我有两个版本的工厂类,基于文章
设计http://www.oodesign.com/factory-pattern.html
public abstract class Employee
{
public string Name { get; set; }
protected string Role { get; set; }
public abstract string GetRole();
}
public class Manager : Employee
{
public Manager()
{
Role = "MGR";
}
public override string GetRole()
{
return this.Role;
}
}
版本1:简单,违反开放式关闭原则
每次添加新的具体类时都需要更改SimpleEmployeeFactory
public class SimpleEmployeeFactory
{
public static Employee GetEmployee(int typeId)
{
switch (typeId)
{
case 1:
return new Manager();
case 2:
return new TechnicalLead();
default:
return null; //if the id doesn't have any
}
}
}
版本2:
Refactored Factory,在我们使用工厂调用之前仍然需要创建一个Concrete类
public abstract class Employee
{
public string Name { get; set; }
protected string Role { get; set; }
public abstract string GetRole();
public abstract Employee createEmployee();
}
public class ChiefTechnologyOfficer : Employee
{
public ChiefTechnologyOfficer()
{
this.Role = "CTO";
}
static ChiefTechnologyOfficer()
{
RefactoredFactory.Instance.registerEmployee(5, new ChiefTechnologyOfficer());
}
public override string GetRole()
{
return this.Role;
}
public override Employee createEmployee()
{
return new ChiefTechnologyOfficer();
}
}
厂
class RefactoredFactory
{
private static readonly RefactoredFactory instance = new RefactoredFactory();
static RefactoredFactory()
{
}
private RefactoredFactory()
{
}
public static RefactoredFactory Instance
{
get
{
return instance;
}
}
private Dictionary<int, Employee> registeredEmployees = new Dictionary<int, Employee>();
public void registerEmployee(int typeId, Employee employeeInst)
{
registeredEmployees.Add(typeId, employeeInst);
}
public Employee createEmployee(int typeId)
{
return ((Employee)registeredEmployees[typeId]).createEmployee();
}
}
客户端
Employee emp = SimpleEmployeeFactory.GetEmployee(1);
Activator.CreateInstance(typeof(ChiefTechnologyOfficer)); //Avoid
Employee empFNoR = RefactoredFactory.Instance.createEmployee(5);
您可以看到Activator.CreateInstance(typeof(ChiefTechnologyOfficer))
调用以使具体类在Factory中注册。否则我们无法检索对象
有没有办法创建一个没有违反OCP原则的工厂类&amp;没有创建像我在RefactoredFactory类中使用的对象?
答案 0 :(得分:3)
看起来typeId
受到功能羡慕的影响。相反,定义一个多态类型来捕获类型;例如界面:
public interface IEmployeeType
{
Employee Create()
}
现在您可以定义,例如ManagerType
和TechnicalLeadType
等。示例:
public class ManagerType : IEmployeeType
{
public Employee Create()
{
return new Manager();
}
}
这基本上是Abstract Factory,它的优势在于,当您需要创建新的子类型时,您始终可以创建新的实现。
如果您位于系统的边界,并且必须将原始值(如整数)转换为多态值,则可以使用Role Hint patterns之一 - 特别是{{ 3}},Metadata或(我最喜欢的)Role Interface。
<强>客户端强>
给定IEmployeeType
实例employeeType
,客户端只需:
Employee emp = employeeType.Create();
答案 1 :(得分:0)
塔莱, 而不是使用静态构造函数,register方法来填充类型的字典。 您可以使用基于配置的解决方案,如.net DbProviderFactory,来注册所有类型。
<EmployeeFactories>
<add name="manger" type="Manager, EmployeeAssmbly" />
..
</EmployeeFactories>