如何在客户端 - 服务器消息传递程序中创建多个对等聊天

时间:2014-03-19 16:36:19

标签: java multithreading sockets client-server messaging

我正在尝试创建一个messenger程序,并使用套接字成功设置了客户端 - 服务器连接。但是我发现很难对几个客户端同时进行通信的过程进行编码。下面的代码中显示了ClientThread类中保存的聊天的方法,该类使用存储在共享ArrayList中的线程来调节客户端和服务器之间的交互。您将如何在此处实现多个点对点聊天的代码?

startChat方法:

public void startChat()
        {
            // start the convo!

            // first of all the user chooses who to speak to
            // starts a loop until user enters a valid username or 'Group'
            String line = "";
            boolean validCommand = false;

            while(validCommand == false)
            {
                try {
                    line = in.readLine();
                } catch (IOException e) {
                    System.out.println("Problem reading reply about user chat");
                }

                if(line.equalsIgnoreCase("Group"))
                {
                    validCommand = true;
                    chatAll(); // an integer of negative one starts a chat with everyone
                }
                else
                {
                    synchronized(this){
                    // find user
                        for(int i = 0; i < threads.size(); i++)
                        {
                            if(threads.get(i) != null && threads.get(i).username != null)
                            {
                                if(threads.get(i).username.equals(line)) // means that we have found the index of the thread that the client wants to speak to
                                {
                                    /*// START : BETWEEN THESE CAPITALISED COMMENTS IS MY ATTEMPT TO INITIATE TWO WAY CHAT
                                    int thisIndex = -1;
                                    for(int j = 0; j < threads.size(); j++) // gets the index of this thread object in the array
                                    {
                                    if(threads.get(j) == this)
                                    {
                                    thisIndex = j;
                                    // out.println(j);
                                    }
                                    }
                                    if(thisIndex != -1)
                                    {
                                    threads.get(i).out.println(username + " is trying to connect");
                                    threads.get(i).processChat(thisIndex); // this is the line causing the problem!
                                    }
                                    // END : BETWEEN THESE CAPITALISED COMMENTS IS MY ATTEMPT TO INITIATE TWO WAY CHAT */

                                threads.get(i).out.println(username + " is trying to connect");
                                out.println("Chat with " + threads.get(i).username);
                                processChat(i);


                                validCommand = true;
                                }
                                // if the command is not group and not a username, it is not valid and we ask the user to re-enter
                                else if(i == threads.size() - 1)
                                {
                                    out.println("This command is not valid, please re-enter");
                                }
                            }
                        }

                    } // end of synchronised bit
                } // end of else statement
            } // end of while loop
        } 

allChat方法:

void chatAll()
//for the purpose of group chat
        {
            out.println("Group chat initiated");
            boolean d = true;
            while(d == true)
            {
                String message = "";
                try {
                    message = in.readLine();
                } catch (IOException e) {
                    System.out.println("Can't read line from client");
                }
                if(message.contains("goodbye") == true)
                {
                    d = false;
                }
                else
                {
                    synchronized(this)
                    {
                        for(int j = 0; j < threads.size(); j++)
                        {
                            if(threads.get(j) != null)
                            {
                                threads.get(j).out.println(username + ": " + message);
                            }
                        }
                    }
                    }
            }

        }

processChat方法:

void processChat(int i)
//for the purpose of talking to pre-defined user
        {

                boolean d = true;
                while(d == true)
                {
                    String message = "";

                    try {
                        message = in.readLine();
                    } catch (IOException e) {
                        System.out.println("Can't read message from client");
                    }

                    if(message.contains("goodbye") == true)
                    {
                        d = false;
                    }

                    else {
                        if(threads.get(i) != null)
                        {
                            threads.get(i).out.println(username + ": " + message);
                        }
                    }   
                }

        }

只是为了好的衡量,这里的引用是整个客户端类(混淆标记为ThreadedClient而不是ClientThread哈哈)

ThreadedClient类:

import java.net.*;
import java.io.*;

public class ThreadedClient implements Runnable {

// client socket
private static Socket clientSocket = null;

//I/O streams to and from the server
private static BufferedReader in = null;
private static PrintStream out = null;

// Input stream to read user input
private static BufferedReader inputReader = null;
private boolean open = true;

public ThreadedClient(String host, int port)
{
    startConnection(host, port);
}

public void startConnection(String host, int port)
{
    //open up the socket
    try {
        clientSocket = new Socket(host, port);
    } catch (UnknownHostException e) {
        System.out.println("The host name '" + host + "' isn't known");
    } catch (IOException e) {
        // TODO Auto-generated catch block
        System.out.println("Cannot create socket");
    }

    // connect I/O streams
    try {
        in = new BufferedReader(new InputStreamReader(new DataInputStream(clientSocket.getInputStream())));
        out = new PrintStream(clientSocket.getOutputStream());
        inputReader = new BufferedReader(new InputStreamReader(System.in));
    } catch (IOException e) {
        System.out.println("Problem connecting streams");
    }

    // process the chat itself

    // the thread deals with input coming in
    Thread thread = new Thread(this);
    thread.start();

    // the loop deals with output
    while(open == true)
    {
            String message;
            try {
                message = inputReader.readLine();
                out.println(message);
                if(message.contains("goodbye") == true)
                {
                    open = false;
                }
            } catch (IOException e) {
                System.out.println("Problem sending messages");
            }

    }



    // chat is done, so we can close resources
    try {
        in.close();
        inputReader.close();
        out.close();
        clientSocket.close();
    } catch (IOException e) {
        System.out.println("Problem closing resources");
    }


}

// run method for sending input out.  I imagine this will not be necessary in the GUI implemented version, as we can use 
// an action listener for the send function, e.g. one that reads a text field into a output stream everytime the user clicks enter
public void run() {

    while(open == true)
    {
        try {
        String response = in.readLine();
        if(response.contains("goodbye") == true)
        {
            open = false;
        }
        System.out.println(response);
    } catch (IOException e) {
        System.out.println("Problem recieving messages");
    }

    }


}


public static void main(String[] args)
{
    ThreadedClient socket = new ThreadedClient("localhost", 50000);
}

}

我知道这段代码可能不像我在这个论坛以及DreamInCode和其他人看到过的其他代码那么先进,但我试图从头开始构建它并且已经被困在这里,感觉就像几千年一样。在互联网上拖网没有帮助:(

任何建议和批评都是绝对的神派!

先谢谢你们。

2 个答案:

答案 0 :(得分:0)

我可以给你一个解决方案,但你必须实现它 我们有:
- 服务器A,客户B&amp; C. B&amp; C已经通过TCP连接连接到服务器
- 第一个,客户端B想要与C聊天。所以B必须通过UDP向服务器发送消息 - 2,服务器将收到来自B ==&gt;的UDP消息。服务器知道哪个ip&amp; B的端口,B通过UDP连接到服务器。然后,服务器向C发送一条消息(TCP),其中包含有关UDP ip:B端口的信息 - 第三:客户端C将通过TCP从服务器接收该消息。所以C知道ip:B正在听的端口.--&gt;如果C接受与B聊天。 C必须向服务器发送UDP消息,告诉服务器C接受与B通话 - 4th:服务器将通过UDP接收该消息。所以Server也知道ip:UDP中的C端口 - 5:服务器将通过TCP(或UDP,如果需要)将UDP ip:C端口传输到B. - 第6次:客户B将收到它&amp;知道udp ip:C的端口。所以他们现在可以开始通过UDP协议聊天了。

IT称为UDP / TCP打孔。您可以对其进行更多研究以实施。

P / S:但这种方法不适用于Symetric NAT

答案 1 :(得分:0)

行。 你可以这样做:我专注于控制台应用程序
- 定义课堂电话留言:

class Message
{
   public String username; // the sender that send this message to u.So you can reply back to this user
   public boolean groupMessage; // this message is group message or not
   public String message;
}
  • 定义一个全局变量:ArrayList消息;保留所有信息。
  • 因此,当您开始与客户聊天时 - &gt;创建新线程以从他那里读取消息。当您收到消息时。您必须将该消息放入数组列表:消息(您必须记住同步它。因为它将被许多线程调用)

    synchorized(消息){    messages.add(....); //这里有新消息 }

  • 然后,您创建一个新的线程来显示消息&amp;可以回复发件人。在此阅读中,您将从数组列表消息&amp;中弹出一条消息。展示下。

    而(isrunning) {

    synchorized(messages){
       if(messages.size()<=0) messages.wait(); // when you receive a new message you have to notify
    }
    synchorized(messages){
       Message msg = messages.get(0);
       messages.remove(0);
       showmessage_to_ouput(msg); // something like this.
    
       String s = read from input // to reply to this message.
       Reply(....)// here you can check if this message is group message--> reply to all,..etc
    }
    

    }

P / S:这是个好主意:)祝你好运