我是Android的新手。首先,我编写了一个应用程序,通过蓝牙连接到另一个设备,然后使用套接字和连接线程发送和接收数据。使用一个活动时,一切都很好,我使用处理程序接收数据。 然后我开始用多个活动创建一个应用程序,所以我为socket连接和连接线程创建了一个特殊的类。我通常从任何活动发送数据,但我不知道如何收到答案(如何在许多活动中制作处理程序,或者使用什么替代方法)。你可以帮助我写下这行代码,我应该补充一下。
感谢。
这是我的主题:
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
}
catch (IOException e) {}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer = new byte[256];
int bytes;
while(true) {
try {
bytes = mmInStream.read(buffer);
byte[] readBuf = (byte[]) buffer;
String strIncom = new String(readBuf, 0, bytes);
// Here I need some method to send data to activity
}
catch (IOException e) {
break;
}
}
}
public void write(String message) {
byte[] msgBuffer = message.getBytes();
try {
mmOutStream.write(msgBuffer);
} catch (IOException e) {
}
}
}
答案 0 :(得分:0)
嗯,你可以做的一件事是使用Interface
,
,例如:
public class ConnectedThread extends Thread {
// You declare your interface in the Class body
public static interface CallBackListener
{
public void onReceived(String msg);
}
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
private CallBackListener listener = null;
// then, those who want to use this class must implement
// this interface
public ConnectedThread(BluetoothSocket socket, CallBackListener aListener)
{
this.listener = aListener;
...
在线程的run方法中你喜欢这样:
// Here I need some method to send data to activity
if (listener != null)
{
listener.onReceived(strIncom);
}
当你创建课程时,请这样做:
BluetoothSocket socket = null;
/*
* Create the BlueToothSocket here
BluetoothSocket socket = new BluetoothSocket(...);
*/
ConnectedThread conThread = new ConnectedThread(socket, new ConnectedThread.CallBackListener()
{
@Override
public void onReceived(String msg)
{
// here you'll receive the string msg
// keep in mind that you receive this call
// in the ConnectedThread's context, not the UI thread
}
});