIOControl.path");
System.out.printf("%n"+tempImage);
System.out.printf("%nIOControl.tempImage");
return tempImage;
}
public static BufferedImage toBufferedImage(Image img)
{
if (img instanceof BufferedImage)
{
return (BufferedImage) img;
}
// Create a buffered image with transparency
BufferedImage bimage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
// Draw the image on to the buffered image
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();
// Return the buffered image
return bimage;
}
}
答案 0 :(得分:2)
不要调用main
方法。它适用于JVM作为程序的起点。此外,您应该只有一个 main
方法,无论哪个类都是启动类。
请勿使用paintXxx
方法创建图像。您应该在构造函数中创建。
我在原帖中的评论中提到的所有其他错误点。
看起来您的主要问题在于getImage
方法。我为你简化了它并且它有效(鉴于我修正了我上面提到的其他几点)。
public static BufferedImage getImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(GUI.class.getResource(path));
} catch (IOException ex) {
ex.printStackTrace();
}
return img;
}
这是完整运行的代码。注意:您的图像位置正确,它与Main
类在同一个包中。
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new GUI().createAndShowGUI();
}
});
}
}
class GUI {
JFrame f = new JFrame("Swing Paint Demo");
public void createAndShowGUI() {
System.out.printf("%nCreated GUI on EDT? "
+ SwingUtilities.isEventDispatchThread());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(640, 640);
f.setVisible(true);
}
}
class MyPanel extends JPanel {
Player_1 player1;
public MyPanel() {
player1 = new Player_1(MyPanel.this);
}
public Dimension getPreferredSize() {
return new Dimension(640, 640);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.printf("%nPaincomponent on GUI");
player1.paintSquare(g);
}
}
class Player_1 {
public Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;
JPanel panel;
public Player_1(JPanel panel) {
this.panel = panel;
img_player1 = IOControl.getImage("player_1.png");
}
public void paintSquare(Graphics g) {
g.drawImage(img_player1, 32, 32, 32, 32, panel);
}
}
class IOControl {
public static BufferedImage getImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(GUI.class.getResource(path));
} catch (IOException ex) {
ex.printStackTrace();
}
return img;
}
}