我要做的是在屏幕上显示一个图像显示x秒,然后消失,然后在其位置绘制另一个图像,我有第一个要显示的图像,但第二个图像没有显示。工作。 注意:我可以绘制形状但不能绘制图像
package com.mainwindow.draw;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class MainWindow extends JPanel {
Image Logo;
Image Menu;
String LogoSource = "Gimijes.png";
String menuEntity = "Menu.png";
Boolean draw = true;
static Boolean timeout = false;
public MainWindow() {
ImageIcon ii = new ImageIcon(this.getClass().getResource(LogoSource));
Logo = ii.getImage();
ImageIcon mii = new ImageIcon(this.getClass().getResource(menuEntity));
Menu = mii.getImage();
Timer timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
draw = false;
timeout = true;
repaint();
}
});
timer.start();
};
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
if (draw == true) {
//draw Gimijes.png (on screen for 5 seconds)
g2.drawImage(Logo, 0, 0, null);
}
if (timeout == true) {
g2.drawImage(Menu, getWidth(), getHeight(), null);
}
}
}
如果有人知道如何让这个工作,我会非常感激。
答案 0 :(得分:1)
问题在于新图像的位置。如果要覆盖现有图像,则使用相同的坐标(位置[0,0])。
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
if (draw == true) {
// draw Gimijes.png (on screen for 5 seconds)
g2.drawImage(Logo, 0, 0, null);
}
if (timeout == true) {
g2.drawImage(Menu, 0, 0, null);
}
}