当我按下菜单中的信用按钮时,它给了我一个错误"?:0:尝试调用方法' dispatchEvent' (零值)?:在函数' gotoScene' ... scene_menu.lua:35:在函数中... scene_menu.lua:33>?:在函数" ...什么是问题在这里?
这是我的菜单页
-- scene_menu.lua
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
-- Clear previous scene
storyboard.removeAll()
--forward references
local background
local title
local playGame
local tutorial
local credits
display.setStatusBar(display.HiddenStatusBar)
function playgameBtn( event )
transition.to(playGame, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("playgame", "fade", 1000)
end
function tutorialBtn (event)
transition.to(tutorial, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("tutorial", "fade", 1000)
end
function creditsBtn (event)
transition.to(credits, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("credits", "fade", 1000)
end
function scene:createScene(event)
local group = self.view
background = display.newImage( "bkg_clouds.png")
group:insert(background)
background.x = 240
background.y = 195
title = display.newText("Shoot the Balloons!", 250, 100, native.systemFont, 25 )
title:setFillColor( 1,1, 0 )
playgame = display.newImage("Play Button.png")
group:insert(playgame)
playgame.x = 250
playgame.y = 150
tutorial = display.newImage("Tutorial Button.png")
group:insert(tutorial)
tutorial.x = 250
tutorial.y = 200
credits = display.newImage("Credits Button.png")
group:insert(credits)
credits.x = 250
credits.y = 250
end
function scene:enterScene( event )
playgame:addEventListener("tap", playgameBtn)
tutorial:addEventListener("tap", tutorialBtn)
credits:addEventListener("tap", creditsBtn)
end
function scene:exitScene(event)
playgame:removeEventListener("tap", playgameBtn)
tutorial:removeEventListener("tap", tutorialBtn)
credits:removeEventListener("tap", creditsBtn)
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene
这是我的main.lua
-- main.lua
display.setStatusBar( display.HiddenStatusBar )
local storyboard = require "storyboard"
storyboard.gotoScene( "scene_splash" )
答案 0 :(得分:0)
将credit.lua名称更改为其他名称或更改变量名称信用全局变量,我认为这是由于此行中名称冲突:storyboard.gotoScene("credits", "fade", 1000)