我玩过math.round()虽然没有想到这一点。
答案 0 :(得分:18)
答案 1 :(得分:2)
以下是我编写的一些方法,它们总是向上或向下舍入到任何值。
public static Double RoundUpToNearest(Double passednumber, Double roundto)
{
// 105.5 up to nearest 1 = 106
// 105.5 up to nearest 10 = 110
// 105.5 up to nearest 7 = 112
// 105.5 up to nearest 100 = 200
// 105.5 up to nearest 0.2 = 105.6
// 105.5 up to nearest 0.3 = 105.6
//if no rounto then just pass original number back
if (roundto == 0)
{
return passednumber;
}
else
{
return Math.Ceiling(passednumber / roundto) * roundto;
}
}
public static Double RoundDownToNearest(Double passednumber, Double roundto)
{
// 105.5 down to nearest 1 = 105
// 105.5 down to nearest 10 = 100
// 105.5 down to nearest 7 = 105
// 105.5 down to nearest 100 = 100
// 105.5 down to nearest 0.2 = 105.4
// 105.5 down to nearest 0.3 = 105.3
//if no rounto then just pass original number back
if (roundto == 0)
{
return passednumber;
}
else
{
return Math.Floor(passednumber / roundto) * roundto;
}
}
答案 2 :(得分:0)
此代码段仅向上舍入到最接近的0.05
public static decimal Round(decimal value) {
var ceiling = Math.Ceiling(value * 20);
if (ceiling == 0) {
return 0;
}
return ceiling / 20;
}