在我的应用程序中,通过NSTimer每2秒调用一个方法(addCoinTarget)。我想让应用程序在调用UIView(在本例中为Coin)时执行NSLog。但是,每当触摸屏幕时,即使它不在Coin对象上,应用程序也会因错误而崩溃:
错误:0x42200000的内存读取失败
这是创建Coin对象的方法:
-(void)addCoinTarget {
Coin *coinTarget = [[Coin alloc]initWithFrame:CGRectMake(-20, -20, 27, 40)];
[self.view addSubview:coinTarget];
// Determine where to spawn the coin along the Y axis
int minYc = coinTarget.frame.size.width/2;
int maxYc = screen.size.width - coinTarget.frame.size.width/2;
int rangeYc = maxYc - minYc;
int actualYc = (arc4random() % rangeYc) + minYc;
// Determine speed of the target
int minDurationc = 2.0;
int maxDurationc = 4.0;
int rangeDurationc = maxDurationc - minDurationc;
int actualDurationc = (arc4random() % rangeDurationc) + minDurationc;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
theAnimation.duration = 3.0;
theAnimation.repeatCount=1.0;
theAnimation.autoreverses=NO;
[theAnimation setFromValue:[NSValue valueWithCGRect:CGRectMake(screen.size.height + (coinTarget.frame.size.height/2), actualYc, 27, 40)]];
[theAnimation setToValue:[NSValue valueWithCGRect:CGRectMake(-50, actualYc, 27, 40)]];
theAnimation.delegate = self;
[CATransaction setCompletionBlock:^{
[coinTarget removeFromSuperview];
}];
[coinTarget.layer addAnimation:theAnimation forKey:@"animations"];
此外,这是我目前的触控代码:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:[touch view]];
NSLog(@"touched");
}
我做错了什么?
答案 0 :(得分:1)
被触摸的视图的引用计数为零,因此它已被释放。