重新加载图像时的图像方向问题

时间:2014-03-17 12:25:46

标签: ios iphone objective-c image

我制作的应用程序会让用户拍照并将其保存到iPhone Documents文件夹中。当他们重新打开视图控制器时,它会选择相同的图像并将其显示在屏幕上。但是,我有严重的图像定位问题。当拍摄的图像是风景时它会很好,但是当它加载一个肖像图像时,它会逆时针旋转90度。

如果图像是横向的,我该如何判断它什么也不做?如果是肖像则如何旋转90?

真的可以使用一些帮助,我是iOS开发的新手。

提前致谢!

如果您需要知道以下是我用来保存和重新加载图片的代码:

保存

void UIImageWriteToFile(UIImage *image, NSString *fileName)
{
NSArray *dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectoryPath = dirPaths[0];
NSString *filePath = [documentDirectoryPath stringByAppendingPathComponent:fileName];

NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:filePath atomically:YES];
}

加载图片

    NSArray *dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentDirectoryPath = dirPaths[0];

    NSString *fileName = [NSString stringWithFormat:@"/%@.png", self.fullname.text];

    NSString *filePath = [documentDirectoryPath stringByAppendingString:fileName];
    image = [[UIImage alloc] initWithContentsOfFile:filePath];
        [self.imageView setImage:image];

编辑:

我已尝试使用以下链接中的代码,但它似乎没有任何效果。我这样称呼它:

    image = [self fixOrientation];

,方法如下:

(UIImage *)fixOrientation {

// No-op if the orientation is already correct
if (image.imageOrientation == UIImageOrientationUp) return image;

// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;

switch (image.imageOrientation) {
    case UIImageOrientationDown:
    case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
        transform = CGAffineTransformRotate(transform, M_PI);
        break;

    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, 0);
        transform = CGAffineTransformRotate(transform, M_PI_2);
        break;

    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, 0, image.size.height);
        transform = CGAffineTransformRotate(transform, -M_PI_2);
        break;
    case UIImageOrientationUp:
    case UIImageOrientationUpMirrored:
        break;
}

switch (image.imageOrientation) {
    case UIImageOrientationUpMirrored:
    case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;

    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.height, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;
    case UIImageOrientationUp:
    case UIImageOrientationDown:
    case UIImageOrientationLeft:
    case UIImageOrientationRight:
        break;
}

// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
                                         CGImageGetBitsPerComponent(image.CGImage), 0,
                                         CGImageGetColorSpace(image.CGImage),
                                         CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        // Grr...
        CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
        break;

    default:
        CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
        break;
}

// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;

}

我哪里错了?

2 个答案:

答案 0 :(得分:0)

如何使用fixOrientation:

- (UIImage *)fixOrientationForImage:(UIImage*) image {

// No-op if the orientation is already correct
if (image.imageOrientation == UIImageOrientationUp) return image;

// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;

switch (image.imageOrientation) {
    case UIImageOrientationDown:
    case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
        transform = CGAffineTransformRotate(transform, M_PI);
        break;

    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, 0);
        transform = CGAffineTransformRotate(transform, M_PI_2);
        break;

    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, 0, image.size.height);
        transform = CGAffineTransformRotate(transform, -M_PI_2);
        break;
    case UIImageOrientationUp:
    case UIImageOrientationUpMirrored:
        break;
}

switch (image.imageOrientation) {
    case UIImageOrientationUpMirrored:
    case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.width, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;

    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, image.size.height, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;
    case UIImageOrientationUp:
    case UIImageOrientationDown:
    case UIImageOrientationLeft:
    case UIImageOrientationRight:
        break;
}

// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
                                         CGImageGetBitsPerComponent(image.CGImage), 0,
                                         CGImageGetColorSpace(image.CGImage),
                                         CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        // Grr...
        CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
        break;

    default:
        CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
        break;
}

// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;

}

image = [self fixOrientationForImage:image];

答案 1 :(得分:0)

方向问题来自于不保存存储方向信息的图像元数据(EXIF等)。 PNG文件不存储此类元数据。 JPG文件可以。

将您的UIImagePNGRepresentation(image)更改为UIImageJPEGRepresentation(image, 1.0); 同时更改文件名,使其具有 .jpg 扩展名。