我的游戏在大多数经过测试的设备上都经过了良好的测试,除了它在我可以访问的唯一iPhone 5S上崩溃。我尝试过几件事,其中包括通过TestFlight删除和重新安装,以及在安装新版本之前安装旧版本。
崩溃日志是这样的:
SIGSEGV
ArcadeDefense_iOS-[TFEventManager _getOldQueuePaths]
Occurrences15
Users1
# Binary Image Name Address Symbol
0 ArcadeDefense_iOS 0x10013de63 -[TFNetworkManager sendFile:toURL:withPriority:]
1 ArcadeDefense_iOS 0x10013d537 -[TFEventManager _getOldQueuePaths]
2 libsystem_platform.dylib 0x1912ffb1b _sigtramp
3 SpriteKit 0x187532393
4 ArcadeDefense_iOS 0x1000d7d4b +[ALWrapper getSource3i:parameter:v1:v2:v3:] in ALWrapper.m on Line 1017
5 ArcadeDefense_iOS 0x1000eff27 -[OALAudioTrack setSuspended:] in OALAudioTrack.m on Line 530
6 ArcadeDefense_iOS 0x1000fc9d3 -[OALAudioTracks setPaused:] in OALAudioTracks.m on Line 123
7 ArcadeDefense_iOS 0x1000fc543 +[OALAudioTracks allocWithZone:] in OALAudioTracks.m on Line 61
8 ArcadeDefense_iOS 0x1000f718b -[OALAction runWithTarget:] in OALAction.m on Line 79
9 Foundation 0x1852042cf __NSFireDelayedPerform
10 CoreFoundation 0x18464ef53
11 CoreFoundation 0x18464ebc3
12 CoreFoundation 0x18464c8eb
13 CoreFoundation 0x18458d6cf CFRunLoopRunSpecific
14 GraphicsServices 0x18a271c0b GSEventRunModal
15 UIKit 0x1876befdb UIApplicationMain
16 ArcadeDefense_iOS 0x1000f12f3 -[OALAudioTrack playAtTime:] in OALAudioTrack.m on Line 794
17 libdyld.dylib 0x191187a9f
18 0xffffffffffffffff
我不确定如何解析它,但似乎它遇到了方法调用的问题
[TFEventManager _getOldQueuePaths]
我之前从未听说过,谷歌也没有帮助。求救!