我试图在flextable的列中选择多个单元格来获得适当的方法。
到目前为止,我只是设法用点击效果很好,但拖动选择会好得多。我一直在阅读文档和搜索,但我找到的所有东西都是基于弃用的代码。我使用GWT 2.0。
我知道我需要一些在拖动选择鼠标手势发生时运行的事件处理程序,并且该处理程序需要知道选择开始的单元格索引,当然还有选择结束的单元格索引。
任何建议||代码将非常感激。
答案 0 :(得分:1)
这需要改进,但它应该给你基本的想法。首先,您需要创建一个侦听MouseEvents的CustomTable。你可以通过扩展复合来包装一个focuspanel和一个flextable来实现这个目的:
public class CustomTable extends Composite implements MouseDownHandler, MouseMoveHandler, MouseUpHandler{
List<CellWidget> widgets = new ArrayList<CellWidget>();
FlexTable table = new FlexTable();
FocusPanel focusPanel = new FocusPanel();
boolean selecting= false;
Point selectStart,selectEnd;
public CustomTable(){
focusPanel.setWidget(table);
focusPanel.addMouseDownHandler(this);
focusPanel.addMouseMoveHandler(this);
focusPanel.addMouseUpHandler(this);
initWidget(focusPanel);
}
public void setWidget(int row, int column, CellWidget widget){
widgets.add(widget);
table.setWidget(row, column, widget);
}
@Override
public void onMouseUp(MouseUpEvent event) {
event.preventDefault();
if (selecting){
selecting=false;
DOM.releaseCapture(this.getElement());
selectEnd = new Point(event.getClientX(),event.getClientY());
for (CellWidget widget : widgets){
if (widget.isIn(selectStart,selectEnd))
widget.say();
}
selectStart = selectEnd = null;
}
}
@Override
public void onMouseMove(MouseMoveEvent event) {
event.preventDefault();
if (selecting){
//do some fancy layout
}
}
@Override
public void onMouseDown(MouseDownEvent event) {
event.preventDefault();
selecting = true;
DOM.setCapture(this.getElement());
selectStart = new Point(event.getClientX(),event.getClientY());
}
}
接下来,您定义一个CellWidget,它基本上封装了您要添加到单元格的内容。当添加到DOM时,CellWidget会稍后计算并存储其位置,以确定它是否在所选区域中:
public class CellWidget extends Composite{
Widget content;
Point topLeft,topRight,bottomLeft,bottomRight;
public CellWidget(Widget w){
this.content = w;
initWidget(w);
}
@Override
protected void onLoad() {
topLeft = new Point(getAbsoluteLeft(),getAbsoluteTop());
topRight = new Point(getAbsoluteLeft()+getOffsetWidth(),getAbsoluteTop());
bottomLeft = new Point(getAbsoluteLeft(),getAbsoluteTop()+getOffsetHeight());
bottomRight = new Point(getAbsoluteLeft()+getOffsetWidth(),getAbsoluteTop()+getOffsetHeight());
}
public void say(){
Window.alert(content + " is selected!");
}
public boolean isIn(Point start, Point end){
if (topLeft.isBetween(start, end) || topRight.isBetween(start, end)
|| bottomLeft.isBetween(start, end) || bottomRight.isBetween(start, end))
return true;
else
return false;
}
}
简化实施以简化操作:
public class Point {
int x,y;
public Point(int x,int y){
this.x=x;
this.y=y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
@Override
public String toString() {
return x+","+y;
}
public boolean isBetween(Point p1,Point p2){
if (p1.getX() < x && p2.getX() > x && p1.getY() < y && p2.getY() > y)
return true;
return false;
}
}
最后在您的EntryPoint模块中,您可以通过以下方式进行整理:
public void onModuleLoad() {
RootPanel rootPanel = RootPanel.get();
CustomTable table = new CustomTable();
table.setWidget(0, 0, new CellWidget(new Label("hello 0,0")));
table.setWidget(0, 1, new CellWidget(new Label("hello 0,1")));
table.setWidget(1, 0, new CellWidget(new Label("hello 1,0")));
table.setWidget(1, 1, new CellWidget(new Label("hello 1,1")));
rootPanel.add(table);
}
我知道确定小部件是否属于所选区域的实际逻辑是不完整的,需要改进,但我认为这个解决方案足够清晰,可以提供基本的想法。干杯