我目前正在处理我的个人项目。我们的想法是导入一张图片并将其裁剪成n片的bufferedimage,然后用随机序列将它们绘制到java画布上。之后将画布保存到图像文件。现在iam坚持保存画布,我已经搜索了解决方案,但没有一个工作。这是我的保存程序。 请帮助,提前谢谢
private void save() {
int r = jFileChooser1.showSaveDialog(this);
File file2 = null;
if(r == jFileChooser1.APPROVE_OPTION){
file2 = jFileChooser1.getSelectedFile();
Graphics g2d = canvas.getGraphics();
BufferedImage bi = new BufferedImage(300, 300, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = bi.createGraphics();
canvas.paint(g2);
g2.dispose();
g2d.dispose();
try
{
ImageIO.write(bi, "jpg", file2);
}
catch (Exception ex) {
System.out.println("Error saving");
}
}
}
更新: 现在我明白了,现在使用paintComponents后我可以保存图片。谢谢@madProgrammer
public class CaptureImage extends javax.swing.JFrame {
MyPanel canvas;
BufferedImage[] processedImage;
public CaptureImage(BufferedImage[] proc) {
processedImage = proc;
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private void createAndShowGUI() {
System.out.println("Created GUI on EDT? "
+ SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("Output Picture");
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
save();
System.exit(0);//cierra aplicacion
}
});
canvas = new MyPanel(processedImage);
f.add(canvas);
f.setSize(400, 400);
f.setVisible(true);
}
public void save() {
JFileChooser jFileChooser1 = new JFileChooser();
int r = jFileChooser1.showSaveDialog(this);
File file2 = null;
if (r == jFileChooser1.APPROVE_OPTION) {
file2 = jFileChooser1.getSelectedFile();
BufferedImage bi = new BufferedImage(300, 300, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = bi.createGraphics();
canvas.print(g2);
try {
ImageIO.write(bi, "jpg", file2);
g2.dispose();
} catch (Exception ex) {
System.out.println("Error saving");
}
}
}
}
class MyPanel extends JPanel {
private Image[] processedImage;
public MyPanel(Image[] processedImage) {
this.processedImage = processedImage;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
repaint();
}
});
}
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
int loopj = 10;
int loopi = 10;
int l = 0;
int jPieces = 100;
int[] r = new int[jPieces];
int rand = 0;
for (int i = 0; i < r.length; i++) {
rand = (int) (Math.random() * (r.length));
if (Arrays.binarySearch(r, 0, r.length, rand) <= -1) {
r[i] = rand;
}
}
Graphics2D g2d = (Graphics2D) g;
for (int i = 0; i < loopi; i++) {
for (int j = 0; j < loopj; j++) {
g2d.drawImage(processedImage[r[l]], i * 30, j * 30, this);
l++;
}
}
}
}
答案 0 :(得分:0)
没有必要使用getGraphics
,你当然不应该处理它。
您应该尝试使用paint
printAll
BufferedImage bi = new BufferedImage(canvas.getWidth(), canvas.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = bi.createGraphics();
canvas.printAll(g2);
g2.dispose();
有关详细信息,请参阅Component#printAll
。
您还应该使用canvas
的大小来确定图像的大小。上面的示例假定canvas
已经适当调整大小......