我有UISrollView
名为templateView
。我必须添加一个滑动手势,以允许用户向左/向右滑动以查看其他模板。问题在于,大多数时候用户无法轻松滑动,因为视图向下/向上滚动而不是滑动到另一个视图。他的手指需要严格水平对齐以滑动到另一页,从用户体验的角度来看,这是不可接受的。
知道如何处理此类案件吗?有没有办法实现一个角度来检测滑动手势?或者,有没有办法将其作为自定义的uigesture来检测具有特定角度的斜线?
提前致谢。
答案 0 :(得分:4)
尝试实现UIGestureRecognizer Delegate方法。当通过gestureRecognizer或otherGestureRecognizer识别手势将阻止其他手势识别器识别其手势时,调用此方法。请注意,保证返回YES以允许同时识别。
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
参考: UIGestureRecognizer Protocol
初始化滑动手势时,不要忘记分配代理。
更新1 创建自己的手势
您始终可以继承UIGestureRecognizer类并实施touchesBegan
,touchesMoved
,touchesEnded
方法 - 根据您自己的需要手动管理手势的状态。
我发布了一些实现自定义EdgeGestureRecognizer的示例代码,以便您更好地理解。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
UITouch *touch = touches.anyObject;
CGPoint location = [touches.anyObject locationInView:self.view];
// if not single finger, then fail
if ([touches count] != 1)
{
self.state = UIGestureRecognizerStateFailed;
return;
}
//put here some logics for your case. For instance, you can register
//here your first touch location, it will help
//you to calculate the angle after.
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStateFailed) return;
UITouch *touch = touches.anyObject;
self.previousPoint = self.currentPoint;
self.previousPointTime = self.currentPointTime;
self.currentPoint = [touch locationInView:self.view];
self.currentPointTime = touch.timestamp;
if (self.state == UIGestureRecognizerStatePossible)
{
CGPoint translate = CGPointMake(self.currentPoint.x - self.startPoint.x, self.currentPoint.y - self.startPoint.y);
// see if we've moved the necessary minimum distance
if (sqrt(translate.x * translate.x + translate.y * translate.y) >= self.minimumRecognitionDistance)
{
// recognize if the angle is roughly horizontal, otherwise fail
double angle = atan2(translate.y, translate.x);
if ([self isAngleCloseEnough:angle])
self.state = UIGestureRecognizerStateBegan;
else
self.state = UIGestureRecognizerStateFailed;
}
}
else if (self.state == UIGestureRecognizerStateBegan)
{
self.state = UIGestureRecognizerStateChanged;
}
}