我在html容器中嵌入了swfobject的Flash电影。 通过ExternalInterface我已经注册了一个javascript函数来触发我的flash应用程序的回调。
ExternalInterface.addCallback("notifyClose", notifyOnClose );
将javascript函数添加为事件listerner以触发onbeforeunload。
<script language="JavaScript">
function getSWF(movieName) {
if (navigator.appName.indexOf("Microsoft") != -1){
return window[movieName];
}else { return document[movieName];}
}
var bye = function() {
getSWF('flashContainer').notifyClose('> WE ARE CLOSING APP!');
//alert('WE ARE CLOSING APP!.');
};
var hola = function(){
getSWF('flashContainer').notifyClose('> WE ARE opening APP!');
alert('WE ARE opening APP!.');
};
if(window.addEventListener) {
window.addEventListener('load', hola,false);
window.addEventListener('beforeunload', bye, false);
} else if (window.attachEvent) {
window.attachEvent('onload', hola);
window.attachEvent('onbeforeunload', bye);
}
</script>
我在FF和IE中测试过。 Firefox按预期工作,但不在IE中。 在IE中,我在Flash中收到onload消息的通知,但不是onbeforeunload。
它是沙盒限制之王吗?只是糟糕的代码?
答案 0 :(得分:-1)
问题是下面代码中的“on”在attachEvent()中。
if(window.addEventListener) {
window.addEventListener('load', hola,false);
window.addEventListener('beforeunload', bye, false);
} else if (window.attachEvent) {
window.attachEvent('onload', hola);
window.attachEvent('onbeforeunload', bye);
}
尝试类似以下代码的事件监听器代码,并查看以下链接以获取更多信息:http://bytes.com/topic/javascript/answers/147027-addeventlistener-function-ie
//*** This code is copyright 2003 by Gavin Kistner, !@phrogz.net
//*** It is covered under the license viewable at http://phrogz.net/JS/_ReuseLicense.txt
//*** Reuse or modification is free provided you abide by the terms of that license.
//*** (Including the first two lines above in your source code satisfies the conditions.)
//***Cross browser attach event function. For 'evt' pass a string value with the leading "on" omitted
//***e.g. AttachEvent(window,'load',MyFunctionNameWithoutParenthesis,false);
function AttachEvent(obj,evt,fnc,useCapture){
if (!useCapture) useCapture=false;
if (obj.addEventListener){
obj.addEventListener(evt,fnc,useCapture);
return true;
} else if (obj.attachEvent) return obj.attachEvent("on"+evt,fnc);
else{
MyAttachEvent(obj,evt,fnc);
obj['on'+evt]=function(){ MyFireEvent(obj,evt) };
}
}
//The following are for browsers like NS4 or IE5Mac which don't support either
//attachEvent or addEventListener
function MyAttachEvent(obj,evt,fnc){
if (!obj.myEvents) obj.myEvents={};
if (!obj.myEvents[evt]) obj.myEvents[evt]=[];
var evts = obj.myEvents[evt];
evts[evts.length]=fnc;
}
function MyFireEvent(obj,evt){
if (!obj || !obj.myEvents || !obj.myEvents[evt]) return;
var evts = obj.myEvents[evt];
for (var i=0,len=evts.length;i<len;i++) evts[i]();
}