我想知道是否可以调用回调方法?我正在创建一个项目,它连接套接字,接收和发送数据24小时。这里我使用BeginReceive()和EndReceive()方法。
以下是我的代码:
public void Receive(Socket client)
{
StateObject state = new StateObject();
state.workSocket = client;
try
{
if (m_clientSocket.Connected)
{
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
else
{
Connect();
}
}
catch (SocketException se)
{
logstr = se.Message;
write_log(logstr, "Receive", "Receive");
}
}
public void ReceiveCallback(IAsyncResult ar)
{
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
string receiveData = "";
string sendData = "";
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
state.sb.Append(System.Text.Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
receiveData = state.sb.ToString();
this.IsBulk.Items.Insert(0, receiveData);
sendData = getReply(receiveData);
write_log(DateTime.Now.ToString() + " : " + receiveData, "bytesRead", "bytesRead");
try
{
Object objData = sendData;
byte[] byData = System.Text.Encoding.ASCII.GetBytes(objData.ToString());
if (m_clientSocket != null)
{
m_clientSocket.Send(byData);
}
write_log(DateTime.Now.ToString() + " : " + sendData, "sendData", "sendData");
}
catch (SocketException se)
{
logstr = se.Message;
write_log(logstr, "WaitForData", "waitfordata");
}
}
else
{
receiveData = state.sb.ToString();
if (!string.IsNullOrEmpty(receiveData))
{
write_log(DateTime.Now.ToString() + " : " + receiveData, "receiveData2", "receiveData2");
}
}
}
但是当我逐行调试时,我的光标不会转到回调方法ReceiveCallback()。所以,我很困惑它是否正常或我做错了什么?如果我犯了一些错误,那么我想知道如何从另一个函数调用ReceiveCallback()方法。任何帮助将不胜感激。谢谢
答案 0 :(得分:1)
在Socket.BeginReceive()
方法中,只有定义将数据发送到套接字时将调用的回调是什么。
因此,如果您在Receive()
中逐行进行,那么您不必跳转到ReceiveCallback()
方法是正常的。
但是,如果您还在ReceiveCallback()
中放置一个断点,并开始向套接字发送数据,您将看到它按预期调用。
答案 1 :(得分:1)
正如您所要求的那样,这里有两个小例子,一个用于TcpClient,一个用于TcpServer。
一个小TcpServer示例:
namespace TcpServer
{
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
/// <summary>
/// Contains possible exit codes for the application.
/// </summary>
public enum ApplicationExitCode
{
/// <summary>
/// Represents an exit code which hint's that there was an abnormal program termination.
/// </summary>
Error = 1,
/// <summary>
/// Represents an exit code which hint's that there was no abnormal program termination.
/// </summary>
OK = 0
}
/// <summary>
/// Represents out Program class.
/// </summary>
public class Server
{
/// <summary>
/// Represents the port on which the server will try to listen.
/// </summary>
private const int SERVERPORT = 12345;
/// <summary>
/// Represents the threads that handle the client connections.
/// </summary>
private static List<Thread> clientThreads = new List<Thread>();
/// <summary>
/// The entry point of our application.
/// </summary>
/// <param name="args">The command line arguments.</param>
public static void Main(string[] args)
{
// Establish a tcpListener on any network interface at port SERVERPORT
IPEndPoint localEndpoint = new IPEndPoint(IPAddress.Any, SERVERPORT);
TcpListener listener = new TcpListener(localEndpoint);
try
{
// Try to start the listener which will try to bind to the socket.
listener.Start();
}
catch (SocketException socketEx)
{
Console.WriteLine("Server: Unable to establish listener at {0}:{1}", localEndpoint.Address.ToString(), localEndpoint.Port.ToString());
Console.WriteLine(socketEx.Message);
Environment.Exit((int)ApplicationExitCode.Error);
}
// Print status information.
Console.WriteLine("Server: You can terminate the application by pressing the ESC-key.");
Console.WriteLine("Server: Listener at {0}:{1} established, waiting for incomming connections...", localEndpoint.Address.ToString(), localEndpoint.Port.ToString());
bool listenForClients = true; // Used for controlling the listener loop.
int connectionID = 0; // Used for distinguishing the connections in the console output.
do
{
// Check for user input.
if (Console.KeyAvailable)
{
listenForClients = Console.ReadKey(true).Key != ConsoleKey.Escape;
}
// Check for new client.
if (listener.Pending())
{
// Create a new thread for the connecting client.
Thread t = new Thread(new ParameterizedThreadStart(ClientWorker));
// Set the thread as background thread (which would/could terminate with the main thread - we don't want that).
t.IsBackground = true;
// Set the thread name to the connectionID (which is a number increasing with each new client).
t.Name = (connectionID++).ToString();
// Start the thread and pass a reference to the new client object which we receive from AcceptTcpClient().
t.Start((object)listener.AcceptTcpClient());
// Add the thread to the list so we can terminate it later.
clientThreads.Add(t);
}
else
{
// Sleep - I like that ;-)
Thread.Sleep(100);
}
}
while (listenForClients);
// Stop the listener.
listener.Stop();
// Print status message.
Console.WriteLine("Server: Sending abort request to all threads.");
// Send abort request to all client threads.
foreach (Thread t in clientThreads)
{
t.Abort();
}
// Print status message.
Console.WriteLine("Server: Waiting for all threads to terminate.");
// Wait for all client threads to really terminate.
foreach (Thread t in clientThreads)
{
t.Join();
}
// Print status message.
Console.WriteLine("Server: Exiting application.");
// Exit the application.
Environment.Exit((int)ApplicationExitCode.OK);
}
/// <summary>
/// Represents the client thread which is started for each new connection.
/// </summary>
/// <param name="data">The tcpClient object.</param>
private static void ClientWorker(object data)
{
TcpClient tcpClient = (TcpClient)data;
NetworkStream ns;
string threadName = Thread.CurrentThread.Name;
bool processData = true;
Console.WriteLine("Thread {0}: Started.", threadName);
// Try to fetch the network stream
try
{
ns = tcpClient.GetStream();
}
catch
{
Console.WriteLine("Thread {0}: Unable to fetch the network stream, exiting thread.", threadName);
return;
}
// Print cool message.
Console.WriteLine("Thread {0}: Network stream fetched.", threadName);
try
{
byte[] receiveBuffer = new byte[1024];
byte[] sendBuffer;
int bytesRead = 0;
string message;
while (processData)
{
// If data is available on the stream
if (ns.DataAvailable)
{
// Read data from the stream.
bytesRead = ns.Read(receiveBuffer, 0, receiveBuffer.Length);
// Write the received number of bytes.
Console.WriteLine("Thread {0}: Received {1} bytes.", threadName, bytesRead);
// Write the bytes (in hex format).
Console.Write("Thread {0}: ", threadName);
for (int i = 0; i < bytesRead; i++)
{
Console.Write("{0:X2} ", receiveBuffer[i]);
}
// "Decode" the data.
message = Encoding.ASCII.GetString(receiveBuffer, 0, bytesRead);
Console.WriteLine("\nThread {0}: Decoding data using ASCII table.", threadName);
// Write the decoded message.
Console.WriteLine("Thread {0}: {1}", threadName, message);
// Build the answer byte array.
sendBuffer = Encoding.ASCII.GetBytes("Hab's bekommen ;-)\r\n");
// Write the answer.
ns.Write(sendBuffer, 0, sendBuffer.Length);
}
else
{
Thread.Sleep(100);
}
}
}
catch (ThreadAbortException)
{
// Print status message.
Console.WriteLine("Thread {0}: Abort requested.", threadName);
// Set loop condition.
processData = false;
// Reset abort request.
Thread.ResetAbort();
}
catch (Exception generalEx)
{
Console.WriteLine("Thread {0}: Exception occured.", threadName);
Console.WriteLine("Thread {0}: {1}", threadName, generalEx.Message);
}
finally
{
// If the network stream still exists.
if (ns != null)
{
// Flush the stream.
ns.Flush();
// Close the stream.
ns.Close();
// Dispose the stream.
ns.Dispose();
}
// If the tcpClient object still exists.
if (tcpClient != null)
{
// Close the client.
tcpClient.Close();
}
// Print status message.
Console.WriteLine("Thread {0}: Stopping.", threadName);
}
}
}
}
一个小TcpClient示例:
namespace TcpClient
{
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
/// <summary>
/// Represents our Server class.
/// </summary>
public class Client
{
/// <summary>
/// The entry point of our application.
/// </summary>
/// <param name="args">The command line arguments.</param>
public static void Main(string[] args)
{
IPAddress ipAddress;
IPEndPoint ipEndPoint;
TcpClient tcpClient;
NetworkStream ns = null;
int port;
// Let the user input the IP-Address.
Console.Write("Bitte geben Sie die IPAdresse an: ");
ipAddress = IPAddress.Parse(Console.ReadLine());
// Let the user input the port number.
Console.Write("Bitte geben Sie den Port an: ");
port = int.Parse(Console.ReadLine());
// Create a new IPEndPoint object.
ipEndPoint = new IPEndPoint(ipAddress, port);
// Create a new TcpClient object.
tcpClient = new TcpClient();
// Connect the client to the endpoint.
tcpClient.Connect(ipEndPoint);
// Try to fetch the network stream
try
{
ns = tcpClient.GetStream();
}
catch
{
Console.WriteLine("Unable to fetch the network stream, exiting thread.");
Environment.Exit(1);
}
// Print cool message.
Console.WriteLine("Network stream fetched.");
// Declare receive and send buffer and some other stuff.
byte[] receiveBuffer = new byte[1024];
byte[] sendBuffer;
int bytesRead = 0;
string message;
bool processData = true;
// Until someone types "exit"
while (processData)
{
Console.Write("Please enter your message: ");
message = Console.ReadLine();
if (message.ToLower() == "exit")
{
processData = false;
continue;
}
// Get bytes of the message.
sendBuffer = Encoding.ASCII.GetBytes(message);
// Write the data into the stream.
ns.Write(sendBuffer, 0, sendBuffer.Length);
// Read data from the stream.
bytesRead = ns.Read(receiveBuffer, 0, receiveBuffer.Length);
// Decode the data.
message = Encoding.ASCII.GetString(receiveBuffer, 0, bytesRead);
// Write it into the console window.
Console.WriteLine(message);
}
ns.Flush();
ns.Close();
ns.Dispose();
tcpClient.Close();
}
}
}
我希望它能以某种方式帮助你; - )