未捕获的TypeError:对象#<object>没有方法&#39; split&#39; three.js所:10940 </对象>

时间:2014-03-18 19:44:23

标签: three.js webgl

Three.WebGLRenderer:Uncaught TypeError:Object#没有方法'split'

aka TypeError:'undefined'不是函数(评估'url.split('/')')

我是 Three.JS WebGL 的新手,我无法通过我的网页来渲染我的3D模型。我对Javascript有基本的了解,但不是高手。有人可以帮我解决这个错误吗?

我的渲染器页面位于:http://test.soundfit.me/render3D/View3DModel.html。我在 three.js 代码中得到了一个TypeError。

Chrome的JavaScript控制台报告:

THREE.WebGLRenderer 66                                     three.js:20270
Uncaught TypeError: Object #<Object> has no method 'split' three.js:10940
    THREE.Loader.extractUrlBase                            three.js:10940
    THREE.JSONLoader.load                                  three.js:11480
    (anonymous function)                                   View3DModel.html:18

Safari说:

  

[错误] TypeError:'undefined'不是函数(评估'url.split('/')')

我的调用代码:

我相信这个错误是由我的渲染页面中的这个函数生成的,它会调用three.js中的函数:

loader.load({model:"obj/mesh.js",callback:callbackModel});

如何解决问题?

支持背景:

THREE.Loader.extractUrlBase:##

extractUrlBase: function ( url ) {
    var parts = url.split( '/' );
    if ( parts.length === 1 ) return './';
    parts.pop();
    return parts.join( '/' ) + '/';
}

THREE.JSONLoader

THREE.JSONLoader = function ( showStatus ) {
    THREE.Loader.call( this, showStatus );
    this.withCredentials = false;
};

THREE.JSONLoader.prototype = Object.create( THREE.Loader.prototype );

THREE.JSONLoader.prototype.load = function ( url, callback, texturePath ) {
    var scope = this;
    // todo: unify load API to for easier SceneLoader use
    texturePath = texturePath && ( typeof texturePath === "string" ) ? texturePath : this.extractUrlBase( url );
    this.onLoadStart();
    this.loadAjaxJSON( this, url, callback, texturePath );
};

我做了什么:

我的OBJ文件,纹理文件和JS对象在这里:http://test.soundfit.me/render3D/obj/

我使用 convert_obj_three.py 来创建 obj / mesh.js javascript对象。

我正在使用的渲染器网页如opera.com上的移植-3d-graphics-to-web-webgl-intro-part-2 文章中所述。

为了与该网站上 federicostrazzullo 的评论保持一致,我通过将 animate()调用从其初始位置移动到 createScene之后修改了渲染器(...)函数,以避免以下其他未捕获的TypeError:

Uncaught TypeError: Cannot read property 'rotation' of undefined View3DModel.html:21
render  View3DModel.html:21
animate View3DModel.html:20
(anonymous function)

调试器列表

调试器中显示的渲染器代码如下:

1.  <html lang="en">
2.  <head>
3.  <title>SoundFit SugarCube 3D Model Viewer</title>
4.  <meta charset="utf-8">
5.  <meta name="viewport" content="width=device-width, user-scalable=no, 
    minimum-scale=1.0, maximum-scale=1.0">
6.  <style>
        body{
            background:#fff;
            padding:0;
            margin:0;
            overflow:hidden;
            font-family:'trebuchet ms','lucida grande','lucida sans unicode',arial,
                helvetica,sans-serif;
            text-align:center
        }
        canvas{
            pointer-events:none;
            z-index:10
        }
        p{
            font-size:small
        }
    </style>
7.  </head>
8.  <body>
9.  <div>
10. <h2>SoundFit 3D Model Viewer</h2>
11. <p>by Scott L. McGregor, SoundFit</p>
12. <p>adapted from the <a href="https://github.com/mrdoob/three.js">Three.js</a> 
    example webgl_objconvert_test.html</p>
13. </div>
14. <script src="three.js-master/build/three.js"></script>
15. <script src="three.js-master/examples/js/Detector.js"></script>
16. <script src="js/RequestAnimationFrame.js"></script>
17. <script>if(!Detector.webgl)Detector.addGetWebGLMessage();
    var SCREEN_WIDTH=window.innerWidth;
    var SCREEN_HEIGHT=window.innerHeight;
    var FLOOR=0;
    var container;
    var camera,scene;
    var webglRenderer;
    var zmesh,geometry;
    var mouseX=0,mouseY=0;
    var windowHalfX=window.innerWidth/2;
    var windowHalfY=window.innerHeight/2;
    document.addEventListener('mousemove',onDocumentMouseMove,false);
    init();
    function init() {
        container=document.createElement('div');
        document.body.appendChild(container);
        camera=new THREE.PerspectiveCamera(75,SCREEN_WIDTH/SCREEN_HEIGHT,1,100000);
        camera.position.z=75;
        scene=new THREE.Scene();
        var ambient=new THREE.AmbientLight(0xffffff);
        scene.add(ambient);
        var directionalLight=new THREE.DirectionalLight(0xffeedd);
        directionalLight.position.set(0,-70,100).normalize();
        scene.add(directionalLight);
    }
18. webglRenderer=new THREE.WebGLRenderer();
    webglRenderer.setSize(SCREEN_WIDTH,SCREEN_HEIGHT);
    webglRenderer.domElement.style.position="relative";
    container.appendChild(webglRenderer.domElement);
    var loader=new THREE.JSONLoader(),
    callbackModel=function(geometry){
        createScene(geometry,90,FLOOR,-50,105)
    };
    loader.load({model:"obj/mesh.js",callback:callbackModel});
    function createScene(geometry,x,y,z,b){
        zmesh=new THREE.Mesh(geometry,new THREE.MeshFaceMaterial());
        zmesh.position.set(0,16,0);
        zmesh.scale.set(1,1,1);
        scene.add(zmesh);
    }
19. animate();
    function onDocumentMouseMove(event){
        mouseX=(event.clientX-windowHalfX);
        mouseY=(event.clientY-windowHalfY);
    }
20. function animate(){requestAnimationFrame(animate);
    render();}
21. function render(){
        zmesh.rotation.set(-mouseY/500+1,-mouseX/200,0);
        webglRenderer.render(scene,camera);
    }
    </script>
22. </body>
23. </html>

1 个答案:

答案 0 :(得分:0)

zmesh几何体需要在其数据中进行旋转。该错误表示无法找到网格的旋转。

您可以使用How to rotate a 3D object on axis three.js?帖子

添加轮播