任何人都可以帮我合并2个视频和音频文件吗?
以下是Ray Wanderlich的代码。它帮助我将两个视频一个接一个地组合在一起。然后,它让一个人添加音频。但是,当它添加音频文件中的音频时,它会删除任何组合视频中的任何音频。
所以,我真正想要的是 -
例如,如果在视频文件1中,我说“你好,你好吗?”在第二个视频文件中,我在音频文件中用爵士音乐说“我做得很好”,我希望最后的视频能和爵士音乐一起播放“你好,你好吗?”在最后的视频中听到了“我做得很好”。
因此,简而言之,我想要合并2个视频,并将视频文件中的音频与音频文件中的音频重叠。
以下是我的代码。
请有人帮忙吗?
- (IBAction)MergeAndSave:(id)sender{
if(firstAsset !=nil && secondAsset!=nil){
[ActivityView startAnimating];
//Create AVMutableComposition Object.This object will hold our multiple AVMutableCompositionTrack.
AVMutableComposition* mixComposition = [[AVMutableComposition alloc] init];
//VIDEO TRACK
AVMutableCompositionTrack *firstTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
[firstTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, firstAsset.duration) ofTrack:[[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:kCMTimeZero error:nil];
AVMutableCompositionTrack *secondTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
[secondTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, secondAsset.duration) ofTrack:[[secondAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:firstAsset.duration error:nil];
//AUDIO TRACK
if(audioAsset!=nil){
AVMutableCompositionTrack *AudioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[AudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, CMTimeAdd(firstAsset.duration, secondAsset.duration)) ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:kCMTimeZero error:nil];
}
AVMutableVideoCompositionInstruction * MainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
MainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, CMTimeAdd(firstAsset.duration, secondAsset.duration));
//FIXING ORIENTATION//
AVMutableVideoCompositionLayerInstruction *FirstlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:firstTrack];
AVAssetTrack *FirstAssetTrack = [[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation FirstAssetOrientation_ = UIImageOrientationUp;
BOOL isFirstAssetPortrait_ = NO;
CGAffineTransform firstTransform = FirstAssetTrack.preferredTransform;
if(firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0) {FirstAssetOrientation_= UIImageOrientationRight; isFirstAssetPortrait_ = YES;}
if(firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0) {FirstAssetOrientation_ = UIImageOrientationLeft; isFirstAssetPortrait_ = YES;}
if(firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0) {FirstAssetOrientation_ = UIImageOrientationUp;}
if(firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {FirstAssetOrientation_ = UIImageOrientationDown;}
CGFloat FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.width;
if(isFirstAssetPortrait_){
FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.height;
CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
[FirstlayerInstruction setTransform:CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor) atTime:kCMTimeZero];
}else{
CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
[FirstlayerInstruction setTransform:CGAffineTransformConcat(CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor),CGAffineTransformMakeTranslation(0, 160)) atTime:kCMTimeZero];
}
[FirstlayerInstruction setOpacity:0.0 atTime:firstAsset.duration];
AVMutableVideoCompositionLayerInstruction *SecondlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:secondTrack];
AVAssetTrack *SecondAssetTrack = [[secondAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation SecondAssetOrientation_ = UIImageOrientationUp;
BOOL isSecondAssetPortrait_ = NO;
CGAffineTransform secondTransform = SecondAssetTrack.preferredTransform;
if(secondTransform.a == 0 && secondTransform.b == 1.0 && secondTransform.c == -1.0 && secondTransform.d == 0) {SecondAssetOrientation_= UIImageOrientationRight; isSecondAssetPortrait_ = YES;}
if(secondTransform.a == 0 && secondTransform.b == -1.0 && secondTransform.c == 1.0 && secondTransform.d == 0) {SecondAssetOrientation_ = UIImageOrientationLeft; isSecondAssetPortrait_ = YES;}
if(secondTransform.a == 1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == 1.0) {SecondAssetOrientation_ = UIImageOrientationUp;}
if(secondTransform.a == -1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == -1.0) {SecondAssetOrientation_ = UIImageOrientationDown;}
CGFloat SecondAssetScaleToFitRatio = 320.0/SecondAssetTrack.naturalSize.width;
if(isSecondAssetPortrait_){
SecondAssetScaleToFitRatio = 320.0/SecondAssetTrack.naturalSize.height;
CGAffineTransform SecondAssetScaleFactor = CGAffineTransformMakeScale(SecondAssetScaleToFitRatio,SecondAssetScaleToFitRatio);
[SecondlayerInstruction setTransform:CGAffineTransformConcat(SecondAssetTrack.preferredTransform, SecondAssetScaleFactor) atTime:firstAsset.duration];
}else{
;
CGAffineTransform SecondAssetScaleFactor = CGAffineTransformMakeScale(SecondAssetScaleToFitRatio,SecondAssetScaleToFitRatio);
[SecondlayerInstruction setTransform:CGAffineTransformConcat(CGAffineTransformConcat(SecondAssetTrack.preferredTransform, SecondAssetScaleFactor),CGAffineTransformMakeTranslation(0, 160)) atTime:firstAsset.duration];
}
MainInstruction.layerInstructions = [NSArray arrayWithObjects:FirstlayerInstruction,SecondlayerInstruction,nil];;
AVMutableVideoComposition *MainCompositionInst = [AVMutableVideoComposition videoComposition];
MainCompositionInst.instructions = [NSArray arrayWithObject:MainInstruction];
MainCompositionInst.frameDuration = CMTimeMake(1, 30);
MainCompositionInst.renderSize = CGSizeMake(320.0, 480.0);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *myPathDocs = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"mergeVideo-%d.mov",arc4random() % 1000]];
NSURL *url = [NSURL fileURLWithPath:myPathDocs];
AVAssetExportSession *exporter = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetHighestQuality];
exporter.outputURL=url;
exporter.outputFileType = AVFileTypeQuickTimeMovie;
exporter.videoComposition = MainCompositionInst;
exporter.shouldOptimizeForNetworkUse = YES;
[exporter exportAsynchronouslyWithCompletionHandler:^
{
dispatch_async(dispatch_get_main_queue(), ^{
[self exportDidFinish:exporter];
});
}];
}
}
答案 0 :(得分:0)
尝试添加此代码:
AVMutableCompositionTrack *firstAudioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[firstTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, firstAsset.duration) ofTrack:[[firstAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:kCMTimeZero error:nil];
AVMutableCompositionTrack *secondAudioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[secondTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, secondAsset.duration) ofTrack:[[secondAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:firstAsset.duration error:nil];
然后您可以使用 AVMutableCompositionTrack 的 preferredVolume 属性来设置audioTrack音量。
祝你好运