我已经尝试了一切但我似乎无法播放文件
from pygame.locals import *
import pygame, codecs, os
class player(object):
def __init__(self):
self.get = dict()
execfile('audio.conf', self.get)
self.pid = os.getpid()
pygame.init()
self.currentlyBusy=0
self.songs = list()
self.nextSong = None
self.soundInst=None
self.sLib = None
self.count = 0
self.SONG_END = pygame.USEREVENT + 1
def startPlaying(self, loop=False):
if self.get['currentSong'] != None:
if self.currentlyBusy != 1:
self.play()
self.currentlyBusy = 1
else:
if self.currentlyBusy == 1 and loop == False:
self.stopPlaying()
self.play()
def continueNextSong(self):
with codecs.open('playlist.db', 'r', 'utf-8-sig') as f:
for line in f.readlines():
self.songs.append(line.strip())
if len(self.songs) == self.count:
self.count = 0
self.nextSong = self.songs[self.count]
else:
self.nextSong = self.songs[self.count]
def play(self):
if len(self.songs) > 0: pass
else:
with codecs.open('playlist.db', 'r', 'utf-8-sig') as f:
for line in f.readlines():
self.songs.append(line.strip())
self.currentlyBusy = 1
path=self.songs[self.count]
self.sLib = {}
sound = self.sLib.get(path)
if sound == None:
cpath = path.replace('/', os.sep).replace('\\', os.sep)
sound = pygame.mixer.music.load(str(cpath))
print cpath
self.sLib[path] = sound
self.soundInst = self.sLib[path]
sound.play()
def stopPlaying(self):
self.soundInst.stop()
self.currentlyBusy = 0
def __START_PLAYER_SERVICE__(self):
pygame.mixer.music.set_endevent(self.SONG_END)
self.startPlaying(True)
while True:
for evt in pygame.event.get():
if evt.type == self.SONG_END:
if self.get['loop'] == True:
self.playLastSong()
else:
if self.get['ploop'] == True:
self.count +=1
self.continueNextSong()
def reload(self):
execfile('audio.conf', self.get)
def update(self):
with codecs.open(self.config, 'wb', "utf-8-sig") as f:
song = self.get['currentSong']
w= '''
# LOOP THE SONG
loop=%s
# THIS IS JUST A TEXT FILE WITH FILE PATHS OF SONGS
playlist='%s'
# GETS MUSIC FROM THIS DIRECTORY
setMusicDir='%s'
# LOOP THE PLAYLIST
ploop=%s
# CURRENT SONG THE GUI WILL UPDATE THIS
currentSong='%s'
# THIS IS FOR THE VOLUME COMMANDLINE TOOL
# IF YOU DO NOT HAVE "gnome-alsa-mixer" AND "python-alsaaudio" DO NOT ACTIVATE
aSound=%s
# THIS IS A PYTHON SCRIPT THAT CONTROLS THE AUDIO VIA TERMINAL
volumeCommandTool='%s'
# THIS WILL JUST CONTROL VOLUME VIA GUI
volumeGuiControl='%s'
guiPID=%i
playerPID=%i
''' % (self.get['loop'], self.get['playlist'], self.get['setMusicDir'], self.get['ploop'], song, self.get['aSound'], self.get['volumeCommandTool'], self.get['volumeGuiControl'], self.get['guiPID'], self.pid)
f.write(u""+w)
f.close()
self.reload()
if __name__=="__main__":
self = player()
self.__START_PLAYER_SERVICE__()
当脚本运行时,如果config.conf中有currentSong值,那么它应该播放,如果没有值,那么self.songs中的第一个文件将播放。但是当我打电话时,
pygame.mixer.music.load(self.song[self.count])
我收到错误说,
Traceback (most recent call last):
File "player.py", line 100, in <module>
self.__START_PLAYER_SERVICE__()
File "player.py", line 58, in __START_PLAYER_SERVICE__
self.startPlaying(True)
File "player.py", line 19, in startPlaying
self.play()
File "player.py", line 52, in play
sound.play()
AttributeError: 'NoneType' object has no attribute 'play'
但我不知道如何解决这个问题。我正在运行Ubuntu 12.04 LTS 64AMD
答案 0 :(得分:1)
我可能错了,目前无法测试,但请尝试:
pygame.mixer.music.load(str(cpath))
pygame.mixer.music.play()
pygame.mixer.music.load()返回None
答案 1 :(得分:0)
pygame.mixer.music.load(str(cpath))
它不会返回声音对象。你可以说pygame.mixer.music.play()它会播放当前加载的音乐。
或者:
sound = pygame.mixer.Sound(str(cpath))
channel = sound.play()
可以加载多个声音,并且可以播放频道对象。