我有以下两个实体:
public class Team
{
public int Id { get; set; }
public string Name { get; set; }
public virtual ICollection<Fixture> Fixtures { get; set; }
}
public class Fixture
{
public int Id { get; set; }
public Result Result { get; set; }
public int HomeTeamId { get; set; }
public int AwayTeamId { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team AwayTeam { get; set; }
}
然后我就这样映射了它:
public class FixtureMap : EntityTypeConfiguration<Fixture>
{
public FixtureMap()
{
HasRequired(x => x.AwayTeam).WithMany().HasForeignKey(x => x.AwayTeamId);
HasRequired(x => x.HomeTeam).WithMany().HasForeignKey(x => x.HomeTeamId);
}
}
但是当我添加迁移时,EF正在为我的Fixture
表创建一个额外的FK和列,我不知道为什么?我怎么能不这样说呢?
正如你所看到它添加了一个名为Team_Id
的列,并从中创建了一个FK,即使我在映射中指定了关系?
答案 0 :(得分:1)
使用此代码:
public class Team
{
public int Id { get; set; }
public string Name { get; set; }
[InverseProperty("HomeTeam")]
public virtual ICollection<Fixture> HomeFixtures { get; set; }
[InverseProperty("AwayTeam")]
public virtual ICollection<Fixture> AwayFixtures { get; set; }
}
public class Fixture
{
public int Id { get; set; }
public Result Result { get; set; }
public int HomeTeamId { get; set; }
public int AwayTeamId { get; set; }
[InverseProperty("HomeFixtures")]
[ForeignKey("HomeTeamId ")]
public virtual Team HomeTeam { get; set; }
[InverseProperty("AwayFixtures")]
[ForeignKey("AwayTeamId")]
public virtual Team AwayTeam { get; set; }
}
并且:
public class FixtureMap : EntityTypeConfiguration<Fixture>
{
public FixtureMap()
{
HasRequired(x => x.AwayTeam).WithMany().HasForeignKey(x => x.AwayTeamId).willCascadeOnDelete(false);
HasRequired(x => x.HomeTeam).WithMany().HasForeignKey(x => x.HomeTeamId);
}
}