我正在尝试使用两个窗口创建一个进程。每个窗口都有不同的绘图线程。问题是,当我运行程序时,经过一段时间后出现错误并给我一个分段错误。这是我的代码:
的main.cpp
std::thread *thr1 = new std::thread(thread_func);
std::thread *thr2 = new std::thread(thread_func);
thread.cpp:
Window *win = new Window(display_name, 1024, 768);
Renderer *rend = win->CreateRenderer();
Texture *pic = new Texture(rend, path);
while (!quit)
{
usleep (10000);
pic->DrawToWindow(src_rect,rect);
rend->SetColor(255,255,255,255);
rend->DrawLine(10,10,300,300,4);
}
delete pic;
delete rend;
delete win;
Window.cpp:
Window::Window(std::string &name, uint32_t w, uint32_t h, uint32_t x, uint32_t y)
: window(nullptr),
windowRect()
{
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
PDEBUG("ERROR: SDL Was not inited please init platform first!\n");
return;
}
//Create Window
window = SDL_CreateWindow(name.c_str(), x, y, w, h, SDL_WINDOW_OPENGL);
if (window == nullptr)
{
PDEBUG("ERROR: SDL_CreateWindow() %s\n", SDL_GetError());
return;
}
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
}
Window::~Window()
{
if (window != nullptr)
{
SDL_DestroyWindow(window);
window = nullptr;
}
}
void
Window::Flush()
{
SDL_GL_SwapWindow(window);
}
Renderer*
Window::CreateRenderer()
{
return new Renderer(this);
}
Renderer.cpp:
Renderer::Renderer(Window *win)
: window(win),
render(nullptr),
context()
{
if (win == nullptr)
{
PDEBUG("ERROR: Window is NULL\n");
return;
}
//Create Renderer
render = SDL_CreateRenderer(win->window, -1, SDL_RENDERER_ACCELERATED);
if (render == nullptr)
{
PDEBUG("ERROR: SDL_CreateRenderer(): %s\n", SDL_GetError());
return;
}
//Create Window OpenGL Context
//context = SDL_GL_CreateContext(win->window);
//if (SDL_GL_MakeCurrent(window->window, context) != 0)
// PDEBUG("ERROR: SDL_GL_MakeCurrent() %s\n", SDL_GetError());
Clear();
}
Renderer::~Renderer()
{
if (render != nullptr)
{
SDL_DestroyRenderer(render);
render = nullptr;
//SDL_GL_DeleteContext(context);
}
}
bool
Renderer::DrawLine(int xStart, int yStart, int xEnd, int yEnd, int width)
{
//if (SDL_GL_MakeCurrent(window->window, context) != 0)
// PDEBUG("ERROR: SDL_GL_MakeCurrent() %s\n", SDL_GetError());
//}
glLineWidth(width);
if (SDL_RenderDrawLine(render, xStart, yStart, xEnd, yEnd) < 0)
{
PDEBUG("ERROR: SDL_RenderDrawLine() %s\n", SDL_GetError());
return false;
}
return true;
}
我是否只需为两个窗口绘制一个线程,使用同步绘图,或者使用SDL_Thread
作为线程?
答案 0 :(得分:5)
我是否只需要为两个窗口绘制一个线程
是
From the SDL2 threading documentation:
注意:您不应期望能够在除主要线程之外的任何线程上创建窗口,呈现或接收事件。对于特定于平台的例外或复杂的选项,请在邮件列表或论坛上查询。
答案 1 :(得分:-1)
您好我在不同的线程中找到了2个窗口的解决方案。 这是一个例子:
static bool quit = false;
void
thread_function(SDL_Window* win, SDL_Renderer *rend)
{
SDL_Event event;
while(!quit)
{
//DO THINGS with renderer and window. (Draw, Fill, Present Textures and others)
SDL_PollEvent(&event);
}
}
对于每个线程,您需要轮询事件,因为窗口事件也在事件查询中。